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Originally Posted by
ShinMetsu
DPS is the most popular role, and to me it feels like it currently lacks a bit in variety.
Saying the role that has over twice the number of options as the other two available roles lacks variety comes off pretty badly. If only tanks and healers had 7 options each to choose from...
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At the same time people are always concerned not having enough Tank roles.
But what of the healers? I see them being even more uncommon.
So what if we add, say, a tank and a DPS. The Lackluster of healers will still be there.
And is adding a tank really going to solve the issues of too few tanks?
Is there even such a thing as a perfect balance between roles?
I think it's true that if they added Samurai as a tank, a lot of people would give it a try, naturally.
But how many of those people would actually switch from their DPS role to a tank role? I don't think too many, of course some would though.
Will adding new tanks fix all the problems? No. Will not adding new tanks help in any way? Absolutely not. Even if the overall population of tanks doesn't increase, it's a step in the right direction from their numbers actually decreasing. Also, 4 tanks to level means that tank players will ultimately spend more time in all those levelling dungeons as tanks providing more overall queue pops for more dps overall.
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Mostly i'd see current tanks switching to Samurai as a tank.
If it's between this and tank players quitting/changing to dps than it's still a positive thing.
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I see Samurai being the ultimate killing machines. That is mostly what they are known for in my opinion. I don't think many people think of Samurai like "Oh, that guy could take a direct hit no problem"
That's your opinion. In Final Fantasy games they have quite often been portrayed as staunch defenders of others. Especially when it comes to named characters who are Samurai. Cyan and Auron are both samurai archetypes, and both are bodyguards, protectors of others, and in Auron's case, have direct abilities that shield his allies. They have a long history in Final Fantasy games of having supportive capabilities. As opposed to Dark Knight who had virtually none and they still made that a tank. Samurai in Final Fantasy actually has tons of merit to playing a tank.
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And their weapons aren't even as durable, they are quite brittle.
Of course, some people are gonna be like "They don't block, they parry", but i'd stress it's more the deflecting type of parry too.
And i don't see that concept being very viable for those kind of tankbusters we got, like A5 Twinkledink's or Sephirot's tank busters, deflecting them doesn't seem effective or anywhere near a possibility to me.
Weapon durability means jack all, it's a video game. Dark Knights somehow parry attacks with a 6 ft slab of metal. Warrior's are somehow capable of parrying all attacks from the front for 20s with an unwieldly greataxe. A Katana is far easier to parry attacks with than either of those two weapons.
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Furthermore I don't see Samurai as being anything remotely close to magical or superhuman powers, I think of Samurai in a sense of how they are portrayed, simply masters of their very deadly art.
You'd be wrong then, as in multiple Final Fantasy games Samurai have had magical abilities. Final Fantasy Tactic's Samurai summoned spirits from their katana. Final Fantasy XII's Mononofu scaled on magick attack. Tenzen from FFXI had a magical sword imbued with the fire of Phoenix. There's plenty of possibility and merit for Samurai to have a magical/spiritual aspect to them.
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Even if they went with a parry concept Samurai tank, I'd think it to be really boring to be honest.
How would it differ from Warrior or Paladin even, that type of mitigation is like... no differnt from blocks to me.
All we see is a "Parry (-20%)" pop up on the screen, and i don't really care much whether it says Block or Parry to be honest.
And being up against non-physical oponents, Samurai tank sounds like it would be screwed as you simply can't parry magical attacks.
Nothing stopping them from giving Samurai any kind of barrier or other forms of mitigation. Also nothing stopping them from giving them an ability that say, augments their sword with spiritual/magical energy which allows them to parry magical attacks. The idea of a samurai slicing through an incoming fireball or deflecting a laser beam is definitely within the style of samurai.
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What i would like to see instead for a tank...
Give us something new, something interesting.
And then you suggest Runefencer from FFXI...And also imply you still want SAM as a dps which you earlier said dps was lacking variety. So...SAM tank is not new or interesting, but SAM dps apparently is?
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But i don't think it would be horrible even if we got 2 DPS and no Tanks or Healers for 4.0.
You're welcome to think that, but objectively it's a bad idea.
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Rather than just using Samurai as a means to get people to play Tank, keep it real to the lore and how Samurai are portrayed.
As stated earlier, keeping them how they are portrayed in Final Fantasy (Which is where their portrayal matters most) means that they are a strong contender to be a tank and it would be more in line than how they turned DRK into a tank.