Thank you Reinheart! Great job :)
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Thank you Reinheart! Great job :)
Most impressive. Thanks for the translation, Rein.
solid interview
Thanks for all the hard work Rein
That was a fantastic interview; the best of the bunch from the week of E3. Thanks, Reinheart!
thx for the trad!
yoshi is a very competent producer, he actually understands the MMO market and how players play.
good job rein !
Never could really understand why indirect combat was so lacking in so many of these games.
I was watching a D&D game a few weeks back which had a bear spirit in an ancient temple with 5 pillars around the entrance which it would rip out of place and throw at players. Once all 5 pillars were gone, the roof collapsed on the bear's head. Bye bye bear.
There are many ways that indirect combat can do massive damage like that. Hopefully we'll see some of that in the future ^_^
Although, in the example I just mentioned, the roof collapsing blocked all entry into the temple where there may have been great treasures or whatever. Let's not lose our chance at treasure by taking more than one minute to down a boss XD
Hmm the part that he said exp pack is getting old i think he mean he may do what ffxi does. Bring 3 addons and it be 10$ ish or something so all 3 become 1 exp pack :( god i hope not i always like going out and buying a exp pack :(
Some people like getting sunlights sometimes.
Also on serious note, not everyone have super fast internet, like myself only capped at 100kpbs download rate, and i prefer to just install stuff from CD.
Woah great interview. Really thanks Reiny as always for the efforts. :)
The 'interactive objects on the field' part intriguing me.
It's not hard to understand what he said, he's trying to make sense of Yoshida's comment over expansion packs. Back when MMOs first came out expansion packs needed to exist because the concept of transferring data online was just unrealistic if you were attempting to add a large bulk of new content.
Expansion packs are just an archaic system from the early age of MMOs that really don't need to exist anymore. If you just look at XI and how they handled expansion packs it pretty much went, you buy it and get maybe 1/10th of the content for 30 dollars. They did start to get better with their 10 dollar content which gave you everything with no waiting which is what made Abyssea popular, there was a lot to do and you didn't have to wait 3-6 months of a VU just to continue with an expansion pack that you paid 30 dollars for.
I think what he might want to do is if they do make "expansions" is to justify the reason behind them, if he releases them and charges people to "unlock" new content then said content better have a lot going on with it.
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Slightly on topic with expansions, I hope that if it's a decision between sky and sea, they go with the sea, since you can just be so much creative when it comes to the see and the depths can be limitless. The sky while huge would be very empty unless they decided to have floating islands appear out of nowhere. At least with the sea you can put anything there and explain it easily.
Thank you very much.
The answer for this really gets me worried, while i understand about animation lag and that is one issue, the fact that eruptions can hit you from miles away or that it takes several seconds for an single item to be sold/traded to retainer is not related to animation and is a serious issue.Quote:
The demo we saw today was the offline version since it was at E3. The current FFXIV server response isn’t really good what’s going to happen regarding this in 2.0?
Yoshida: First off there is misunderstanding regarding this bad server response, current FFXIV can’t perform next animation until the first one finishes and is an issue of animation engine. So even if the server response is there since the animation is not completed you can’t move or you can’t go into the next action and people say “mossari” (JP way of saying animation lag) With any MMO it’s same but the client doesn’t have to wait for server response to move and in any MMO when moving you’re not waiting for server response every time. So the “Mossari” is problem of Animation engine. We are rebuilding everything along with the effect engine.
Awesome translation Rein, great job.
i see a luminus engine/AGNI'S PHILOSOPHY interview on gamewatch
http://game.watch.impress.co.jp/docs...13_539675.html
You could say that, but there are times when you could also question just how in touch he is with MMO players. At one point he says that it's a FF game first and foremost, or at least he seemed to prioritise the fact that it's a FF game, which is another way of ignoring the market in favour of their own ideology. Shouldn't an MMO be a MMO first and an FF second? It's like saying the gameplay is secondary.
Perhaps all he was saying was that if it's bearing the FF name, so it obviously needs to do the FF series justice. But still, just the way he said it came off as strange. I don't think you would hear such things from many other esteemed producers of MMOs. Micromanaging how "FF" the game is seems like something that's not even worth mentioning. Obviously it's a factor, but there are more pressing concerns, conceptually, for an MMO than that. And if he sees fit to mention this, then that doesn't bode well for what's going on in his head as far as deign concepts go.
I have read developer blogs for a long time, and they seem to focus more on the ideas and concepts behind the MMO and relate that to the MMO demographic and how their game will succeed. In another interview, Yoshi mentioned briefly the rapid consumption of content in SWTOR and other MMOs and how it led to those failing, but he really gave no indication as to how FFXIV will address and solve this same issue (beyond saying that FFXIV will release with a huge amount of content, just like SWTOR did...).
Sure he's competent, but I think you guys are just too familiar with being abused by Tanaka. As an example, developers such as Jake Song (from ArcheAge), and also the GW2 devs, are people who seem more intellectual than Yoshi in their interviews, and seem to address the current issues facing the MMO market more clearly and with a better plan than simply: "more FF, less lag, more quest hubs". No offence to Yoshi or anything, just some constructive feedback.
thanks Rein!
/facepalm Why would they redo a Whole server engine "JUST" so they can fix animation lock... Makes entirely no sense at all. and besides for people that are furthest away from Japan will usually experience some sort of lag issues.
Back in April of 2011 when they started this they were building the server engine with Lag and How much you can see on a screen in mind. I'm not worried at all by this. ( An Getting rid of Animation Lock is a big plus anyhow).
Please tell me I missed it. Did he not comment on new Disciples of Magic or what changes they have in store for Black Mage/Thaumaturge?
Great, you're not worried, you're not the only person in the world.
Some of us are worried, we dont want all this lag, it is SE specific, I've played on many games with servers in US/Asia/Japan, even Australia and had better ping times from the UK than I get from SE. But the issue is mainly something to do with its structure, you can do an action and have it processed very quickly, that is not the issue much it is how its dealing with certain data such as positioning data that is a problem, also how it deals with inventorying is a problem. When you trade an item it can take seconds to complete with the user, trade with retainer also takes a very long time and so on. This is what we're talking about.
I'm just saying people worry way to much is all i'm saying, nothing more nothing less.
If you honestly think that all this Reconstruction of the servers from the ground up was to just stop Animation Lock.. then your sadly mistaken. :/ it be a waist of time if it was for Just that.
Always looking at the bright side I see, I duno how you do it.
I agree that we won't know for sure until alpha/beta to see what changes the UI and servers have on both gameplay and menu speed, Yoshi-p said in a JP post not so long ago that the reason why we can't bulk sell or sell in a queue is because the current client/server relationship doesn't allow for more than one instruction at a time.
I am under the assumption that because he spoke about such that he is aware of the limitation and intends to fix it also.
The current engine design requires everything to be double checked by the server, this was designed to stop things like item duping, speed hacks etc... the downside is this back and forth communication to see if each action is possible caused the player lag. The reason for a new engine is probably because they realised that the current one couldn't do what they had planned (this throws more fuel on the conspiracy theory that it was developed outside SE) so now they are doing a new engine designed for ffxiv.
Back and topic Great translation Reinhart that was a huge interview!
Thought I'd drop this here. Looks like blue mage isn't in the cards for now :(
Thanks Rein!!!! You're definitely getting better at translating! Good job!
I'm pretty certain that the lag problems will be allieviated. In a different issue Yoshi hinted at the possibility of localized servers in another interview. Also, I vaguely recall reading that someone is running a fiber optic line underneath the north polar ice caps specifically to decrease latency between Europe and Japan.
Anyways...
Was there a second set of screenshots released for E3? I saw the pictures that were released on day one of E3, but people seem to mention screenshots I haven't seen.
-Edit: figured it out
Yoshi understands that this HAS to be a FFMMO, if they focused on MMO first then we might get another WoW clone like AION/RIFT/SWTOR. FF is a little different seeing as how they have 25+yrs of "canon" they have to follow and I'm glad he is making that a priority. Lets see when TES:O is released how many people complain and leave because it isn't really a TES game and more of a WoW clone with TES elements.
Yep for now possible few years later but only YoshiP and few would know lol.
This was posted in Enemy Skill thread on the JP side regarding how Kouga want's actions specifically for mobs and some players can use and which Blue Mage can learn.
I guess once you get the relic weapon quest hamlet reward for top rankers change from the seals needed to get the quest to highest beastmen currency. With this there was a bug for the Amalja currency which gave the mid currency (not the best one) Triairy confirming that this is a bug and will be fixed in 1.22c
Quick question, wondering if I'm getting this right, but it sounds like that once you get the 3 Beastmen seals you'll no longer be able to obtain Beastmen seals and instead they'll be replaced by high lv currency?
Is that to say that the Hamlet requirements for Relics is a one time investment and once you obtain the seals along with the soiled Provisional, you no longer have to do the Hamlet requirement for future relics if you decided to go for more then one?
Why "should" he be in touch with the MMO players? They're fickle and there's lots of competition. Going for the FF players would be in their best interest. That's their main market, not some ideology, and as such they are focusing on it. Sure, it's harder to get the average FF player to try FF MMO instead of an average MMO player, but once/if they do they are much less likely to leave and are easier to please.
Other producers of MMO's don't say such things because they don't have the luxury of popular IP that SE does (Blizzard and Bioware excluded).