Originally Posted by
Connor
I agree, but that doesn’t seem to be the general solution offered by the thread. The solution is ‘give healers more dps abilities but make them decision-based resource-costing irregularly timed nukes and dots and somehow so wholly optional that the normies will never be expected to use them (frankly I don’t see this situation ever existing in ffxiv lol).
Then as soon as someone mentions healing suddenly it’s
‘We can’t put healing requirements above what they are now or normies can’t handle it’
‘We can’t make healers heal because it’s impossible because game design so just delete a bunch of heals and turn them into dps’
‘Healers had more nukes in the battle system that was effectively a different one from what we have now therefore they should go back to that design from 8 years ago’
I mean, personally, I’m pretty sure most of the ‘more dps options’ perspective is filtered through savage/ultimare content. Dps uptime is an actual concern, decisions between healing and dps aren’t 99% weighted towards dps (because no healing requirement), MP (might?) actually be taxed.
Outside of that however? They could give us 100 dps abilities and they could be the most powerful and flashy skills in existence; it would still be business as usual outside of savage. Just with a couple extra steps (that are supposed to be optional except nobody doing normal content has any excuse not to be dps’ing 100% of the time, so…)