Originally Posted by
RiyahArp
Healers need that potency otherwise they couldn't fix mistakes.
Some hypothetical numbers. The tank takes 10k damage per auto attack, has 50k HP. Currently one healer heals for about 10k. Let's nerf them to 7.5k. Now two DPS just ate a 24k damage hit from not dodging a mechanic. They can self heal 6.5k. lets say they suffer 15k damage total. That's 4 gcds healers would have to make up to get them back up. that means the tank will be down 10k damage if one healer still heals nonstop. And now the 40k tank buster is coming up.
You'd wind up making it so that DPS couldn't make any mistakes, or it would lead into a situation where the healer just couldn't keep up, and there'd be more deaths. Or say the tank screwed up a cooldown, and took 20k more damage, the healers can't fix that; it would eventually lead into a wipe. It's really hard to tune that without making each job self-contained and solely responsible for its own role, with no other way to compensate for it. It would also work in other ways; healers couldn;t help with DPS checks since we use more GCDs for healing, and tanks stay in tank stance more because without it they take too much damage.