Argumentum ad antiquitatem. Yeah, I invented it and even bothered to write an entire wikipedia article on it!
Do your research, or you look like a fool.
They do all sorts of crap as of recent without precedent, so precedent or lack thereof isn't a useful gauge of what they will and won't do.
Regardless, there ARE examples of jobs being added to weapons/equipment. Dragoons were randomly added to pebbles, BLU was randomly added to Chakrams, and I'm not sure on this, but I was pretty sure BLU/COR were not added to Crimson/Blood until at least one update after they were introduced to the game.
Regardless of how many $12.95s are affected by it, they're essentially free $12.95s. If you give people more things to do in a game, they're more likely to stick around to keep playing it. It's even better when the content already exists, and all you have to do is change a few flags.
Furthermore, you have produced no viable argument about why these jobs should not be added to Relic weapons, only that you are not interested in them being added and that you in an argumentum ad antiquitatem, don't think they would do so. Usefulness compared to other gear is completely irrelevant. The only things that matter, from a game design standpoint, are as follows:
1.) Are there people that would be interested in / enjoy this content addition?
2.) Is this number significantly larger than the number of people who would be upset by this addition? Additionally, will this content impact other players negatively in any fashion?
3.) Is this difficult to implement? Are there severe game balance issues to consider?
4.) Does it contradict anything from a game lore standpoint? If so, is it out of line with previous game lore contradictions we have made?
(To clarify the answers are 1.) Yes 2.) Yes. No. 3.) Probably not. No. 4.) Potentially. No, seeing as relic armor for ToAU jobs was randomly added to Dynamis, game lore has already fallen out the window here. )
Last edited by Asymptotic; 11-03-2011 at 06:05 AM.
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