Originally Posted by
ty_taurus
I completely agree, and what makes it even more frustrating is that there are so many easy solutions to absolving the heavy pressure on the healer to always survive. Something I’ve been saying for years has been to make Phoenix Downs usable in combat, stackable so you can hold more than one at a time, and handed to the player as rewards for doing roulettes and quests. Give them a cast time, and a cool down independent of other items like potions, and then if we feel they are too strong for raiding, make Phoenix Downs unusable in high-end duties. Basically, it’s a function that works the same as silence echo. Once a duty is removed from the high-end category, then Phoenix Downs can be used.
Now, anyone can revive. The cast time makes it suboptimal if your healer is alive, but if they fall, you can revive them. Red Mage still benefits from repeated instant raising, and if we want summoner to retain some form of raise utility, remove Resurrection and give Carbuncle a raise on a long cooldown, or make Enkindle during Phoenix’s summon time able to target and revive fallen party members with the regen. Powerful, yet heavily restricted by timing. Or just leave it as-is and let it benefit from a potential swiftcast as the main advantage over Phoenix Downs. I can understand that the value of a raise can be a sensitive balance topic, and im not partial to any specific solution. I’m unbothered by them getting a powerful, yet restrictive raise, or not.