So, since the pre-patch notes came out, anyone else notice the huge spike in crafting mat prices? Glad I didn't sell off much before today.
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So, since the pre-patch notes came out, anyone else notice the huge spike in crafting mat prices? Glad I didn't sell off much before today.
http://mauiwatch.com/wp-content/uplo...ater-image.png
Mastercraft Demimateria were around 300k on adamantoise before the 2.4 prelim notes. Now they are going a mil a pop now. Gonna need at least 6 mastercraft demis to make the new crafter's gear, I think? So they are gonna be expensive for a while now.
This is what happens when SE releases the recipe details before servers go down.
Ultros had mastercraft go from 350 to 650
Time to cash in on all the stuff I hoarded.
Unfortunately, the preliminary Patch 2.4 notes that were published on Friday contained recipe information that was not intended to be published. Our policy is such that we do not post information that can have any effect on the behavior of the market. Since the information spread so quickly, we made the decision not to remove it as it was already out in the wild.
We apologize for any frustration that this has caused and moving forward we will introduce additional operations checks to ensure that this situation does not arise again.
Don't think it caused much frustration for those who made about 20 million off crafters prepping for the Ferrari line of tools :p
I've survived solely from dungeon gear so it doesn't bother me much at all. I still have trouble seeing the point of crafting in the game besides getting minimal stat boosts if you're spear heading raids then ya cool but otherwise it doesn't really matter.
Originally on this game, crafting was pretty much an exclusive circle of gil circulation. The gil distribution was from crafters trying to level by paying crafters that finished leveling. Then those leveling crafters would make most of their income from other crafters. Crafting by itself served little purpose by itself, helping only the smaller populous that didn't run group content. With things like furniture, glamour, and progressive gear for raiders to meld for temporary needs, it's become a lot more useful to have on-hand. The old school days of relying on crafters for endgame needs is long gone, but crafting does still serve the universal goal that all crafters have in any game... to see your funds go up.
[QUOTE=Grekumah;2539249] Our policy is such that we do not post information that can have any effect on the behavior of the market. [QUOTE]
But you did? Then decided not to remove this information? There are people who took advantage of this information while the servers were up. I'm not boo hooing at all, but its careless nonetheless.
Please stop rushing things SE. It's not just patch notes.
The mats in question are put up by crafters to sell to other crafters in the first place. Anyone in need of them to craft is also high enough to make the items people desynth for the mastercraft demimateria. The only thing this really did was drive the people with extra gil to buy up what they needed in advance inflating the price temporarily. Those people do not have any issues spending that kind of gil to be first in anything and would have bought it all up patch day regardless while the rest of us are at work. The early notes didn't really do anything long-term.
Maybe you should read the rest of the post. He justified why they didn't remove the information afterwards; if they didn't keep it up, it would have been spread by other third party site. Mistakes happen, the devs are not perfect almighty beings. Yes, they received their backlash and have apologised for it. Least we can do is be humble and accept their apology.
I think this is the main reason not to release them before the servers go down. The people who got a market advantage were those who realized the preliminary notes were up. By the time I realized they were, the market was already in chaos.
Obviously there's no way to make it fair for everyone, but saving the information until the servers are down is probably the best they can do.
That's why I said, state a fixed time that the patch notes would be up, so that people knows when it will be up and read it.
No different from what was before because there is a fixed time that your server will be up for you to visit the market board.
This time's "accidental" release of full patch notes made me realized that it would be really better pre-patch because there is time for you to prepare before hand. Things like Wolfram Ingots, Cashmere Cloth etc etc needs to be crafted and you can craft them before hand instead of wasting time after server is up to craft them.
I think the justification of it is just a lazy answer. Leaving it there only ensured that many more people saw it, when it could have been removed from the official site. Sure the information resided on other sites after being published, but I don't think as many people would have seen them if that had been the case.
Also, policy? O.O
What's funny is that I really don't even care - as none of this affected me personally, but I can see what it did and I think its careless.
Not even a need to debate it. They could have removed it and said whatever they wanted - for their reason to remove, (including translation issues, restructuring of recipes, stating that "since recipes will be changing so much we have decided not to list their recipes at this time"...ect..) instead they stated that these recipes were for later patches, practically confirming their finality. This lead to a surge on the markets.
People saw the information anyway. Taking the info down would do nothing to stop people from spreading the information. Once you fudge up, the internet simply does not forget what it learns.
What they say doesn't matter. What matters is that removing it would give those who saw it an unfair advantage over those who didn't. This is not a smart thing to do.
And they didn't state the recipes are for later patches. That only pertains to the items that they did remove from the list.
In the end I don't think it really mattered much. Prices would have gone berzerk after the patch if it was kept secret too. The early release just move the market shock forward a few days.
"Stuff" happens
I believe that the early release of the notes was a good thing. As a crafter and remembering the patch 2.2s price spike, I started buying i70 and i90 mats 6 weeks ago and have stacks of them from buying a few mats every day. By releasing the patch notes early it allowed non crafting players to save or spend their myth tomes on mats to sell on the board to crafters that didn't plan ahead or crafters that need more mats and are willing to pay the extra gil for it. The early release will give a smoother transition into the patch for both crafting and non crafting classes. The final part is that the patch notes did not state stats for crafting the new master books or the exchange for oak knots. If oak knots are 8:1 trade in, it will take a very long time to finish master crafting books if it is 8:3, not so bad.
With the notes out early, SE can watch the forums for anyone that sees where there could be major complaints at release, change recipes, drop rates and exchange rates before the patch goes live. If the patch notes on 2.3 hunts were released early, SE could have seen the mess that hunts became before the patch was out and made adjustments ahead of time.
SE, I think this time and in the future you should release the notes 3 days before a major patch. It will give us time to give you feed back if there are any major issues that we see as a larger community then you might not see as a smaller team. 3 days is also not enough time to harm the MB or change the launch of a patch one way or another. Nothing in the released notes harmed the patch, I do think it helped many non crafters sell their i70 and i90 mats to make extra gil for buying personal housing, new gear or have extra gil on hand.
Most of the materials for things are easy to obtain and still are even after patch. The only things that are hard to obtain that will skyrocket are the demimateria, some big fish, and some garden grown things. But that's about it, you can buy most of the other stuff from NPC beastmen vendors/town vendors. And the stuff not sold by those are easily obtained by a short time of farming. Yea the philo and myth stuff will shoot up in price but ixali quests should have netted a good amount of oaknots since no real 'need' for philo mats unless people were working on books for new tools before patch. Also GC seals aren't too bad to get either doing daily turn ins especially HQ's on the bonus items. So plenty of ways to get materials cheap asides the certain 3 listed since those require your own personal skill or relying on someone else who has the skill/access to obtain it.
Those items are being removed from the oaknots list. They will only come from seals, desynthesis, and probably dungeon drops.
Expect myth items to go up a lot, as they already have.
EDIT:
Just went over it myself and didn't see it. Hmm, could have sworn I saw that mentioned in there. Either way, with the Ehcatl Sealant added, I think we'll see most oaknots used for those.
mastercraft materia on behemoth shot from 400k to over 1.5mil :s the basic myth mats went from 12-15k avg to 60-90k each
Just went thru all the patch notes again. Saw no mention of them taking away philo+myth mats away from Ixali vender. Just them adding 2 new items to the oaknots. Also myth mats have been added to the GC companies.
Ixali: Philo mats 2 for 1 oaknot. Myth mats 1 for 7 oaknot. Ehcatl Sealan + Xelphatol Spring Water (new added) 1 for 8 oaknots.
Grand Company: Philo mats 1 for 2500 seals. Myth mats 1 for 9000 seals.
Other means: Hard mode dungeons + 3 new dungeons. 8 man treasure map and boarskin map (philo mats only no word on myth mats til after patch)
Aye just saw that reading over full release now :3 that is a nice reduction. Will help those still needing to get the books for tools if they wanted to save their oaknots for the higher priced items.