Originally Posted by
Zojha
You clearly don't understand how it works.
If something has a 1% drop rate, then on average, people will require 100 runs to get it (solo - groups are a multiplicator). If you get a token every time and need 100, then people will also run it 100 times on average. That means that the total amount of times the content is run is identical either way. Both systems "keep people playing" exactly the same way.
The difference lies only in the distribution - With RNG, you might only do it once, get your item and then stop. Another person however might need to run it 200 times. With tokens, both need to run it 100 times each. In other words: RNG drops is what allows people to "get things painstakingly easy", while others need to work harder to compensate. The overall work is the same on average, you just shift workload from the lucky who can quit early to the unlucky who have to work overtime. You make things easier for some and harder for others, the average difficulty is the same. Do I need to rephrase it again? I think the point should be driven home by now.