Please. Like the Alphascape 1-4 Normal gear and such. Let us able to dye them please.
At the moment if you want the dyeable versions, you have to do savage raids to get them xD.
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Please. Like the Alphascape 1-4 Normal gear and such. Let us able to dye them please.
At the moment if you want the dyeable versions, you have to do savage raids to get them xD.
Then do savage?
Yes, you have to do savage to dye them - thats part of the incentive and reward to do Savage.
So hard pass and a "no" on making the raid-gear from NM dyeable.
And no, the reward for Savage shouldnt only be "You get the highste ilvl already!" - some things should be locked behind more effort/skill. Having dyeable feels like a good compromise to me.
Personally, I wouldnt object to making the NM-raidgear upgradable the same way the tomestone-gear is though: with drops from savage (since those are getting added to 24-man-raids and hunts down the line, you could get the dyeable gear a couple months after release). But no flat out dyeable NM-raidgear. Thats something you earn in Savage.
I for one, dream of being able to dye my Deltascape armor set. Alas, when the savage guide for v4 was a 25 minutes 2-parter video, I gave up on that dream. I do hope it will one day be made dyeable outside of Savage, even if I have to wait until the next expansion until that happens.
https://img2.finalfantasyxiv.com/acc...fae55f07a2.jpg
I want the dyeable Genta set myself, but I'm fine with waiting. I'll come back at max level in the next expansion and grind it out.
Pretty sure Endgame Raiders care about the ilvl405 and not being able to dye those gear. I know some ppl who have the ilvl405 gear and they just glamoured over it since it's not skimpy/cute enough. If what everyone says here is true, then most top tier guilds with the current savage gear would be using a dyed version of that armor and not glamour over it.
Savage rewards raiders with a content just for them and ilvl405 gear. Being able to dye an armor set dropped from Normal Alphascape takes away nothing from the raiders lol.
None of them actually said that endgame raiders care about dyeable gears (not ALL of them anyway, but I am 100% sure SOME do), they said it is an 'incentive'.
Sure, they might not care about them (I don't either, at least for Sigma and Alpha savage), but you clearly do.
Also ilvl, pfft, shit gets outdated the moment next major patch dropped.
My Diamond weapon went straight into glamour toilet immediately after I got my Suzaku weapon. i405 might last longer but will still get trumped by Relic eventually and whatever weapons that drop from level 75 dungeon in the next expansion.
You could always just wait it out and then come back to smash it in the next expansion unsync'd with your friends. The choice is yours.
I'm not going to spend months clearing alpha savage 04 and watching Mr Happy guidesol just to get a dyeable version of the Fending set from Alphascape and dye it Jet Black :P...….or should I xD. haha.
If it's a must have it and you literally cannot bring yourself to do savage, you get to wait until 5.0 when you can unsync it and slap it in to the ground.
Then you don't get a dyeable version. It's really quite simple. You either...
1) Complete Savage
2) Wait until Savage becomes unsync-able and rolls over
3) Deal with a non-dyeable version
And plenty of raiders do care about having a dyeable version. The Alexander tank coat and Midan gear in general is among the most popular. Regardless, it doesn't matter. You're basically asking for a hand out because you don't want to do Savage. Too bad.
The xD person! Is back! With a new thread!
I think they should be Dyable
But be a lesser design
Like prototype alexander and savage Alex
So there is still difference between savage gear and normal gear and still incentive to get a nicer version
Or
They can be upgraded(to be dyed not ilevel/stats) with like 50 nq raid items springs ,lens,pedal
Etc etc
Just leave weapons and mounts for final savage tier
They should make the alliance raid gear dyeable. Since the 8 player raid gear is already dyeable technically.
I'm raiding - more for the fun of it - and I actually dont care that much about my ilvl.
I wont care for every piece of gear/glamour, because I dont like every piece, but for those that I like, I care very much about having them dyeable. So yes, it is an incentive to raid, at least for me. Even more so, since they took the story away and put it into NM. Its kinda funny, how you made this suggestion because you have a desire for this gear to be dyeable, but assume that no raider could possibly share that, just because the handful you know happend to care more about their 405-weapon. Trust me: Raiding doesnt turn everyone into a person whos blind for anything but numbers. Glamour is still our endgame!
I actually didnt raid in HW, but always wanted the Midan tankcoat and me and some friends just went back to get it - guess what: I havent even glamoured it yet, but that doesnt mean I dont care about it nor about it being dyeable.
If you want the stuff, but dont want to raid properly - wait for 5.0, level 80 and unsych.
Even though, as I said - personally I could see an upgrade-system like with the tomegear.
Not gonna happen, O12S is as punishing as A8/A12 when it comes to ignoring and brute forcing mechanics, I'll be very surprised to see non raiders being able to farm the glamour, they're barely even capable of doing Sephirot in current gear.
Daddy is back! /dote
Seriously I am really confused by this thread:
1.) I need months to clear Alphascape V4 -
That entirely depends on how you handle this fight. It took me a total of 8 hours practice to clear kefka O8S and by no means am I a good player. Infact I am quite average. Everyone can do savage it is a mentality. Yes you need to put effort into it. A lot more effort than suzaku but the videos mr happy/mizzteq make are generally in my eyes completely >junk<. I admire their attempts into trying to video a fight but the problem is a fight is always 3 components the DPS Mechanics, the Tank Mechanics and the Healer mechanics. Ideally what you do is read the text guides that are on google docs that break the fights major mechanics down in animated gifs and explaining what they all do.
Mizztex has to try to condense a lot of details into a few sentences. Which is honestly flatout impossible. I barely use video guides if at all because I prefer having a document open while doing the raid. It took me 2 days to help a friend clear the fight. Again it is mentality. It is incredibly difficult for me to stress this more then anything. Savage in this game isn't hard its just far more unforgiving than extreme primals. But I believe everyone can learn the fight. But you have to be willing to learn a fight, and to understand your job nuances. Which in the end isn't a bad thing. I am confident enough to be able t o teach people most Savage raids icleared. I will not be able to carry anyone but I sure can explain the fight mechanics. and trust me getting your diamond body piece after killing that damn clown is really amazing .
I swear this happens almost every final tier of a raid. There's always that one person who can't be bothered to do savage, comes on the forums, complains that dyables should not be locked behind higher difficulty, sometimes disparages the use of savage/ex altogether, complains that it would take them months to learn, clear and farm and that the only thing savage/ex raiders should or does care about is the ilvl.
You have 95% of the game's glam available to you from casual content. Leave the remaining 5% alone for incentives for those who want to put in the work.
And then there will be thread asking for the normal mode to drop the savage looking set.
It’s really quite simple, the dyable version of gear is savage specific so people who want it will do savage after the “highest ilvl” becomes outdated. Tell me, if they made the genta set dyable, what reason come 5.0 is there to do deltascape savage anymore? You can get the same reward with a different name and the story all from normal mode. Ilvl doesn’t matter because by 5.0 we can buy higher ilvl gear from a vendor.
If you want the reward, do the content that gives the reward. I too really want the genji gear for a dyable set but there’s no way I’d ever advocate for them to just make the genta set dyable instead.
Okay so minion and orchestration are now in nm. What incentivizes me to do the significantly more difficult Savage version of the fight instead for them, an expansion later?
As far as a mount farm is concerned, that's 8 fights of (multiple of 4)s, then done. Not nearly the life of an ex mount farm.
Anything else the devs would choose to add. I fully realize that's asking for more threads like this asking to make accessible those other boons, but there'll always be people like that no matter what you try and do. The thing is, speaking of extreme primals, the devs eventually move away from Savage whereas they keep breathing life into old extreme primals.
Remember Nidhogg ex? The one you thought you were done with because you got the mount? Here - have these amazing weapons. Go get 'im.
I don't think they added anything like that to Savage, did they?
Well you said what I was going to. There will always be people complaining. Fwiw I don't think dyability should be savage exclusive but rather a more complete version of the antiquated/prototype raid gear.
They did add the dyable Coil gear that needed mats from Coil but that's about it.
I have no problem with dyable raid gear being savage.
What I DO wish they'd add is a means of getting non dyable raid weapons. I love the Omnicron set from the Omega raids, but while I can get the full set for glamour from normal raids, I sadly can't get a sword and shield to go with it unless I start doing savage.
Maybe add something to the loot tables for normal mode story primals too because it just feels weird having no reason to go back to them ever outside of trial roulette.
There’s a good chance (100%) that the gear models will be reused for crafted gear sometime in the next expansion.
I mean, what else would they do, make new gear?!
I agree with this sentiment in general, but I don't agree that being able to dye gear should be one of those perks. This game has such a half-assed dye system. We can dye some raid gear, but not all. Some dungeon drops, but not all. Some crafted gear, but not all. Let savage/extreme modes keep their mounts, minions, music, higher ilvl, etc, bu I'd say SE just needs to make all gear dyeable. :P
Minions are in NM already.
Songs are in NM already.
...and as soon as they add something that people are intrested in or want, we'll see the same thread again - "Why cant I get [item] in NM?"
I'm all for them adding more rewards and stuff to the game, but I dont see the need to replace already good anf functioning rewards.
...specially not because I dislike this reasoning of "Well, they can add stuff in there, that I have no real intrest in anyways, just give me everything I want!"