Well neither of us had fought Buffalo in a while so I may have forgotten that bit, the point still stands though. Block does jack shit mitigating damage outside of Aegis Boon. Mine was down so I took that hit, shit like that happens.
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I would like to see you "sidestep" Onrush...it's not like 100ton Swing/Swipe, it has no "casting" time, when he uses it, he uses it...hence the reason why everyone is tanking Buffalo against a wall, so they don't get knocked away by Onrush...why don't you just stop posting on Tank discussions, please?
Quiet little troll.
My own LS members began to doubt my ability to sustain enough hate to compair to that of WAR. This posed a challange, soo i did what I normally do when I come across a chalenge. I rose to the ocasion (keep in mind, i had serious doubts myself i could do this). Until today , the biggest edge i gave WAR was hate control, because untill today I just had a hard time maintaining sufficent hate to keep it with my BLMs (scoring over 12-15k damage a fight) going all out, none stop nuking. PLD (imo) has superior healing abilities, and damage defelction. Soo truly the only real challange in my eyes was the hate control (i dont see the great need of a tank to deal damage, sure it would be nice, but frankly taking less damage and self curing is more benificial to the party.)
After some tweeking of my action bars (i never used to use macros) I found , not only did I maintain hate but my two hardest hitting THM/BLMs (15k+ damage a run) couldnt get out of yellow hate. I did notice tho because i was focusing soo much on hate controll and damage deflection I neglected my healing ablities simply cuz it was to dificult to get to fast enough. This is where i created my very first ever "battle macros" very simple macros , simply one for Holy Sucor and one for cure but it was effective no the less.
After I made these adjustments our group was able to do 4 speed runs outa 6 atemps. for some this is not impresive , but for a LS that dosent spend its every waking moment on the game, we were happy with our performance. Confidant now that no matter how much damage is delt I can keep hate , we are currently seeking better ways to deal DPS to Ifrit to challange our fastest time (8:45 ). We did take parses for those intrested, will post them as soon as my peeps send em to me.
As far as deflecting magic damage. IMO the only real tank option that has magic damage deflection built into it is PLD, or GLD. I think our current tanks are underestimating the usefullnes of stone skin. Realy fast cool downs, deflects a great deal of damage (both magical and physical) and takes realativly little mp. I use it soo much i keep it on my main bar right next to Devine Veil.
I did equip the gear i normally use during this fight on my war and just a fyi, after i did so, WAR's HP went down dramaticly, the 1k buff comes largely from AF gear wich I find deflects very little if any damage at all. In Fact PLD with Ifrit gear 36XX HP , War is roughly 4100 , not that great of a HP buff for lack of damage deflection.
As far as a fight in wich PLD is the undisputed best tank between it and WAR, Batrall. If i need to elaberate I will do so, but if your responding to this , I would hope you dont need an explination as to why PLD is clearly the winner in the Batrall fight.
I ain't readin' that. Try again with some formatting.
lol would you like i break it up into paragraphs?
"If you're playing PLD right, it should feel like this:
Sentinel > Aegis Boon > War Drum > Phalanx > Rampart > Bloodbath > Spirit's Within > Fast Blade > Savage Blade > Goring Blade"
Just curious, is that the actual order in wich you perform those abilities?
@Ace: Please just stop using Ifrit as a reference for anything. You might hold hate against your "mediocre" BLMs doing 15k~ in your group fighting a mob for 9min. Try holding hate against a MNK on Miser who deals 22k+ in a 5min fight, then argue again.
edit: Actually, considering your group takes 9min on Ifrit dealing that amount of dmg, you will prolly not get Miser down in 5min or less, more like 15min, since your DDs will barely be able to counter the Regen when Miser is in the pool, so you won't encounter any Hate issues over the length of the fight as well...
Like I said to somenoe else in some other thread...don't conclude from your DDs lack of skill to the lack of skill of others. If you're doing it right(DDs that is), PLD got nothing on WAR hate-wise...
PS: Where do you get your numbers of WAR getting so much more dmg then a PLD? He doesn't...plus if you're using the same tank equip on PLD AND WAR (Ifrit Gear????), the only option would be Sentinels, or Cobalts Equip, which will make the WAR HP Pool still an easy 800HP+ more then PLDs.
Well as you state, we are inconsistant with that fight, Ifrit is a Decent fight in wich we can consistantly get the same speed of kill. but reguardless, i dont see a issue with holding hate, or the issue with useing Ifrit as a test. Even if it took my group 30 mins to kill what is it to you? as long as the results support what i just posted nothing you just stated has an effect on what i stated. IF anything it tells me that fight needs a stronger tank who can support HP control on close range DD jobs . PLD not only holds hate fine in a none supportive role but given the opertunity to give support (aoe heals, aoe regen, aoe rampart, cover when needed, holy sucor, aoe stone skin) i can only see it as being able to keep hate even better.... 0.o what was the point of your post again?
" PS: Where do you get your numbers of WAR getting so much more dmg then a PLD? He doesn't...plus if you're using the same tank equip on PLD AND WAR (Ifrit Gear????), the only option would be Sentinels, or Cobalts Equip, which will make the WAR HP Pool still an easy 800HP+ more then PLDs "
Negative big guy, I like Ifrit as a test because if you dont adress the magic attack and physical attack portions of the fight your gona take heavy damage from either if not both ends, seeing how PLD is op on the Physical damage defelction I op my gear twards fire resist the result is 22k ish damage in a 9 min fight. Now maybe thats not good enough for you but no matter how you stack the gear , stats or skill of player , fact is PLD still holds enough hate to do as well as WAR and further more brings damage deflection , party support and and self heals/buffs to the fight where as WAR only brings hate control higher HP and moderate dd... its a simple decision between pros and cons, frankly pld has more pros then WAR in my book, but that may be just the way I play PLD .
My point is that you can't compare you holding hate against mediocre DDs as "test" of how enmity on PLD is just fine, when he would lose hate on DDs that actually DD way more/better then your DDs.
You don't compare classes at mediocre performance, you compare classes at "best possible" performance. Which in fact shows a PLD with "best possible" skill, won't hold hate against a "best possible" DD(aka MNKs, since they are the best DDs right now), while a WAR can (and it's even close for him)
You are concluding from yourself to others and I'm sorry, no matter how stuck up this might sound, your group seems to be medicore(based on the numbers you posted).
We are arguing about how PLD hate generation sucks compared to WAR based on the view of "everyone performing at max lvl", while for you the only thing that counts is that you hold hate...which is only possible cause your DDs are not playing at max lvl.
Aceofspades is not helping our case for bringing PLD up to where WAR is for tanking...
Theoretically, PLD offers more damage deflection. In reality, a Warrior takes less damage from a parry (0 on full parry) than Paladin does on a block.
What needs to be adjusted are defense/m.evasion values and the shield needs to actually matter. Block mitigation is nearly non-existent against bosses outside of Aegis Boon, that shouldn't happen. The way defense and m.evasion are calculated in has some kind of inherent flaw that makes them pretty much worthless against enemies past a certain level above you (most bosses). This means that HP is pretty much king on that front and guess who has more HP? WAR. During that Buffalo test we did last night Onrush took the PLD into red and the WAR into yellow health. He hardly noticed the damage to be honest lol.
A good test of enmity holding ability is to go against someone who is intentionally trying to take hate, like a WAR or BLM. The fight also has to last a decent amount of time, which is why we chose Buffalo.
Give us mp regen utilities, access to blessed mind and shroud of the saints maybe with a trait that it increases enmity instead of takes away. And change our primary dd stat to VIT or DEX and there we go.
Gonna be too good if they do this for all jobs but I kind of wanted to see some abilities/actions from Gladiator be upgraded when using the Job.
Like
Flash while on PLD increases more enmity than when on GLA
Outmaneuver while on PLD restores more MP than when on GLA
Sentinel while on PLD grants AOE effect to nearby players (target must be within 8 yalms)
This is the ideal order to use your abilities if they are all up and you have 1750 TP. (Assuming no misses)
By Sentinel's effect, while it's active, enmity is increased for all your abilities. So enmity is increased across this entire ability string if you use sentinel first.
Aegis Boon allows for a 100% for sure shield block on the next physical attack or TP ability. Because of that, you can then War Drum right after for enmity as well as Phalanx to begin your first combo.
Assuming Phalanx hits, you then have enough time to use Bloodbath (because you'll likely take some damage before your next WS) then Rampart for an enmity boost before using Spirit's Within for damage and enmity.
If you had enough TP when you started the ability string, you can now use Fast Blade followed by Savage Blade, then you run through your enemy to the rear and use Goring Blade for damage and bleeding.
Tack Flash and Divine Veil onto the end and you'll be golden.
I dont intend to sound like a smart ass or anything , but, I now understand why you have some hate controll issues. If i may be soo bold and put up some sequences in wich you may want to try
Sentinel > Aegis Boon > Flash > Voke > Phalanx > Spirit's Within >War Drum (keep in mind if you already have enough tp for war drum and or phalanx i would use those first but otherwise this set up buys you a few seconds to build a bit of tp while keeping all your hate moves inside that 10 second buff timer of Sentinel.)
Rampart dose build hate but a few things to know, only realy works if you use it and multiple people get it, the more people who get the buff the greater the hate generation and it dosent get better with sent.
Also AOE cures (when ever you can, helps to have that on a macro) also gens hate realy well, but the heal must actually regen HP back to the target/s HP bar
as far as the other weapon skills , the only other one that is designed to gen hate and has been improved for doing soo is
fast blade > flat blade. true this one dosent do much damage at all but it has fast cool down times and very low tp requirements soo that helps with being able to spam it ALOT , also anytime you can spam sheild bash ( after having done your combos) it also genrates hate.
its a bit to have to do , wich is why i put self cures on macros , but once you do that, hate gen, damage deflection and self cures are too easy to not have to do, your cartoon (altho funny as hell) is not what PLD "should feel like" . If done correctly PLD should feel like a Pianist playing a song, alot of button mashing sure, but if done with ryme and reason, and timing it gose smoothly and damage deflection is outstanding. Hate control is up to par and self heals (when needed ) are always available.
oh and somthing i forgot, not sure if its devine veil or not, but it apears as tho my block rate DRAMTICLY increases with devine veil, so if you did not get either war drum or phlanax off with ageis boon, just pop devine veil and the option should open up
as in, not helping you confence people PLD needs fixed? well duh, I obviously done belive PLD is broken. Could I argue "It could be easier" sure, but then i would be a whiny noob telling SE to make an already too easy game even easier.... meh, to each their own but if your looking for realy easy mmo rpgs ffxi or WoW, please dont encurage the early demise of a game that still has potential to be an epic mmo rpg.
It's not about Paladin tanking being easier, it's about having a reason to use Paladin instead of WAR. Paladin can do it, but Warrior can do it better on all counts. What we really need is for the shield to matter more. Block damage, defense and m.evasion need to matter more and actually make a difference against bosses especially.
My only issue with that is that how quickly you can get Aegis Boon off depends on how quickly the enemy does a physical attack and you block it. On most monsters this isn't an issue, however on something like Ifrit where he can go at least 30 seconds without doing his physical attack, Aegis Boon or Sentinel could wear off before you get that block in. Otherwise it's not a bad way to go about it, though I'd leave Bloodbath out unless you need the HP.Quote:
Originally Posted by Alerith
Edit:
That's because 1.21a changed it so Divine Veil blocks frontal physical attacks while active.
Quote:
Divine Veil
- Recast time reduced from 120 to 60 seconds.
- Effect duration reduced from 30 to 20 seconds.
- Blocks all physical attacks from the front.
- Healing over time effect granted by Cure and Cura now stacks with the white magic spell Regen.
* Healing efficacy reduced in exchange for longer effect duration.
ahhh ha, i mis read, here i thought it blocked all damage , it simply blocks, wich is still awsome, soo long as you have a shield with a high block number on it, not block rate lols
in light of that, mp regen , altho very minimal , dose exist within the PLD realm. cool, kinda changes things, but not by much, looks like those High block shields may have just become more valuable then.
I never said I have hate issues. In fact, I DONT' have hate issues. I'm at the forefront of those saying PLD doesn't have a problem holding hate, because it doesn't. BUT, let's look at your suggestion.
Putting Flash and Provoke where you have them severely limits the already short window you have to get off Phalanx and makes it near impossible to get War Drum off in the order in which you have it. Also, if you're using abilities, you aren't meleeing, which means you aren't building TP.
The chances that you'll get multiple people in your Rampart varies from battle to battle. You should not be NOT using it because you're the only one that will benefit. It's still a damage reduction move and you shouldn't be uber conservative with it.
For many given situations a PLD would be tanking, you shouldn't need AoE cures, and individually curing party members with Holy Succor would be far more beneficial. I don't know what you're fighting, but if your PLD is curing for hate with AoE cures, then something is going wrong.
The combo effect from Fast/Flat Blade is indeed enmity, but the Fast/Savage/Goring combo does good damage and the bleeding effect from Goring is of tremendous assistance. Goring Blade has a cooldown that is such you would use the Fast/Savage/Goring combo then move to Fast/Flat until F/S/G is available again.
DO NOT, DO NOT, DO NOT, DO NOT just spam Shield Bash. Shield Bash should be held until the mob is readying a TP move or Spell, or if you must stun the enemy to survive.
Spamming shield bash is actually a horrible idea.
I don't use macros, so it's more akin to the image in my sig.
Stacking Divine Veil with Outmaneuver is an excellent MP restore, especially the harder the enemy hits you.
To be completely honest, you don't seem to understand how to play the job to it's potential. Your suggestions are good on an elementary level, but they aren't going to make you competitive. You're stuck in basic play of the job and you don't seem to grasp all the mechanics of your abilities.
Spend some more time with the job, then re-assess your thoughts.
@Ace: If everything is so easy in FFXIV and PLD can do all of it, why you got nothing done except Ifrit? You are the last person here that should talk about difficulty and what PLD can achieve in current content...cause you haven't done it, you got no clue and BTW I'm repeating myself over and over...just cause you can hold hate against shitty crap DDs doesn't state the fact that PLD can hold hate efficiently...cause against good DDs they hold hate like crap.
hmm, maybe i should post a video of my next fight soo no more asumptions are made on my play style or skill. Also, sheild bash on high level mobs tend to do nothing for interuption but if it lands damage it dose create hate well wich is why i spam it. And I dont have issues with getting those abilities off in the 10 second timer... not sure what your issue with that is, and you do build tp soo long as your taking some damage, wich is why i do buffs after initial hate abilties. As far as your Idea of damage > hate for combos, not on a tank, damage is not only not your job but shouldnt be your priority
However there's something you should consider. Enmity management is a group effort. People who shouldn't have hate should focus on keeping it down and people who should have hate should focus on keeping it up. If just one person is trying then issues will arise. It is not only the Tank's problem, it is the party's problem.
Sorry, didn't see you reply to me. Wasn't ignroing you.
You're right across the entire post. That's the drawback to Aegis Boon, and it's honestly not a bad one considering the block is 100%. You're also right with Bloodbath, but in most cases, I usually take damage from some sort of spell or TP move after Aegis Boon cures me.
You also want to be sure Phalanx connected first before using Bloodbath.
You guys really shouldn't bother arguing with Ace over there. I think he's made enough posts by now to prove he really doesn't grasp much about the game or what you're saying. Just save yourselves the trouble >.>
http://i.imgur.com/k2LOL.jpg
I have to head out now...I'll respond to this when I get home.....good lord...
oh and didnt say dont use rampart just said used in that combo is kinda pointless as it will not gen hate if your party isnt within range, wich is usually isnt.
All any pld needs for hate is a maddening potion if i can hold hate from mnks on miser any pld could with regular regards to pts and such should be able to as well its not hard to keep hate its hard to survive with no hp one bad swing from coin counter and your toast
that was an ifrit speed run, I know , I know, yall think Ifrit is a joke, that being the case , would still love to see how those who cirtisize me fair in that fight, any party set up you like dosent matter to me. I for one like the challange.
Really shouldn't be replying to that guy, he seems a bit off and I have no idea why he's even posting incomplete and broken parses to begin with. 121% block rate, if only.
I mean, come on, he got hit by crimson cyclone. What do you think he's going to do at Coincounter?
Not entirely positive Ace could get to Coincounter in the first place. I notice a glaring lack of damage from hellsfire in that parse. Pre hellsfire wipe?