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  1. #71
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by cidbahamut View Post
    Why not?

    Corsairs shoot things with guns and there is a gun relic.
    Puppetmasters punch things and there is a punching relic.
    Blue Mages stab things with swords and there is a sword relic.

    Seems like a pretty obvious course of action.
    SCH and DNC existed when the weapons were created... The rest did NOT.
    (0)

  2. #72
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    (6)

  3. #73
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    Quote Originally Posted by Alhanelem View Post
    Lookie here, we just invented a new logical fallacy!

    If there is no precedent for something, it reasonable to assume based upon that things that may or may not happen in the future. That doesn't guarantee you're going to be right, but past action is often indicative of future action.
    Argumentum ad antiquitatem. Yeah, I invented it and even bothered to write an entire wikipedia article on it!
    Do your research, or you look like a fool.

    They do all sorts of crap as of recent without precedent, so precedent or lack thereof isn't a useful gauge of what they will and won't do.

    Regardless, there ARE examples of jobs being added to weapons/equipment. Dragoons were randomly added to pebbles, BLU was randomly added to Chakrams, and I'm not sure on this, but I was pretty sure BLU/COR were not added to Crimson/Blood until at least one update after they were introduced to the game.

    Quote Originally Posted by Alhanelem View Post
    The number of $12.95s affected by this is probably so small I could count it on my fingers and toes. It would seem pretty fickle to me to quit or not quit based on whether or not DNC gets added to the relic dagger (or insert any other job/relic) and that person was likely ready to quit already.
    Regardless of how many $12.95s are affected by it, they're essentially free $12.95s. If you give people more things to do in a game, they're more likely to stick around to keep playing it. It's even better when the content already exists, and all you have to do is change a few flags.

    Furthermore, you have produced no viable argument about why these jobs should not be added to Relic weapons, only that you are not interested in them being added and that you in an argumentum ad antiquitatem, don't think they would do so. Usefulness compared to other gear is completely irrelevant. The only things that matter, from a game design standpoint, are as follows:

    1.) Are there people that would be interested in / enjoy this content addition?
    2.) Is this number significantly larger than the number of people who would be upset by this addition? Additionally, will this content impact other players negatively in any fashion?
    3.) Is this difficult to implement? Are there severe game balance issues to consider?
    4.) Does it contradict anything from a game lore standpoint? If so, is it out of line with previous game lore contradictions we have made?

    (To clarify the answers are 1.) Yes 2.) Yes. No. 3.) Probably not. No. 4.) Potentially. No, seeing as relic armor for ToAU jobs was randomly added to Dynamis, game lore has already fallen out the window here. )
    (3)
    Last edited by Asymptotic; 11-03-2011 at 06:05 AM.

  4. #74
    Player
    Join Date
    Mar 2011
    Posts
    960
    Quote Originally Posted by Daniel_Hatcher View Post
    SCH and DNC existed when the weapons were created... The rest did NOT.
    Wut?

    The lore argument died the second SE added TOAU job drops to Dynamis.
    (3)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  5. #75
    Community Rep Rukkirii's Avatar
    Join Date
    Apr 2011
    Posts
    65
    Hey guys! We forwarded your feedback to the dev. team and they let us know that they have indeed looked into increasing the number of jobs that can use relic weapons, but as of right now there are no plans to implement this change.
    (12)

    Bethany "Rukkirii" Stout - Community Team

  6. #76
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    Quote Originally Posted by Rukkirii View Post
    Hey guys! We forwarded your feedback to the dev. team and they let us know that they have indeed looked into increasing the number of jobs that can use relic weapons, but as of right now there are no plans to implement this change.
    That's all very nice, but some reasoning would be nice :P
    (3)

  7. #77
    Community Rep Rukkirii's Avatar
    Join Date
    Apr 2011
    Posts
    65
    Quote Originally Posted by Asymptotic View Post
    That's all very nice, but some reasoning would be nice :P
    I tried T_T but I shall try again just for you! I'll post an update if I get more info.
    (9)

    Bethany "Rukkirii" Stout - Community Team

  8. #78
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    Quote Originally Posted by Rukkirii View Post
    I tried T_T but I shall try again just for you!
    <3

    We know it's not your fault.
    (It's Camate's)
    (6)

  9. #79
    Player Kalilla's Avatar
    Join Date
    May 2011
    Posts
    179
    Leave Camate out of this!

    lol
    (0)

  10. #80
    Player Juri_Licious's Avatar
    Join Date
    Mar 2011
    Posts
    369
    Quote Originally Posted by Rukkirii View Post
    I tried T_T but I shall try again just for you! I'll post an update if I get more info.
    You go girl!
    (0)

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