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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Lindblum
    Posts
    134
    no

    /10chars
    (0)
    "Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator and at least the horse never said anything stupid."

  2. #2
    Player
    Celtodeno's Avatar
    Join Date
    Mar 2011
    Posts
    213
    Character
    Critin' Tarantino
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by RahJah View Post
    What do you guys think about making a trigger for critical hits much like FFVIII?

    I think it would make auto-attack more interactive. Just an idea... What do you think?
    There is a concept in behavior economics called the NIH-bias or Not-invented-here bias. Although a form of this concept might be a fun addition to the game (or at least a specific class) it will be flamed because none of the people who troll these forums came up with it themselves.

    Don't take it personally, it's a by product of dealing with insecure young people.

    Oh, and pick "The Upside of Irrationality" by Dan Ariely for more information. Or check Dan Ariely out on TED.com

    Happy end of the fiscal 4th quarter!
    (1)

  3. #3
    Player
    carraway's Avatar
    Join Date
    Mar 2011
    Posts
    637
    Character
    Carraway Author
    World
    Excalibur
    Main Class
    Armorer Lv 90
    Quote Originally Posted by Celtodeno View Post
    There is a concept in behavior economics called the NIH-bias or Not-invented-here bias. Although a form of this concept might be a fun addition to the game (or at least a specific class) it will be flamed because none of the people who troll these forums came up with it themselves.

    Don't take it personally, it's a by product of dealing with insecure young people.

    Oh, and pick "The Upside of Irrationality" by Dan Ariely for more information. Or check Dan Ariely out on TED.com

    Happy end of the fiscal 4th quarter!
    Actually, no, the problem is that all this would accomplish is return auto-attacking to the realm of pre-auto-attack button-mashing with a mild degree of added precision. I'd rather weave my abilities and weaponskills than my auto-attack crits.
    (0)

  4. #4
    Player
    Charismatic's Avatar
    Join Date
    Jul 2011
    Posts
    481
    Character
    Patricia Lanvaldear
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by carraway View Post
    I'd rather weave my abilities and weaponskills than my auto-attack crits.
    Why does it have to be either/or when it can (and would with the implementation this person is asking for) be both? I'm thinking the guy you quoted is probably correct.
    (0)

  5. #5
    Player
    carraway's Avatar
    Join Date
    Mar 2011
    Posts
    637
    Character
    Carraway Author
    World
    Excalibur
    Main Class
    Armorer Lv 90
    Quote Originally Posted by Charismatic View Post
    Why does it have to be either/or when it can (and would with the implementation this person is asking for) be both? I'm thinking the guy you quoted is probably correct.
    Because the crit-on-trigger mechanic would be unfairly weighted toward slower weapons, introducing a whole new set of balance concerns. It's an unnecessary layer of obfuscation when you can simply introduce the idea of precision elsewhere.
    (0)

  6. #6
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    I think the main problem with that is, we don't have enough keys on a PS3 controller to implement that. Since the game will be released on PS3, i don't see them implementing it.

    They already had to remove the emote menu and replace it with micro menu navigation on the gamepad.
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  7. #7
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    It could be easily implemented for a new class, and hopefully they do so with any sort of Gunmage/Gunner Squall/Seifer-based class/job, I'll take it up without notice.
    (0)

  8. #8
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    If we eventually get a gunweapon class (the sword and lance) I would not like it being involved on every single auto attack. Maybe a bar filled up (completely separate from tp and weaponskills) and every 10(or w/e) swings you could perform this action by firing a charged up gunweapon?
    (0)

  9. #9
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
    Location
    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    No thanks.
    I don't want to go back to a system similar to pre-AA, in which I had to smash a single button, trying to get an attack out.
    If this is implemented, I'll be smashing my button to get a USEFUL attack out once in a while.

    I'd rather concentrate on timing my skills right (will be hard enough with player combos).
    (0)

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