Originally Posted by
Findel
The problem is our significantly higher damage as you put it is not that. It's average compared to the other classes and yet we have to PAY to keep that damage up. And one could argue that there are throwing weapons for other classes, but I have yet to meet a player that uses them. And even then that would be added damage on top of their non-consumable weapon damage.
If you ask me, this argument is invalid since we don't seriously out damage all other jobs who do not have to constantly sink gil just to attack. I mean, if I swapped out for Warped Arrows, which is still paying money to do any damage on Bard/Archer since my bow is worthless without it. And even when I do, my damage drops fairly significantly where Dragoon, Warrior, Monk or Black Mage do not have to continually purchase a consumable to alter their DPS.
Now, if you made it where the quiver only allow for so many shots before Reload would have to be used, then it could balance out. I just do not see how you claim that we can't have arrow types with unlimited ammo with my Quiver idea. So a Fire Quiver allows for Fire Arrows, Sleep Quiver for Sleep Arrows, Etc.
And honestly without gear swaps while engaged, which I doubt we will see in this game, situational arrows won't be super effective. The only way this could be done effectively is with a skill or spell that enchants the next show with X effect. Something similar to the fist abilities of Pugilist/Monk.