Everyone wants their form of entertainment in this game to be rewarding. Everyone is greedy in that way. You vote raiding, I vote crafting, SE voted everyone who who is doing neither of those.
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Everyone wants their form of entertainment in this game to be rewarding. Everyone is greedy in that way. You vote raiding, I vote crafting, SE voted everyone who who is doing neither of those.
You're selfish and egocentric because apparently the only way for you to feel accomplished is by having stuff that others don't have.
Alexander Savage already gives you exclusive equipment, but you're not happy with that reward because you see other players being happy just by seeing the story and getting gear from Alexander NM, so you want to take that from them so you have more people looking at you.
So... you want your cake, eat it, and deny all the other players any piece of it?
No thanks. Never was the type to bow at the feet of the hardcore raiders.
Lol because people like you aren't doing the exact same thing now... 95% of the content is casual and made a Normal mode just for you, so you want your cake, eat it and deny other types of players some type of fun for themselves? I'm all down for people to have access to Alexander if all they want to see is the story, but forcing people to do it just to gear up for Savage was one of the reasons for the burn out and for Savage losing its appeal (apart from the unappealing story and raid itself but that's another thing...). If all people wanted from "raids" is to have a story mode, then that should've been it, only a story mode, with no rewards. You already have 95% of the content handed down to you and you want more?
I would actually like to have some kind of midcore content, personally, since I fall into that weird dead zone, but c'est last vie. Any serious raider should at least be capable of doing whatever is needed to guarantee the highest probability of success. That's the game, non?
You said it right there it gets people to do normal again. And again. Oh and again. And again. If your not even doing savage its pretty much useless heck since wer on that if you have no intention to do or even attempt savage ESO gear is useless right that pretty much means that il 180 gear is good enough right?
Since unless your a full IL 190 you can forget having a chance to get past Faust in AS1. This here just shows how poorly designed Alexander normal and savage are.
They have it though.
IT'S CALLED SAVAGE.
You want to know what killed wow?
This attitude:
http://us.battle.net/wow/en/blog/205...hard-1-11-2011
Everything talked about in this video(warning, "fruity" language, NSFW profanity):
https://youtu.be/egkF2BIs7QY
Not the content, not the accessibility. THAT.
People that didn't want Steps of Faith to be nerfed should be forced to have it as their only roulette until everyone in the community has passed into heavensward. Even now it is a nightmare to pass through in a random group. Story content doesn't have to be a breeze but it should never be a barricade.
It's really amazing how so many of you think the raid issue is the main reason HW is awful. It's like, let's forget crafting gear still sucks, housing is a mess, PvP is laughable, FCs have no real purpose, current content is lackluster and nothing is truly meaningful in this game. I don't see this whole "I have this gear piece if you want it go raid and be motivated" ideology, it doesn't make any difference what you wear in this game, a ilv 5 weapon will act exactly like a ilv 200 weapon except you'll do more damage. It's not like other games where finishing high end content give you gear that has special abilities that actually make a difference. I can't imagine any of you playing PSO with a sealed J Sword and having to kill 23,000 enemies to unseal the sword to utilize it's massive room wide attacks and bigger stat boosts. So why do some of you care about the gear, when in the end, it's utterly meaningless and has no real impact on the game?
People don't raid for just one reason but a mix of reasons - gear, story, challenge, novelty, ect. Gear is only a small part of why a lot of people are unhappy, its just the easiest one to talk about when trying to explain the frustration with the interactions between Normal/Savage. Getting unique/powerful gear was part of the fun of raiding, and it takes a lot of time and effort to learn and clear the fights so wanting a reward that can be seen as valuable goes a long way. Even though the savage set is dye-able, when you upgrade from normal to savage gear, you still pretty much look the same.
While first learning the fights the novelty and the shiny newness helps a lot to keep people interested through the initial learning phases where you are wiping a lot. With that novelty, your still having fun despite the repeated wipes because the fight is like a puzzle to be solved. With normal in place, there is no novelty to the fights anymore, and although some of the mechanics have been tweaked a little, it largely feels like the same fight. The first time I went into A2S I groaned knowing what was in store, where as every single coil fight I was hyped the first time I saw the boss. Gearing up in Normal mode to help hit the strict dps checks made it so that I was sick of a lot of the savage fights before I even zoned into them for the first time. I'm not the only one who has been affected like this as people are burning out incredibly quickly.
I don't think Alex normal should be completely removed, but I do think it should either come out a few months after savage (Reverse 24-man and Normal releases) or not drop any gear. That way it is not part of the progression chain and you won't have to do it at all to gear up for savage.
There is no exclusive content, not anymore. I got to see the content doing the story mode people like yourself begged for. The 1% of the content you wanted so badly, always you you you you.
You're selfish and egotistical to think all content should be catered exactly for you, even the 1% you yourself said the game isn't even centered around.
Actually, I'm beginning to think that the biggest is due for some of the complainers in this thread is that savage is too hard, and so they see no incentive to run it (exclusive gear, mount and minion not withstanding), or complain that there is no midcore raid (ie "savage is too hard, give us something easier"). I'm just making an observation based on the comments I'm seeing....
dyable gear, exclusive mount, challenge.
you wanting more stuff is fine.
you wanting to reduce other people's content so you can have more exclusivity is selfish and egotistical
As it is right now, no content is held back from you. You have more exclusives.
what you want is not more content, but reduced content for 99% of people who are not like you.
The raids have no challenge, they're packed with nothing but artificial difficulty and follow the same format as the rest of the game, stand here, move there, kill that, move that here, heal through that, buff that, burn boss and then break you win! One little mess up and everyone is dead, this game is about as challenging as playing any modern day one hit kill fps online.
Story is the main reason for this game, it's how they developed it since day one and everyone is entitled to enjoy it.
Again gear is pointless as I stated no weapon, armor, ring or anything even impact this game except with a slight boost to stats, this game has no weapon strengths/weaknesses per enemy or elemental weapon properties to think of, so obtaining gear is pointless.
Getting items for glamour is as pointless as striving to the best geared player.
Out of those reasons the only one that makes sense is story. And story accessibility isn't something that should be locked behind anything. That's like me telling you that in order for you to know the story behind Halo you need to go play on LASO difficulty. Something probably not even 3/4th this games community wouldn't even try to attempt.
problem is that if they had made it drop nothing it would end up like all the old content you run it once and its never runed again by like 75% of the community and thus it woudl end up like ct is now hour plus long queues which works if alex savage was doable like coil was but that not the case because more then like they get stomped by "faust the wrecking" and nothing would change you still have the 5 to 10% of people who are able to clear a3 and a4 while the rest cant because very obvious reason.
1. no challenge = proven by everyone having the new mount
2. please explain real difficulty
3. So you want this game to turn into a different game?
4. you mean like T9?
the bolded part sure seems to imply that you don't want others to get story mode, because now you have no motivation to do savage due to "no exclusivity".
but sure whatever you say.
PS: no 99%er is asking for the exclusives from savage to be handed to them. Just the 1%er trying to remove content from the 99%er
And I would like it that way. I have no complaints about levi/ramuh/shiva hm and how they related to their ex versions. I'm not sure anyone even complains about those. Funnily enough, even you skip over mentioning it in favor of ct and it's pretty much the most obvious example of a "story mode with no gear drop" you can point to in this game. It seemed to work fine for all those primals so I think it would be fine here too.
Even now it's a nightmare? You can literally turn off your brain and mindlessly spam one combo over and over again and still clear it before the final ward now. It wasn't even difficult in its original iteration, it just forced players to work together towards a goal, something this player base cannot grasp. They want nothing but straight face roll content, and sadly SE is all too willing to give it to them
along with that coil roulette that we got right? everyone would try to vote abondon after one wipe like they do now or just stright up leave after seeing the hard turn they got like t9 and t5 which peoepl who still havent beaten after there nerf. but at the same time name one time SE hasnt had a bad idea. *looking at you red scripts and bismark ex*
expect had they done that noone would complain which goes to the whole "i want gear no one else has" thing which whiny E-peen people have a probelm with at this point. and i agree with you that that how it should have been you should of just had a shitter version of alex be story only and alex savage should of been how coil was with the clearly updated better loot system alex savage has minus the whole "need 8 week just to buy a item if it doesnt drop because rng and dropping the same item every single time" and i only metion CT because anyone who would later try to do it would end up in again hr long queues because noone in there right mind would waste there time on it because of the fact after the frist week its dead content.
and the obvious reason part was point to people in this game being bad and probrarly never even get to clear AS1 and 2 because they ether just dont know they do shit dmg or have the whole "i pay for this game ill play how i want"
Completely disagree with the premise of the thread. Normal mode was made so that the majority of the playerbase can finish the story without being subjected to Savage-levels of mechanical/gear expectations.
If you want to push yourself to get better at your class and to play in a more serious environment you have Savage which does (or at least should should have in theory) have more mechanics and more checks than their normal mode counterpart. Whether Alex Savage in particular as a raid fulfills this is another matter entirely. I came in after Heavensward got released, and when I did Coil as compared to AS, Coil was much more epic - the storyline, the music, the fights, everything. However, this does not mean that the current system of having Normal/Savage with Alex Savage having only more phat l00tz and possibly the shittiest storyline I've seen in any game (not just MMO) is bad. It just means that Alexander as a raid failed to meet expectations and definitely pales in comparison to FCoB.
The only suggestion that I might make is that Normal/Savage are released at the same time. Most other games release the easier and harder versions of the same raid simultaneously (Dragon Nest - Normal Mode/Hell Mode and TERA Normal Mode and Hard Mode). This would alleviate the burnout felt by some that they had to grind out Normal to acquire the necessary gear to do Savage (which is in essence a harder reiteration of Normal, so after the burnout of grinding Normal, doing the same fight but harder is definitely not as satisfying or rewarding). Of course this would require fine tuning such that if it were to have happened in HW, Alex N/S should have been doable with practice at ilvl180, and gotten easier to do when fully geared with ilvl 190 from Alex Normal (which would have still been gated by weekly lockouts).
Artificial Difficulty is 90% of this game when you look at instant kill mechanics, add spawns, general enemy AI and even things as simple as camera angles obstructing the view of the target. Actual difficulty is when the player must learn a method to overcome each enemy in the respective game AND the game reacts to this with making the enemy more aware of the engagement.
For instance Halo, Elites have energy shielding, when the shield is depleted the Elite will at times get into cover to regenerate the shield, or charge the player. Brutes would become enraged once another Brute would die. The AI here is real and not artificial, in Dark Souls the entire game changes as you can't just run and gun or spray and pray if you will, you have to learn weaknesses within yourself and the enemies and look for openings. Nothing is guaranteed unless you use your actual skill to out play the AI.
Artificial Difficulty in this game isn't as clear cut but it's there once you step back and look at the way the game is designed. When a Tank grabs aggro the AI automatically locks on to the tank and thinks that the Tank is the sole enemy, despite a Healer and DPS doing much more then the Tank. Because this game is built with the trinity game design every encounter in this game is already designed to be tackled the same way, what makes it appear harder isn't the mob breaking off and fighting the Healer or DPS, but things like raid wide wipes, mass debuffs, more add spawn. Giving the initial encounter increased difficulty, while the AI is not actually adapting to the player and the situation.
Turning the game into something else? No, not at all. Variety is what this game needs, since the game can't add things like elemental properties, enemy strengths and weaknesses, and gear abilities, without redeveloping everything for a 3rd time, have more battles like Steps of Faith... Despite it proved this community can't handle anything outside the normal circular room boss fights. Making a raid where players need to defended areas points, complete puzzles, deal with traps and utilize key items. Might be to much.
Many people here have suggested the same thing, problem is, that the thread is cluttered by rant and will never reach devs.
Making another suggestion thread just with this thing and no rant would probably help.. hopefully someone will have nerves for that one day.
99%'ers DID ask for the 'exclusives'. Why do you think they made a normal mode to begin with? Because people couldn't see the Coil story, even after several nerfs.
I do Savage because there really isn't anything else, but it does not stop it from being any less boring, because I've already seen the content. -That- is my complaint.
I take issue with people claiming because I'd like the content I'm doing to be considered fresh as "egotistical", when they sit there and say the content "doesn't actually matter" while being in the camp begging SE for easier versions so they can experience the content, the exact content, they just said doesn't matter. I believe begging all content to be catered down to your own personal level is egotistical and selfish, and that kind of mentality is what makes current raid content boring and stale before it's even matured.
Normal mode has it's place, and I think everyone should experience the content, but not implemented the way SE has, because it makes the raid content boring.
I still don't like that version as at the time, 180 was the best gear you could have had going in, so Normal would still be part of a raider's progression path, just done concurrently in addition to raiding much like ESO. If it was released at the same time, then I think it should have had i180 gear. Otherwise, doing both at the same time would probably end up being even worse than what we have now.
FFXIV has never done, and never will do anything like that so I don't know why anyone expects it. It's always a set dance that you have to learn, but you also have to perform your rotation to the best of your ability while dealing with the mechanics which is where the challenge lies. Even games with enemies who perform based off of the player like Dark Souls boil down burning their move sets into your brain, the moment you see them lift their weapon a certain way you know what they'll do. What do you suggest exactly? Because as far as I'm aware, every game is like this one way or another.
First off, can we avoid the name calling and insults? I get tired of seeing them, honestly.
You say it's the way thing should have been done but you sound like you're arguing against it so I can't tell if it's sarcasm or just... as confusing as it looks to me. I'm really not sure what you're getting at.
And again, I think the comparison to CT is a little off-base because the hard mode primals are a much closer parallel and they seem to be working fine. If alexander followed the hm/ex primals design relationship, they would presumably also work fine.
Um, isn't that backwards? They didn't make normal mode. It's always been there for Binding Coil of Bahamut, Second Coil of Bahamut, and Final Coil of Bahamut. What they did make, was Savage, because players wanted more challenge. They just happened to make normal mode easier this time around so more players can experience the story. They also put item rewards in Savage this time, and now everyone is going crazy trying to shoehorn Savage into the "progression track" because of said item rewards.
the did not ask for the exclusives, they just want to be able to enjoy the story in a story centric game. They did not ask for the gear, the title or the minion from coil. You still have those exclusives. They asked for a story mode, because most are not interested in hardcore raiding. SE gave them that in normal mode, and for those who like hardcore raiding SE gave them savage.
so asking for story to be exclusive in a story centric game isn't egotistical?
asking for a raid to be catered down to your own personal opinion is not egotistical and selfish?
you still have the challenge of savage, the exclusive dyable gear, the exclusive mount. Only the story is shared with others. Your hardcore raiding is still there, you're just sore because now other people can actually enjoy the story.
then don't watch the story when you clear normal, you can skip cutscene.
watch them when you clear the savage version to keep it fresh. Don't ask others to suffer from your choices.
yea I'm not sure there's any game that has the type of AI you want.
even your halo example is not AI, it's basically the same as when bosses change phases as in "if action A happens execute action B or C"
And even dark souls is not a game aware AI, it just follows a very strict and unforgiving pattern that you need to work around on.
what you're describing I think is true AI. which learns from every encounter and adapts to everything. I don't think that's possible yet.
Have you tried T13 yet? That fight is not like T9 with it's abundance of insta death mechanics. T13 actually has very simple mechanics but forces you to play your role to its maximum capabilities. Before unsynced at least xD
And about more fights like steps, I actually agree with you. Fights with interesting mechanics that I've seen so far are mostly in the CT raids, mostly in LoTA and WoD.
But as long as FF14 uses the trinity system then the fights will be designed revolving around that system
If Alexander Normal has to drop gear for people to do it, it has to be released after the Savage version, because grinding the easy mode of a fight so you can do the hard mode of the same damn fight once the gear you actually want drops is a big factor in why Alexander Savage is uninteresting and people were burned out on it before even entering. Alex Normal gear could be i200 with a lockout and the raid could be added in the catch up patch rather than 2 weeks before Savage.
EDIT: It doesn't help that practically everybody hated the loot system for Alex Normal for the first few weeks, when it dropped only 2, randomly chosen Gordian Pieces.
Come on guys and girls, it's just one more month. We'll get through this...