Originally Posted by 
LineageRazor
				
			 
			This exact thing has been suggested before - and actually got a dev response. While I have no link to the actual article, the response was along the lines of, "Since these jobs all share equipment, each piece of gear would need to store the glamour data for each job. Each piece of gear would have three glamour slots, rather than just one. Maybe more, if we want to account for new jobs in the future who might also share that gear. This would greatly increase the amount of data associated with each piece of gear, which would require more storage space, impact latency, etc, etc. So we are reluctant to do this." In short: No.
Not the response we wanted to hear, obviously. But this is just one of many problems with the current glamour system. The whole thing needs an overhaul, frankly - and one of the things that I'm hoping for for 4.0 is that it gets that much-needed overhaul.