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  1. #1
    Player
    Raistlin's Avatar
    Join Date
    Mar 2011
    Location
    Palanthas
    Posts
    481
    Character
    Raistlin Majere
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90

    Bahamut Coil Saves

    Hi guys, i want to say that current system for Bahamut coil saves is annoying as hell.

    Right now, after u complete it, for a week, you cant repeat that part. This is to evade people spamming the same Turn for loot and i think that is good to limit people to only run each Turn of bahamut coil once a week for loot but it have a big issue. Right now in my FC we HAVE to split in set parties to move forward, but this makes some people to be imposible to run BCoB with your FC, Example:

    your FC have 26 members, in groups of 8, they complete Turn 1 but.. these are 3 parties of 8 members = 24

    2 guys in your FC CANNOT run bahamut coil because the other 24 cant repeat it by design. So this is my suggestion:

    Limit Need/Greed and token rewards for these without a save in that Dungeon, so these who did it already cannot earn more than help his friends.



    Edited for easy understand... my EngRish!!
    (8)
    Last edited by Raistlin; 09-25-2013 at 03:11 AM.

  2. #2
    Player
    Drakkan's Avatar
    Join Date
    Aug 2013
    Posts
    45
    Character
    Drakkan Phoenix
    World
    Ultros
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by Raistlin View Post
    Hi guys, i want to say that current system for Bahamut coil saves is annoying as hell. Right now, after u complete it, for a week, you cant repeat that part. This comes to evade people spamming the same part for loot, i got it... but right now in my FC we HAVE to split in set parties to advance, what happens with these who cant fill a group? they have to do it for themself, we cant join just for help.

    Really... was not easier to limit need/greed and tokens for these without save? So these who did it already cannot earn more than help his friends?... seriously.

    What.

    If im understanding your broken words... This is how its suppose to be, as you figured they don't want people to just gear up and run turns over and over for gear, nor do they want people to just carry people in to run it over and over. Carrying people to get the gear is pointless and doesn't help them. Coil is the final instance available right now, what would be the point for one group to do it and then carry others through it so they can gear up and then..... sit and do nothing with that character.

    They want people to play the game themselves, as you should want to. It's no fun to just be a backseat driver and have shit handed to you
    (4)

  3. #3
    Player
    Mikedizzy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,028
    Character
    Rain Arrows
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Drakkan View Post
    What.

    If im understanding your broken words... This is how its suppose to be, as you figured they don't want people to just gear up and run turns over and over for gear, nor do they want people to just carry people in to run it over and over. Carrying people to get the gear is pointless and doesn't help them. Coil is the final instance available right now, what would be the point for one group to do it and then carry others through it so they can gear up and then..... sit and do nothing with that character.

    They want people to play the game themselves, as you should want to. It's no fun to just be a backseat driver and have shit handed to you
    I am with you on this one...I want to play and win and comlete things myself, not have someone do it for me. If I run a dungeon or fight and I die while they finish...I rerun it again until I do the fight properly and feel like I EARNED the completion and someone did not have to save my ass. Sometimes we all need someone to save our ass (Thanks White Mages, Scholars, Black Mages, etc. we need you sooooo bad...) It is one thing to die right before the Primal dies and it is another for three or two people to carry the entire fight and make up for someone.
    That is my 2gil.
    (1)
    Last edited by Mikedizzy; 09-25-2013 at 02:11 AM.

  4. #4
    Player
    Dorfentyme's Avatar
    Join Date
    Aug 2013
    Posts
    131
    Character
    Delivas Heiral
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Drakkan View Post
    snip
    He's asking for you to be able to repeat the turn with your friends, but not get loot if you're repeating it. I don't see anything unreasonable about it. If you complete it, you should be able to repeat it just not for anymore loot. This way if you have 11 dedicated FC members playing, everyone can have their turn to get it done.
    (8)

  5. #5
    Player

    Join Date
    Dec 2011
    Posts
    512
    Quote Originally Posted by Dorfentyme View Post
    He's asking for you to be able to repeat the turn with your friends, but not get loot if you're repeating it. I don't see anything unreasonable about it. If you complete it, you should be able to repeat it just not for anymore loot. This way if you have 11 dedicated FC members playing, everyone can have their turn to get it done.
    This may be a great idea but let's be honest how many player's will really go back and help YOU if they cant get loot? After its all said than done maybe 1% will do it to help you with no loot.
    (0)

  6. #6
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Maxthunder View Post
    This may be a great idea but let's be honest how many player's will really go back and help YOU if they cant get loot? After its all said than done maybe 1% will do it to help you with no loot.
    I know more than a few people that would as it would help cap myth and is infinitely more fun than WP/AK.

    Also, I dunno, FC camaraderie and experiencing stuff together for the fun of it. Crazy things like that.
    (0)

  7. #7
    Player
    CrstyCaptin's Avatar
    Join Date
    May 2011
    Posts
    155
    Character
    Immortal Lala
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I see the need for a lock out but it should only be for a day. Like OP said, you're forced to find a group and stick to it. Really hurts players trying to get into coil because of premades. If you complete a turn then are just locked out for the next day it's not a big deal.
    (2)

  8. #8
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by CrstyCaptin View Post
    I see the need for a lock out but it should only be for a day. Like OP said, you're forced to find a group and stick to it. Really hurts players trying to get into coil because of premades. If you complete a turn then are just locked out for the next day it's not a big deal.
    I don't think the system hurts anyone. Hell, thanks to the system, I was able to play coil turn 2 without ever having beat turn 1.

    They want you to only be able to clear each section once a week. The only adjustment i could see being made is letting pepole who DIDN'T clear a previous section go back to it.

    (e.g., I skipped turn 1, but couldn't go back to it until the reset. It would have been nice for me to be able to go back and clear turn 1 with other people who were also on turn 1)
    (1)
    Last edited by Alhanelem; 09-25-2013 at 02:35 AM.

  9. #9
    Player
    CrstyCaptin's Avatar
    Join Date
    May 2011
    Posts
    155
    Character
    Immortal Lala
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Alhanelem View Post
    I don't think the system hurts anyone. Hell, thanks to the system, I was able to play coil turn 2 without ever having beat turn 1.

    They want you to only be able to clear each section once a week. The only adjustment i could see being made is letting pepole who DIDN'T clear a previous section go back to it.

    (e.g., I skipped turn 1, but couldn't go back to it until the reset. It would have been nice for me to be able to go back and clear turn 1 with other people who were also on turn 1)
    I just don't like the restrictive nature of it. You should be able to do a turn twice a week. As it stands now you have your 8 people you go with and you can only complete a turn once per week. If you skip a turn you can't go back and complete it. If someone new wants to run it they can't because you're stuck with your 8 man premade. I get this is standard of MMO's but it just doesn't seem to flow with the way FFXIV is right now.
    (1)

  10. #10
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by CrstyCaptin View Post
    I see the need for a lock out but it should only be for a day. Like OP said, you're forced to find a group and stick to it. Really hurts players trying to get into coil because of premades. If you complete a turn then are just locked out for the next day it's not a big deal.
    Coil is a raid; this is how raids work. It's supposed to be challenging to complete and something you can't farm continuously. Allowing someone to reset their lockout but simply be unable to roll on loot would mean FCs would simply funnel gear into individual players, and that's not how the progression was designed to function.

    Quote Originally Posted by Xatsh View Post
    The issue with this is 2 fold.

    1) It is purely designed for static groups. So the design itself is hurting endgame guilds really badly. People are forced to fragment their groups into smaller sections and it forces you not to be able to help others at all.
    2) It drops best in slot gear... so even with alliance content coming out it is still not helping that the best gear in the game you cannot do well as a guild.
    I'm not sure what MMOs you've been playing, but the best gear is generally always only available to people who have static groups. You're not supposed to just be able to PUG whatever the hell you want.
    (2)
    Last edited by Naunet; 09-25-2013 at 04:58 AM.

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