Originally Posted by
ForsakenRoe
With the revelation of SE's plans for Healers come 7.0, I've taken to rewriting and reformatting some old ideas of mine, which I'll be posting in the Healer section... tomorrow probably. The reason for making said designs is partly for fun, but mainly to show that it's very possible to create an engaging Healer kit, that remains true to the Lore and Identity of the class, all while keeping the Job accessible to the less skilled/more laid back/casual/whatever term you want to use, player. That means things like 'having RNG on the Tarot inspired healer', which SE seems to want to move away from for some reason, and 'Having the healer who has a fairy, get fairy wings for their super-mode' instead of those tacky angel wings and that hideous white robe SE showed for SCH.
It's kind of surprising to me that I'm able to see a way to make a lore compliant, low skill floor high skill ceiling, design for the healers, but SE either can't, or refuses to due to it 'not matching their vision for the role'. But at this point, I can't even tell what their vision for the role even IS, outside of 'it is functional enough that it can fill the healer slot in a party, so that the DPS and Tank players can do the content'