Everything comes together, and that initial entrance to the dungeon was such a thrill, going up those ever-so-familiar steps into Syrcus Tower and suddenly going the other way... into something that looks like Alexander's core while the music plays from Omega. Oh yes we're in for a ride.
Interesting to note that the numbers on the datalogs correspond to the game patches - 2.5 recounts opening the tower and finding G'raha, 3.5 references the Thirteenth and time travel, and 4.5 is on Omega and the interdimensional rift. The three elements that will be used to create their spacetime machine. (How long and how specifically have they been setting this up?)
It sets me trying to make sense of the (fairly nonsensical)
lyrics for Locus, of which bits now suggest some relevance:
Quote:
Arrested destiny, alone in a trance
No escaping from this waking dream, no hope for advance
This was probably meant to be Dayan, but I want to read it as referring to G'raha now.
Quote:
Your world's a fantasy, you've failed the test
Hi Emet.
Quote:
Falling back right into the system of
Falling back on all that's erased
When fighting back right out of this system
Means falling back right into this space
"All that's erased" makes me think of the (time-breaking) bad timeline that may or may not cease to exist.
I don't know, maybe this is all one big musical Rorschach blotch and I'm just grabbing onto what I want to make sense of. The song still makes minimal sense overall.
The lyrics of eScape (specifically the part used for the dungeon music) are definitely interesting though, and I suspect were written with this plot and usage already planned:
Quote:
Time
Try, dare the dead tread ahead on a road that is borrowed design.
Through the sum of their sons do they seek tomorrow.
Tonight, witness then as the end shall begin what was final.
Their lies, folding back, further back, ever back to primal.
The first sighting of Amaurot also reminded me of the steampunk city inside Alexander. The architecture's not really the same, but we haven't seen anything else like it within the world(s) of the game.
An interesting note from the post-dungeon recorded message: it seems that G'raha physically merging with the tower was necessary for him to safely travel back in time, which rules out (or at least considerably reduces) the possibility of other people repeating the trick even if they have the technology.
On a completely different note... having been long amused by the running saga of the Ironworks kettle, I love that it came back for one final(?) punchline.