All I can say is that its better than -not- having the option, both arguements are valid though
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Always check your gear before queuing for anything. Mistakes happen and you learn from them.
It is your fault and not the games' fault if you don't repair your gear.
Lets say your gear is at 0% and the repair NPC is far away. How would you handle this situation?
If he is at the entrance then this means you either run back or kill yourself and return to the starting point.
Are you going to repair as soon as you enter? Why not do it while waiting for queue to pop?
This is so unnecessary. It just makes player more carefree (In a bad way).
Just increase the price of the repair to triple the current cost if it's broken. People will soon remember to repair then.
No, in any game you can point stuff that it's poorly designed how repair works is one of those things: unless you have all neccesary DoH to fix all your gear is useless (it's even against current dev philosophy about not needing to level every single DoH). Same goes for storage vs amount of items (and I enjoy inventory management!), how outdate glamour system is or how annoying retainers menus are (even an old game like UO it's supperior here).
Well glamour system is a mess, but as far as repairing gear no one even has to touch a doh class as can just go to a NPC mender and repair gear but apparently that too hard to people to do. The devs could kust bring back 1.0 feature that allows other people to repair gear like other have suggested.
Love this response because show how disconnect with the real problem some people is, but let me clear something first: I can repair my own gear.
Right now once you are in a duty there is only one way to repair your gear: leveling almost all your DoH, thats the problem, sure you can say "git gud and die less" but thats silly.
Other than "Bu-bu-but!!! It promotes laziness!!! I am triggered!!!" does anyone actually have a good reason to NOT add this? What does it harm and who does it hurt? Can't be making DoH any less relevant. People claim it will because people no longer have to level crafters to repair their gear. News flash, they already aren't and don't have to or else this wouldn't even be a suggestion. Waste of dev resources? Barely. Not very hard to add an npc to somewhere. They do it all the time for events. "BUT THE LORE!!" If so called lore is standing in the way of potential improvements to the game I think it's fairly self evident that the lore is the problem rather than a QoL improvement such as this.
Thats on you, I'm not making this inssue bigger than it is. People keep talking nosense when current reality is: once in a duty you can't repair your gear outside having required DoH and it's a bad desing chooice. This can be solved by (without removing DoH importance):
- Allowing crafter to repair other players gear (not by favourite option).
- Allowing DoH to craft, and sold, repair tools.
That's just the thing, though. It's not a bad design choice. It's a game mechanic. Failure to execute it is supposed to harm you. If there is a set of big orange arrows over your head and you run away from the party, you get punished. If there is a black and red eye and you don't avert your gaze, you get punished. If the meter next to your gear nears empty and you don't repair, you get punished. "I didn't see it," and "I didn't care enough to deal with it right that second," are neither valid excuses for failure to execute the mechanic properly nor valid motivation for changes to the system.
Being able to repair your own gear in a duty is crafters' Benediction to the gear durability mechanic.
The system is meant to inconvenience and to irritate you if you're irresponsible. Clearly, system working as intended.
didn't read everything but imo, a repair npc inside dungeons isn't needed. it will only remove one of the reasons to level crafters (even if you don't craft or plan to -> you can level them all up slowly with GC turn ins).
it's just like going out on a trip and forgetting your cellphone charger. either you go out of your way and go back home to grab it OR you go out of your way and buy one from a store wherever, either way you had to go out and get one.
with durability ingame, you either make sure you repair before entering instance dungeons/raid or you have g6 material and self-repair as needed - otherwise you have to exit the instance to repair (if you manage to bring everything to 0%) or suck it up and use lower ilvl gear that you happen to have on hand or something.
How can I lie about having broken gear if I get queued into aurum vale?
I'm slowly levelling all my DoH right now and thoroughly enjoying it and the ability to fix my own stuff if I so need to, but even with that said--
I'm just always in a habit of ensuring I repair before every x number of queued instances, and logging out with fully repaired gear, since I began playing.
It's not hard to keep your gear in check. Queuing in with gear in the red or even halfway through is a risk you take on yourself.
Tending good habits will outweigh forgetfulness 99% of the time, and this is coming from someone with a short-term memory that is officially horrendous.
You are wrong, system it's like that due how duty finder works, they can't allow transactions between players there and if they remove the ability to ask something in return (even if is just the cost of Dark Matter) people will "abuse" their fellow players, it's happend in other games (mages and water during vanilla WoW), but reparing was designed to allow a crafter fix another player gear in mind.
The system that cover what you are saying is time limit, repairing is just a simple gil sink nothing more nothing less. Probably thats why reparing tools are never going to happen (gil sink turned into a way to earn money), if they decide to change it at some point probably will be with a crafteable mammet working as a regular mender or one DoH will be aviable to fix all gear.
Why I should care what other people do outside me and my friends? With this kind of mindset potions and food should not be a thing.
I don't know, since this is the first time you've mentioned your friends or implied that you only do content in premades. So far you've only argued about how "bad" the system is (which has nothing to do with the topic at hand) and asked why SE doesn't just add repair kits. And to repeat the answer to that: people who forget to repair their gear often enough that it's always breaking mid-duty aren't going to remember to buy kits anyway. If they can remember to visit an NPC to maintain a stack of kits, they can remember to visit a mender on a regular basis which renders the kits pointless.
False equivalency. Food and potions aren't a requirement for anything. Making sure your gear doesn't hit 0% in the middle of a duty is.Quote:
With this kind of mindset potions and food should not be a thing.
Are you sure potions and food are not required to clear the hardest content before overgearing it? Because devs usually desing it that way. And I keep pointing how bad because it is and should be addressed.
I dunno potions seem really lackluster in their duration, and food only really seems to boost your stats by an i level or 2, deoending seems like the content was created with having to gear a couple weeks or you just inflate your stats to skip having to upgrade 2 pieces of gear
I find it funny how the one person on this thread starts their replies with "You are wrong" when disagreeing with someone.