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Originally Posted by
Suirieko
Pretty sure Dagger skill > Accuracy bonus. Also not to mention that SATA nearly perfect accuracy, unless the mob have Perfect dodge up, or ninjutsu shadows.
Below 200 skill 1 dagger skill = 1 ACC, above 200 skill 1 dagger skill = 0.9ACC. There's nothing inherently "better" about ACC and ATT from skill vs from other sources.
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Also, as for Climatic Flourish, while yes it is a forced critical hit, it has much longer recast timer (Once every minute and a half), and requires finishing moves, and it consumes all of it. SATA is still more efficient.
It can be used from any angle, that in itself is better.
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SATA is still far more efficient than Climatic flourish. You have two Forced critical hit moves that you can use every minute. Both of them can be reduced down to 50 seconds recast.
Except that SA won't work unless you are behind the mob.
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As for Ternary Flourish, yes, it does forces triple attack, but like before, it requires finishing moves (3 of them), and can only be done once every 2 and a half minutes, and shares the same recast timer with Climatic Flourish, which also shares the same recast as Striking Flourish.
Assassin's Charge has a recast of 5 minutes with max merits.
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Moot point. Pretty sure SE has proven that higher TH will always have a chance to yield better drop, even at TH9 and TH10. Besides, which job is more likely to be called on for Treasure hunter purpose. THF or Ranger? Yeah. I thought so too.
They would have had to kill thousands of mobs to prove anything with that test. Any independent tests that have been done with higher tiers of TH have shown it to be virtually unnoticeable in the statistical noise.
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All in All, allowing Dancer to wield Mandau harms nothing
It harms THF. It's the final nail in the coffin that says "Attention THFs, DNC is your new replacement"