Originally Posted by
Runeslayer
On an unrelated note to kit brainstorming, I had a thought that maybe they could shift design encounters to be more role centric than the 'everyone must do DPS' we have now.
I hear often that most content in the game is piss easy and is possible to complete with little regard to your actual rotation or skill interactions. I have a very loose idea that perhaps enrages and overall health pools are eased upon, but as a result engagements are no longer about 'DPS is everyone's priority' and moreso 'lean into your role more'. Autoattacks are chunky and need consistent mitigations and heals, raidwides are scarier, etc.
Higher level content already does this, but they're also mechanically and execution intensive which would be the main differing factor from normal stuff.
What do people think about this direction, and the subsequent changes classes might theoretically go through to acclimate? Or do people like being off brand DPS with a side of role. Maybe you think the overall direction is a good idea, but have different thoughts on how to achieve it through specifics?