no
/10chars
no
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"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator and at least the horse never said anything stupid."
There is a concept in behavior economics called the NIH-bias or Not-invented-here bias. Although a form of this concept might be a fun addition to the game (or at least a specific class) it will be flamed because none of the people who troll these forums came up with it themselves.
Don't take it personally, it's a by product of dealing with insecure young people.
Oh, and pick "The Upside of Irrationality" by Dan Ariely for more information. Or check Dan Ariely out on TED.com
Happy end of the fiscal 4th quarter!
Actually, no, the problem is that all this would accomplish is return auto-attacking to the realm of pre-auto-attack button-mashing with a mild degree of added precision. I'd rather weave my abilities and weaponskills than my auto-attack crits.There is a concept in behavior economics called the NIH-bias or Not-invented-here bias. Although a form of this concept might be a fun addition to the game (or at least a specific class) it will be flamed because none of the people who troll these forums came up with it themselves.
Don't take it personally, it's a by product of dealing with insecure young people.
Oh, and pick "The Upside of Irrationality" by Dan Ariely for more information. Or check Dan Ariely out on TED.com
Happy end of the fiscal 4th quarter!
Because the crit-on-trigger mechanic would be unfairly weighted toward slower weapons, introducing a whole new set of balance concerns. It's an unnecessary layer of obfuscation when you can simply introduce the idea of precision elsewhere.
I think the main problem with that is, we don't have enough keys on a PS3 controller to implement that. Since the game will be released on PS3, i don't see them implementing it.
They already had to remove the emote menu and replace it with micro menu navigation on the gamepad.
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]
It could be easily implemented for a new class, and hopefully they do so with any sort of Gunmage/Gunner Squall/Seifer-based class/job, I'll take it up without notice.
If we eventually get a gunweapon class (the sword and lance) I would not like it being involved on every single auto attack. Maybe a bar filled up (completely separate from tp and weaponskills) and every 10(or w/e) swings you could perform this action by firing a charged up gunweapon?
No thanks.
I don't want to go back to a system similar to pre-AA, in which I had to smash a single button, trying to get an attack out.
If this is implemented, I'll be smashing my button to get a USEFUL attack out once in a while.
I'd rather concentrate on timing my skills right (will be hard enough with player combos).
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