Originally Posted by
Rivienne
So. Okay. While I may never get to coil, and so can't speak personally, I like to replay dungeons. I don't care about the gear. It is just for fun. So from that standpoint, yeah, it bothers me that this end game dungeon is designed this way. It detracts from the fun, which is in the challenge of trying (and maybe failing) to win, not in the never ending grind for gear. If the design is based solely around getting gear/stuff, and that is the only purpose, thus you can only play only once.. That bothers me. So I am all for an equipment cap, just like there is a tomestone cap, instead of a straight up lockout. But yeah.. Anyway. Just my opinion..