Love it when this happens because the FATEs clog up my inventory under my nose.
https://i.ibb.co/Svjm7kt/Screenshot-290.png
Love it when this happens because the FATEs clog up my inventory under my nose.
https://i.ibb.co/Svjm7kt/Screenshot-290.png
The inventory in this game is god awful, but you could argue that is also on you for not managing it properly.
Its also 2023 and you'd think people would keep an eye on their inventory, especially SINCE IT WARNS YOU that you have 3, then 2, then 1 free space left.
Or you could not run with a 95% full inventory to start with?
Regular inventory management is going to be necessary no matter what systems are in place.
What happens when you let your new "temp inventory" fill up like you did you main inventory?
Where? In tiny fine text off in the corner? Every other MMO has a QoL feature where you have a temporary inventory window in the center of your screen so you can reorganize as needed. It literally makes no sense why basic stuff like this is so controversial. No kidding I'm gonna keep an eye on my inventory since as soon as I look away I get dozens of animal hides clogging the slots.
This one time when Eureka Pyros was still relatively new, I was farming bunnies for an Eldthurs horn to sell (they were like 22m back then), bunny gave me a gold chest and I got a horn!
Except I didn't because my inventory was full of fish and other garbage so it hit the floor. Since that day I've made sure my inventory is nowhere near full.
Keep your inventories clean, kids.
There and in the chat box. I do wonder where the OP has their item box UI element or if they have it showing as I'm sure it is one of the ones you can hide. Either way complaining about not getting an ARR atma due to a full inventory isn't going to gain a lot of sympathy. When I was reading the title I thought they were going to ask why there isn't a key items section or something. Heck if they had asked for items that still drop to your inventory but are needed for a quest to be placed in said key inventory I'm sure they wouldn't be getting so much pushback.
You mean one of these things... One of these things that are already in the game is to let you know how clogged or full your inventory is.
https://i.imgur.com/ZvjgVbc.png
Typical, blaming the user for providing their feedback on their experience with the inventory. Nothing would stop them from bringing a menu asking you to discard something or let the new item acquired go. Quit being shills.
In addtion to big red text in the middle of your screen warning you about inventory space, there's an interface that gives you the overview of your inventory.
https://i.imgur.com/NdrZu3T.png
Sounds like you need more inventory, SE has a fix for that.....for a price.[
And that's throwing the whole conversation out as pointless to bash players/users who have VALID observations on different parts of their/op's position
Yeah, the whole fate completed thing can be better, some move it to the side of the screen.
I just wish it wasn't click/dragable, it can get in the way of rotations, or in instance like in maps. but that's a side topic, that would be a QoL to ask for a permanent/not intrusive version of that.<but not suggested by you, since your interest is related to Items>
You can say a temp menu could fix things, but at some point people are given too many assurances for things they should of <personally>fixed beforehand.
<those who open Eurekan chests, open maps, or farm would know how easy it is to fill your inventory, let alone be a crafter/gatherer, or run quick venture retainers.>
Even if it was added, you'll still have a excessively filled inventory. which at point. the temp inventory should/will have no choice but to encumbered you for not cleaning it out<if players continue to not clean out that Is.>
At some point it's no longer an SE issue, but a player issue<and then after that, the memed, skill issue>
[Many of us would love more inventory space. but atm we don't got space for more, unless you get more retainers. and if you got all 10, you can only hope some server upgrades give the devs/engineers what it needs to Improve thr systems]
Blaming a person providing feedback on their experience with a feature in game is pointless. In fact, it's quite harmful when evidence of other games doing a better job exists. It sends the message "No, we don't want the game to be better, it's your fault and things can stay as they are. Go SE!"
almost like you could avoid that by keeping only whats needed in inventory and utilizing retainers. SE isnt responsible for your poor inventory management
When's the last time "its current year" was valid feedback.
They have SEVERAL notifications for inventory being full, not just a single one when it actually fills. There's a UI element on screen at all times that shows the current state of your inventory.
What OP is asking for is why we have confirmation boxes on everything, which just makes the UI clunkier. At some point personal accountability has to come into play here.
Nothing about losing an item because you forgot to check is better UI wise than a confirmation.
you know what's clunky? having SEVERAL notifications for inventory being full, not just a single one when it actually fills. It could all be cleaned up with a simple confirmation if you do forget to check your inventory and it happens to be full.
And here we see, you not only intentionally misunderstanding others viewpoints in order to reach a consensus and make something constructive out of this.
but reduce things down to people trying to go at each other.
like many have said in the past.
It's a forum, but many here do want positive change. but not all change is good. but most changes mean well.
Their view for change is in the general right place. but how they went about it, isn't.
I won't assume why you wish to throw those who don't agree fully, as opposing always/contrarian/Bullying.
But not everyone opposing is doing so out of Malice.
Not everyone like that, and most differ on topics.
<simply put, in this topic, I view it as. even if the change existed, there would be people complaining of the inventory. thus it isn't so much change, but getting them to change their habits>
I cant respect you if you are that lazy to not manage your inventory when the game does a good job to tell you in bright red letters in front of your screen when you have fewer than 3 empty spaces left.
And this is why I'm so anal about inventory spaces I keep an entire bag empty most of the time...
I played mmos that released in 2008 that had a better system than this. The ones still going still have a better system, and one allows you to either auto collect it like XIV does but also pick and choose. Hell, Diablo IV is exactly that with the only thing you auto pick up is gold. But of course the GCBTW only ever knows XIV and anything that could be better is in their heads an attack on them personally because XIV can do no wrong.
It would definitely be a nice feature to have, especially seeing as FFXIV's immediate predecessor from 2002, FFXI, had a little Treasure Chest icon that would wait for you to drop something to make room before depositing it in your inventory.
That said, in the mean time while we wait for SE to eventually (hopefully) get around to this feature, there are steps we can take to improve our own player experience though they may be less convenient.
Some people are content to simply keep their inventory status in-mind or keep an eye out for the existing UI elements designed to help you do that, and may rarely if ever encounter the issue that the OP is referring to. (or if they do, they simply slap their forehead, laugh it off, and keep the memory as a lesson for the future)
The Game Visually Shows you that when you do something: Defeat an enemy, open a box, etc, that you pick up an item.
And this UI element is there to show you your Inventory space. It is now Your Responsibility to manage and organize and clean out your Inventory.
The game even still does you the service of playing a sound effect and Text in the middle of your screen when you are running low on space, down to the last 5 or 3 slots
Could it be improved?...well yeah, anything you can think of in life could be improved. But, The game has supplied you with the tools to succeed, and somehow its not good enough.
I just cant even....
I'm waiting for them to add account wide inventory storage. Then you could use alts to store items and not need 10 retainers to hold all your gear and mats for crafting.
I do hate to be that one, but frankly, yes, the game already gives you the tools to succeed and to prevent this issue, with several solutions as you've pointed out, but ultimately some people just don't care to actually use the solutions. Now, whether they could be better is a different discussion entirely, but this OP just hasn't used the tools given to him in any capacity, and then subsequently complain that said tools don't exist. The onus at this point is entirely on the player for not reading the UI elements at all.
That said, I think this proverb is very apt right about now.
Quote:
You can lead a horse to water but you can't make him drink
If we had no way of seeing, without opening inventory, that it was full, I'd be all for it. But we DO have tools to do so. The OP simply isn't using them.
I've never heard someone complain about getting MORE warning that your inventory is getting full. That's a new one lol. And I wouldn't consider that clunky. It doesn't force you to hit a button when the message pops up.
Then at that point, only in this topic, I'll just accept that you have intentionally decided to not understand what I mean, or hope for In these discussions.
I'm not one to dismiss, unless they intentionally are dismissive over everything.
And I've always suggested alternatives if they are possible.
<the unfortunate case, is that the alternatives always lead to the same situation. hence why. I take the, regardless of the situation. which isnt dismissive. or flat out denying upgrades/updates. I even pointed out, if there was a temp inventory. that there should be a negative to it, cause the issue is largely the player in the end.>
Unfortunately, you got the wrong feel of what I meant. but that's fine, as its unlikely we'll disagree in other topics.
Hope intent isn't misunderstood in later topics.
What this actually is: OP didn't pay attention to how filled their inventory was, ignored warning messages that do pop up and didn't make room knowing they were atma farming plus a few extra for trash drops. so they took to forums to give some idea that frankly while would be cool would only benefit people who got really bad inventory management like OP here.
what OP and people like them should be doing: going through inventory and vendoring trash. mostly all monster drops and even lots of mats are able to be gotten again from vendors or a bit of monster killing. utilize your glam dresser for pieces of gear you want to keep so it saves on space, then utilize your chocobo saddlebag and retainer storage (i mean thats what they there for). Inventory management isn't difficult and if you too lazy to even do that. then why should SE make a temp inventory thing when it won't change how you play. would just turn it into a tool for you to temp store more till you stopped being lazy and did something proactive with your inventory.
All jokes aside if you guys are serious on april fools day. Then let me give u sound advice........git gud at inventory management XD
You are posting in a thread that functionally amounts to that. Right here, right now.
It feels like the goal post shifted a bit here as well as it's no longer about the UI becoming clunky. But I am explicitly interested in improving the UI more than winning any argument and you highlighted exactly the problem that I have with the UI, and one possible solution for it.
1. On one hand you have a three tier warning message and a catastrophe in which the process is this:
- Hey you have 3 slots left
- Hey you have 2 slots left
- Hey you have 1 slot left
- Oh hey, too bad
I will mention that the text in red is also really easy to ignore. For which reasons I cannot say but I definitely don't pay too much attention to them even though I haven't been a huge victim of this issue.
2. On the other hand we have another system that eradicates all those warning messages and solves the catastrophe which is this:
- Oh hey your inventory is full do you want to discard an item from your inventory or lose it?
To me it's clear a solution is one single method that eliminates all the warning messages and avoids the tragedy of ignoring them in one fell swoop. Not only is it more efficient but it is more proactive in solving the problem rather than merely warning against it.
Can you, and ignoring who is making this post, for all it matters it is some stranger out there who anonymously left these two proposed systems in your desk for review, in good conscience say that the first system is better than the second?
That is why I support the OP and acknowledge there is a better way to do this and it should get looked into, regardless of what tools we have in place. If it was so effective a customer wouldn't have gone through the trouble of posting in the forums and going as far as attaching a screenshot to it. There is literally no reason this couldn't be improved.