All choices are equal, some more than others. Yup.
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I'll just say this, if they are developing jump and new maps to go along with this new system, how would it make sense to allow users to block it? It just simply wouldn't make sense to do this, therefor, it's safe to say the option will never emerge. Common sense is your friend in these matters. Not emotionally driven, "It makes me feel bad when...", arguments that don't make a bit of sense along side what is being implemented in the case that it were to be blocked.
It's not about your feelings or my feelings, it's about the game looking as how the developers envisioned it to look.
I do enjoy when someone finally shows how caught up in there own hubris they are.
Firstly, there is no proof whatsoever they're making maps around jumping being made, and at best such maps may be centered around context-sensitive jumping.
Secondly, it is not emotional to realize the hypocrisy in you wanting choices that support you while denying choice for others. Deal with your own logic. There is nothing wrong with having the freedom of choice, for either side.
I guess people just don't want jump. They want to have everyone see them jump. Most features and graphics can be turned off to help your PC operate better with FF. It just makes sense that they add a feature that lets players turn it off.
Besides, they can still just implement a proper blacklisting feature that absolutely eliminates everything someone else does. That won't effect anyone's gameplay in any negative manner, whatsoever.
Like erase them from existence? I'd pay for that.
(That's a joke)
When I stated this, I actually included what you just said, but not as articulately. Basically, you're right. What needs to be done is to lower the jump height across the board.
The distance can be the same across all races, this we know is true, but the height that was showed in the video was way off which is what made it look odd.
Your last point, I cannot control myself sometimes when it comes to Jynx and the post he made below yours is why. LOL
Like I said previously, the height is off, but theoretically all races can jump at the same height. This is a fact.
You didn't see the test map they were running around in while showing off the animations did you? You claim to be all for freedom of choice but don't even realize the severity of what you are asking. You might as well throw out any arguments you've had about immersion because sliding up and down cliffs and floating over crevices is not at all. You've been nothing but emotionally involved this entire time to even start thinking about it clearly.
You are not playing a single player RPG, you are playing an MMO. That means you have to deal with other players and what the do and ignore it if it bothers you. This is the last place you should be looking for toggles on core features. MMO's are built on social interaction, you are only looking to damage that over jumping.
If they add jump I don't see why it should be filtered, then again I'm not of the "Choices" side of things I think content should be developed in a way that's not going to have people wanting it filtered.
If you create something thats so bad that a portion of your populace doesn't even want to see it...then I think you did something wrong. There are plenty of solutions to a "Bunny hop" scenario and I assume SE is going to have a look at those options.
One solution would be to just flat out filter the jump animation, characters would "Climb up" or "Through" objects on your screen but I would consider it a viable option in town and click it off in the field when people might actually be jumping around for legitimate reasons.
Having a distance that you don't observe player animations would be another, restricting how often you can jump could work...there are tons of ways it could be done tastefully. Let's just hope SE deems them worth looking at and don't just stick to the ultra themepark route that WoW takes with everything it does.
FFXI and FFXIV have a more "Mature" feeling to them as far as MMO's go as far as I can tell where WoW pretty much will go out of their way to make a immature job or hillarious situation within its own game mechanics. It works for WoW, but personally it's why I stay away from that game because it's not my style. I do hope FFXIV doesn't change it's style too much.
The reason jump isn't being implemented til 2.0 is due to the maps that are being redeveloped with jump in mind. This is something that was said in the live letter.
When a complete official translation is written you'll be able to see this with your own eyes. I'm sorry that I am right most of the time. I can't help that, but what I can help is to take your own advice and blacklist you. :) Really no reason that I should be trying to hold a discussion with someone such as yourself.
http://simplebutsignificant.com/wp-c...Muscle_Man.jpghttp://www.tranquilitycentre.com/wp-...r060600045.jpg
They can theoretically jump the same hight?
Oh boy...I want to know where you get your "Facts" I'm pretty certain I know though and it smells of poo.
but this isn't the same because you're taking two very different builds of fitness. In FFXIV, the races are programmed to be very slightly different from each other in performance.
I'm only 5'6 in real life, my character is about that size as well, if you pair me with someone who is 6' and compares to me equally in fitness I will be able to jump the same height as them.
You cannot argue this because it goes against physics. Unless you somehow are able to bend them... which I doubt you of all people could.
Edit: Actually, now that I think of it, your point can go against what you're trying to make. Theoretically, the body builder with his height and mass could not get very far off the ground in relation to his body. The child does not have as much mass holding them down, but they are much smaller. The distance between the ground and their feet will still relatively be the same.
Thanks for making a point that actually supports my argument even though you probably didn't intend that to happen. lol
Yet Eternal Sonata employs action timing, prompts from other action games.
Mario RPG does the same thing with it's reaction button.
FFVI, Blit's system's input, very much like fighting games.
Breath of Fire III, same thing with several moves.
FFVIII, Gunblade mechanics in general.
The list goes on.
And let's not get into platformers with RPG elements, or RPGs that took so much from platformers that they ended up creating an entire sub-genera (Action RPGs)
MMO's are headed in that direction too, to their credit, in my opinion.
As far as only 'rolling and jumping' out of the way being the only dodge mechanic in plat formers, I'd have to disagree. Dodging has been a mechanic in several genres before jump and roll existed, jumping added another depth to the original side scrollers as well as 2D adventure games as they developed. But the emphasis on dodging and countering attacks afterwards has been a staple for many genres, except RPGs in its infancy.
It really depends on your opinion of whether or not you give the predecessors to platform games credit for what platformers came from and if you include dodging without jumping part of its mechanics.
But even FFXI had a touch of it in there, the best example of course being Zantazuken and being able to dodge it by kneeling or resting.
Referring to invisible walls, they're inevitable if you want to keep a certain quality of experience in your game. But there are a lot of pathing issues as well. One-way drops that really shouldn't be, impassible ankle-high ledges that you could trip over and be on the other side of. These sorts of things can and should be regarded with a jump function that, if you're pretending jump doesn't exist, would be really awkward and clunky.Quote:
This is already very clear without a Jump mechanic. The thing is though, since Yoshida already mentioned the word "emote" when he first brought up Jumping, this is why I don't think it would be something that could be filtered, since it would be an emote. So unless the map redesigns is radically changing everything about the game, there will still be barriers and the like in places.
Now, in the interest of full disclosure, I'm of the opinion that colision detection in general in the game right now is bad. It makes no sense to me why characters can't be knocked down, and that their only way to fall in battle is to essentially tire out and collapse. I think the animation department can do a bit more for immersion in that regard.
Then again, I might have bene spoiled a bit by Aion. Still, it doesn't make sense to me why Ifrit's 2hr or some of his blast attacks don't flatly lay-out players, if by nothing else as a stun effect with an understandable animation behind it.
It'd make abilities like "Leg Sweep" more believable too.
True, but this is in no way an emote filter. Again, like in FFXI, there is no emote filter for motions. If someone on your blacklist does a /hurray motion, you still see the /hurray motion. Heck, you still even hear the sounds.Quote:
He also brought up there's the possibility of in-game configuration, which means there's a good chance like FFXI you'll be able to toggle a fair bit of animations and clipping panes, which if you have played XI before you would remember how if a player is just out of a certain distance from you you don't see what they're doing animation wise.
Agreed. Though some people can stem to listen to reason more.Quote:
So in the end it is a wait and see situation.
Chopping a giant post down a bit:
Again with the counter-accusations. Why can't you hold a respectful conversation? I didn't even call you pompous. I said you're being overly aggressive. You still haven't changed that tone.
I accept that you want them. I disagree they should be implemented.Quote:
I've accepted that people want jumping in the game, why you can't accept I want to be able to turn it off and be able to remove people completely from my screen as a blacklist function should is beyond me.
As far as ignoring players out of existence, both model and text. (Sort of a new argument as far as my participation in it.)... um... That's an awkward desire to have in an MMO.
It sort of bypasses the entire idea of an MMO as a social element to be able to just block out all the people you don't like. Suddenly you've got your friends and/or talking to people that don't exist to you, doing activities with them.
It's fine for forums when words are the only medium, but in a game I think it goes too far.
I mean, it's your right to be antisocial, but why are you in a social medium if so? If you don't like someone or a group of someones that bad, change servers. Otherwise I believe being able to completely block someone out like that is a bit far off the deep end.
There are plenty of people in games I don't like, but it's a big world and I'm ok with sharing the space with others. It's enough that I don't have to listen to them. Wanting to erase them for existence... I'll be honest, begs questions of the person desiring that.
As far as mechanical reasons to say no to that: PVP in general, claim competition on world NMs, or on monsters in general, positioning concerns during larger scale events. Pretty much anything that includes content you might both be interacting with, by chance or on purpose, is a potential problem in that circumstance.
It also opens you up for anonymous harassment ("Why did that monster I was going to claim disappear, oh! Because someone on my Blist claimed it in front of me and I couldn't see it. Now... which guy on my Blist did that?")
So there's more than just personal stance disagreement on why you can't filter out someone's model completely. It can really cause some awkward situations there.
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As for my reasons against jump filtering; I've said them before, but I will state it again just for clarity.
- You cannot currently ignore motions in this game. So you're singeing out one function among many equally annoying in potential.
- Implementing such a feature inherently limits the function of further development of said feature in any further update. This doesn't just 'filter out' your desire not to want to see jumping. This removes all possibility for jumping to be anything other than an aesthetic mechanic, which would remove the point of jumping all together.
- It only regards the issue on a private level.
It will cause both pathing confusion and still cause immersion loss. What's the difference between a person jumping over a fence and a person walking through it when it comes to immersion loss?
See, being able to filter this isn't the whole of your request, as you say. You're wanting this to have zero impact on the game, and THEN be able to ignore that too.
If they are implementing jump, I would rather it serve a function, and then have limited use in areas in which it serves no purpose, than to simply be able an ignorable process all together.
That would be my compromise at least. I have no problem with people jumping at will.
I understand your stance on wanting not to have to annoyed by someone say, constantly jumping in the middle of town, or skipping out on the road somewhere. But putting it on ignore feature like that really can cause problems for this making it anything but a limited function, and I can't agree with that.
You're already out of your comfort zone then. Ifrit's plumes only effect the areas they light. Ifrit's charge only effects the areas in which his model crosses over.Quote:
For the record, I don't agree with range-based AoEs coming from the enemy mob. If anything, everyone in a party should be affected by an AoE regardless of range or positioning. I don't like platformers, and I'm not here to play some silly platforming game.
Several NM and non NM monsters have moves entirely based on positioning (Doe's charge and back-kick come to mind.) And this dosen't even touch player range limitations and positioning concerns, which will be expanded on with the combo system.
If I am to take you at your word, SE's already gone against your preferences for the sake of creating a better experience for those who do not mind this. Yes, there are AoEs that are dodge-able and undodgeable. Both mechanics exists, and they will continue to exist. They're exciting, in my, and many other peoples' opinions.
I don't see why jumping should be kept out of that except for lag reasons.
I'm sorry, but it's already here and here to stay, and many people enjoy it. I don't see a purpose in holding greater depths in the games mechanics back on behalf of what I can only see as preference towards a dated playstyle.
We've already crossed that line.
Except those turn-based concepts are becoming aggressively more and more muted with each iteration.Quote:
(Oh and if you didn't noticed, we're still using turn-based concepts... I mean, you do realize you can't just use an ability or attack whenever you want since everything is under cooldown? Even in an action/adventure game, you'll find turn-based concepts. The only mainstream genre you really won't find turn-based concepts are mindless shooters.)
Take for instance, Dragon Age vs Dragon Age II's combat styles. PC version, you have auto attack, certainly, but the console versions has the option to manually attack.
But you're right, the process works in reverse. More and more RPG and other Genre mechanics are merging together. This is not a bad thing. Sure, I understand you don't want to play a platformer. But some platform elements could be used to enhance the game further and make it more exciting. Jumping can be used to this end as well. If it was, your filter idea would be harmful to that potential if implemented.
And, I mean no offense by this, but it seems your ideals about MMOs and games in general are a bit on the fringe, when it comes to common opinion. I might be wrong in my assessment, I'm sorry if so, but that's just my perspective. Regardless, I would rather not see the potential for good development for the game be held back on behalf a few.
I want this game to be successful beyond just a niche audience, and that's going to take changes both of us might be uncomfortable with. In this case, jump is a long time coming, and overdue to many people. And if they're going to implement it, I'd rather it be done right, and done to enhance the gameplay. That classes with your global filtering idea, I'm sorry.
But I did offer alternatives of my own.
TL;DR:
Ignoring players is a bit too antisocial in a social game and can be abused in several manners.
Ignoring Jump limits its functionality in the game, and if they're implementing jump it should at least be useful.
The game already implements ideas you disagree with rather greatly.
You're free to disagree, but the game should appeal to its widest base, regardless of the comforts of a minority. That includes changes I would be uncomfortable with too.
i hate these forums sometimes people always trying to double the devs work, I don't like when other people's char looks at me when they target me, they should make an toggle for that too!
Your example goes against physics, really don't get into this arguement you will be proven wrong.
Your not only working with races that are built far differently from human beings, even within humans your size/build can be massive factors in how high you can jump, how fast you can run, swim, almost anything. Bigger doesn't always mean better but having a hight advantage with a small frame will put you at a advantage as someone shorter with the same type of frame.
Within XIV we have a large ammount of races that are generally the same size. Hume, Highlander, Roe are generally the same size with differing frames. To say that a perfectly fit Hume can't jump higher than a perfectly fit Roe is just asanine and you know it...but let's not even go with the comparable races.
http://ffxiv.yg.com/img/game/races/c...ers/elezen.pnghttp://i28.tinypic.com/2elw00l.png
Take a long hard look at the Lalafells legs compared to ANY other race in FFXIV, they litteraly lack the proper proportions to jump high at all they would get next to no leverage or momentum with the extremly small legg, they lack the muscle mass as well to propell themselves. The only advantage they have is Weight but they still have inferior mechanism to launch themselves with.
Physically Lalafell are "Top heavy" they have much larger torsos than they do legs, If they were equally sized even in leg/torso/build you still have the taller race that has a advantage in height advantage giving them more "Clearance" even with the same physical abillities.
It's "Video game logic" that Lalafells can wield the same axe that a Elzaan can and output the same ammount of force (Damage) So is the abillity of a shorter race being able to jump as high as the taller ones. It's a balance issue if they did it realistically. I'm done arguing this stupid point.
Don't beleive me if you don't want too, but it doesn't make you any less wrong than you currently are.
Feel free to make the same point about races that don't have such a massive difference in build. It was a "Lolnotserious" example much like your Aero spell...Quote:
Edit: Actually, now that I think of it, your point can go against what you're trying to make. Theoretically, the body builder with his height and mass could not get very far off the ground in relation to his body. The child does not have as much mass holding them down, but they are much smaller. The distance between the ground and their feet will still relatively be the same.
So, Jump is going to do that?
I disagree completely.
If jump has no function in cities, then there is absolutely no reason not to allow players to filter it out.
Citing the example that a feature does not exist in FFXIV does not preclude it's addition. In FFXI you could filter out weapon animations. Did that affect other people's experience or the game?
You took the paragraph out of context.
I agreed to a system that disabeled jump within cities.
I know that post was huge, so I don't blame you for skipping over parts of it. But I want to be clear here. I'm talking about going against a GLOBAL filter of jump. I'd rather jump itself not exist in cities, unless they created a reason for it to there.Quote:
If they are implementing jump, I would rather it serve a function, and then have limited use in areas in which it serves no purpose, than to simply be able an ignorable process all together.
That would be my compromise at least. I have no problem with people jumping at will.
I'd just like to point out I have no qualms with Lalafells having circus high jumps, I'm just pointing out that like with weapons and other things it's something developers need to compromise "Realism" with to make the game fair for everyone.
Nobody really argues it either, it just makes sense from a development and player point of view.
I'm done with you. You will get this conversation nowheres and your rants are pointless.
Do you get that there can't be a "middle ground" for turning jump off? Are you listneing to yourself? If that is what you want so much, then you will see people just go through objects and skate on land when they are jumping.
LISTEN to what you request first then think about who is the idiotic person here >.>
Lol making this into a platformer, I still laugh at that. Grow up
Lalafells have always had difficulties with physics balance though. Even in FFXI where they can jump from standing still to a running gait that's just as fast as Elvaan Thf's flee speed if the Tarutaru has flee too.
I just make an excuse that they're surprisingly light weight, as is their weaponry is both surprisingly lightweight and 'sharp' (which is why a Gaxe on a Taru does the same as a Galka's base damage wise.)
Some suspension of disbelief is required in any fantasy game. Apparently though, people don't like stretching it much.
Once again you continue to fail at being understanding. I've seen better crap out of the biased news networks than what you just spewed.
Okay, maybe they should make a tedious/hard quest that requires defeating an 18hr Pandaemonium Warden just to obtain the ability to jump. There, I compromised even more!
Then again... won't anyone think about the controller people? Just because they're an endangered species doesn't mean they shouldn't be protected.
Best not to get too involved in situations like that. Some exceptions exist, but often prove the rule.
Fleas or many insects for existence, and their jumping potential, often defy what would be the conventional sense of gravity, where it's just a density of mass thing, mixed with pretty much high-tension springboards for feet.
I've always gone under the assumption that Final Fantasy games feature low gravity worlds. And when keeping that in mind, a lot of the physics questions its games raise fall back into place rather nicely.
I don't get what point you are trying to make. All I said was that there can't be a middle ground for a jump feature. You either have it or you don't. You want them to blurr out people while they are jumping? Or them to look like they are still walking through an object when they actually jump over it?
Answer that please, because you didn't answer it the first time.
You come here midway into the discussion. Which is probably why you assume things of me that were never really there. The point I was making was against someone using realism as a reference. I was actually using it to combat their point by saying that realism actually proves that it is true that all races can jump at the same height.
If you still do not believe this, that is not my problem. That is an issue of ignorance that you may have to work out with yourself.
I started this discussion stating that I dislike putting realism into games such as these and using real world physics is not the way to go for a fantasy game. That is a ridiculous outlook. However, if you are going to attempt to use real world physics against why the lalafell is jumping at the same height as the human in terms of the space between the ground and their feet. That part, although it looked like it need to be lowered and tweaked, is correct using real world physics.
What I want to know is, where can I buy what you're smoking? It seems quite obvious, that with the devs being smart as they are, could find a way to substitute in another animation. Personally, I'd like to be able to replace jumping animations with faceplant treatments.
Thanks, but I'm a mistress, not a sir!
I would love to see this, but only if they do it well to make it seem real. If they add some new tech that help makes it seem realistic that would be awesome. But it really could kill the game if done wrong. :( Oh well, good luck! And I hope Dragoon jump is great!
First off, this made me laugh really hard. XD Thankies~ <3
Second... that reminded me.. I had a dream last night that they implemented jump and there was no room for it on the controller.. And SE was like "Sorri gaiz! haz to uze keybrd!" But it was locked to the space bar.. I couldn't change it to another key, so every time I went to type my character jumped around like a dumb***. :x That dream sucked. lol
True story. (That's what I get for reading forums before bed. lol)
Edit: If jumping looks terrible I would also like an option to not see it. I don't care if people are sliding/running up hills. That I can ignore. Bouncing all over, I cannot.
Jumping is a good thing finally bringing the game up to current gen mmo standards.