I was there leading trains to spawn FATEs while I was leveling, and no one carries me or my partner when we do the CL on our own, so yeah, whatever ¯\_(ツ)_/¯
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No, that's exactly why you will keep casual players subbed. Because they can login, spend half an hour on something, and log out if they want. And the various weekly cap will make you stay sub if you want a full set of gear. If you need something to spend more actual playtime, then maybe you're not as casual as you think.
Again, that's what tomestones are for. That's your way for slowly but surely get good gear, on par with both non-casual content. And something that requires you to come back each week, but requires very little actual playtime, that's the definition of casual content.
A little question then : You seem to have enough playtime available so that capping tomestones and obtaining weekly loot is too fast, you don't like raiding, and you don't like Eureka. So, what kind of content would actually please you ?
We have someone who knows more than Yoshi P in game design here lol. Care to tell me then why we only got two ultimate fights? If you think only modeling is the most resource intensive then, that's where you're wrong. 90% of the mobs in Eureka are already reused assets along with their simple mechanics. Mounts, minions, furnishings and glamour are things we already get in new patches. As for the cutscenes and quest dialogue, those didn't require any additional resources since they easily can dedicate the same resources they did into making 2.0 and 3.0 relic cutscenes So nothing really lost here. Instead of making them for the previous relic style, they just made them for Eureka. So just for the sake of argument if we looked at what we lost from making four Eureka maps, the arsenal and two ultimate fights, we find out it's three dungeons. So it seems by that, that a lot of resources are going into making these boring hallway simulator dungeons. And to that I say good move SE. More interesting content rather than boring 10min dungeons that you only need to do once and never bother with it if you don't need any loot.
There is a reason to do HoH after five times. I know some that do weekly runs to floor 100 to get loot that they can sell for high amounts of gil. If HoH had no mount reward for clearing floor 100 multiple times, would you have done it more than once? reward is what gets people to do the content, what you consider as a reward may differ from what others consider as a reward for doing a content. So if you wanna strip Eureka from all rewards, we might as well strip savage from glamour rewards, mounts and weapons. And for the savage part, would you do a tier more than once if there was no glamour rewards to obtain EVEN if the mechanics are fun? Maybe you didn't like this tier's glamour, but the mechanics are super fun compared to normal mode. Have you given it a try?
You do realise that the lack up ultimate has nothing to do with resources or Eureka at all right? Yoshi P said at a Q+A that the reason was that they thought people wouldn't want 3 ultimates due to the high difficulty and the pressure to complete too many trials. They underestimated the popularity of them, and the outcry for a third, and obtained that feedback too late to create one. They said this will be addressed in 5.0.
If anything, the presence of BLU means we got more content in 4.0 than we ever have before. Why would you complain that a piece of content is niche when so much else has been added, or better yet, instead of making Eureka complaints, why not tell the Devs what you do want, that worked for Viera and BLU
I dont dislike Eureka. But i definitely dont like the RNG substats system. I have put in about 14 tries and so far i haven't even come close to something i would want in my weapon.
This thread has degenerated into mostly being about players who feel they have nothing to do and its due to Eureka.
This is not the case. Eureka is no more an implementation than any other part of the game. Pointing fingers and baseless arguments will do nothing. This is yet another thread to add to the mix.
Let the people who enjoy the content enjoy it. Those of us who enjoy Eureka and have enjoyed it dont go asking for other content to be removed.
I love Eureka and I am very much looking forward to more of it! There are some things in this game that I do not do but I don't need or want them to be removed from the game, purely because I don't do them. Others DO enjoy things that I don't.
Because magic!!!!! I did Eureka, and sometimes I go to take a look and talk about it with my friends that do Eureka -not because they want, but because SE force them by putting the relic there-.
And sadly Eureka won't be removed, but at bare minimum if we are lucky we won't get anything near as bad as Eureka again. This is about not getting more garbage content like Eureka, not about asking SE
to remove it, after all Eureka will die and no one will touch it ever again after 5.0.
For people who likes Eureka, either go to play FF XI or F2P MMOs, you will have there all the Eureka you want.
You're joking right? Sorry I like this game and have been playing it for over 5 years. I'm not leaving and I sure am not going to listen to YOU tell me and others who like the content to leave.
The devs have something planned for relic in 5.0 and none of us know what it's it really but we'll find out when the time comes. I'd be willing to bet regardless of the content though you will find a problem with it.
I'm just gonna leave this here.
https://www.youtube.com/watch?v=mPilVcgyqoc
I'm not joking, at all, if you like Eureka either go play FF XI or any F2P, that's the level of Eureka, so you will like it. There is people who pay for the XIV sub and don't want F2P quality content in the game.
I don't see what that has to do with the fact people still prefer to do ARR relics over Eureka, and that Eureka is bad content however you want to look at it, and that Eureka will die and stay death for the rest of the game life -while people will keep doing ARR relics (my partner and I just started the WHM and NIN relics, and I have been selling the crafted base weapons so there is people actually buying them to do them).
Try harder ¯\_(ツ)_/¯
More people did Eureka in EU and JP than those that did HW relic, despite the numbers even including all those that are doing HW relic until now. And in NA it's 8.58% for a content that's out more than two years and 5.8% for Pyros. This just shows how loved the previous relic method was /s. I guess this is why SE considers Eureka a success.
If you want to play recycled content 100 times, you have the option to do so already. Doesn't need a relic tied to it, because it's fun and doesn't need a reward, right? There you go, I gave you the old relic style quests back lol. Just no relic.
Alleo,seems to be in the same boat as me.
I stand by Alleo's statements that standard content like dungeons,should not be counted as endgame 'casual' content because they are accessible by everyone. Because, if you take things like dungeons to be 'casual' content, might as well consider the MSQ, casual content. FFXIV's core combat content gameplay loop revolves around instanced dungeons.
Also, PVP,while it can be done casually for farming marks and leveling up, it's designed for people who enjoy PVP.
So I'll maintain that if Eureka is not meant to be 'casual' content, the disparate tidbits which are supposed to be 'casual' endgame content are not on the same scale or have the ability to keep players engaged like Eureka.
Eureka is a quarter/mini-expansion's worth of content if you take into account just the multiple maps/zones that it has. Then when you take the remaining content of Eureka into account, I think it's safe to assume, Eureka has a mini-expansion's worth of content.
There's a continuity in Eureka, which none of the disparate bits of content, which are supposed to be the 'casual' endgame,have.
While people who enjoy Eurkea get to explore entire new zones, storylines,etc, what do 'casuals' get?
Oh here's some Doman Mahjong,a few new treasure maps and raids, to keep you entertained for a few days...
As a 'casual', I would have liked something like Eureka,which is not so reliant on chain killing, where the mobs are more than giant pools of HP and not so reliant on having a party to progress effciently. By all means,reward party play but do not punish solo play.
Maybe, throw in some crafting/gathering content which is separate from the combat content.
Having completed a few of the old relics,I'm confident I can complete the rest of them anytime in the foreseeable future.
I'm not so confident about the Eureka relics,unless SE nerfs Eureka even further and makes it more solo-friendly.
Also, the old relics do not have the sheer number of rewards that Eureka has.
I wonder how the numbers would change, if SE added similar kinds of rewards to the old relics.
Eureka was never meant to be a solo content. You have to be there in a group. And by far it's faster than the old relic style in getting a relic. took me three days for Anemos, five days for Pyros (should be four but I had to do my weekly raids) and three days for Hydatos from release day of the content. Pagos took me a week but the majority agree it was terrible. And I'm not a hardcore player that would grind all day in the content (which why I don't bother farming EX trials for the mounts nor do I do chains in Eureka more than once). So getting the relic stages done in that time frame even when people are still figuring out NMs and how to spawn them in each zone shows how quick it is to do the relics (I've seen people reach 60 in day one of Hydatos).
And I don't have a party that I go with all the time. I always queue solo and join up with randoms that are doing the same things I want to do.
As for the rewards, where are you going to add them in the old relic style? Every time someone completes a step they would be rewarded with a hairstyle, mount, glamour and a minion? The next thing you'll hear is people saying EX mounts shouldn't be tied to very low RNG or 99 runs and should be given for completing the trial. A reward should be for a single activity, not multiple ones for the same activity. And some of the content done in the relic steps already have its own rewards.
In Eureka, the rewards are not tied to the relic. You can get the rewards without getting the relic or even buy a lot of them from the market board. And once you hit level cap, it's really not issue getting the relic (Not counting Pagos). The rewards are for doing other activities in a new zone. Take a look at open world. It's a graveyard now with very few players running around, since there's nothing to do there now unless an S rank spawns (because everyone wants the 2000 kill mount).
Pretty sure you're missing the point here. I have yet to hear or see anyone say that they wanted to slog their way through Eureka for the glamours or the mounts or even the story. It's all about the relic: that one light at the end of the tunnel that players would walk through to finally put themselves out of their Korean-grade, grindfest-loaded misery as they constantly wonder what kind of sadist thought content like this was a good idea to lock the relic behind. Were it not for that one single factor, Eureka would likely be a more enjoyable experience because it wouldn't feel like a requirement for all players.
As for the Heavensward relics, don't even try to compare them. They were so easy to get that Yoshi even joked about it during a Fanfest event prior to the launch of Stormblood.
OK your assumption is that people only did Eureka for the relic. Then how come all the instances didn't die out after players already got the relic? I got my relic and it's already BiS. Why do I still go there and do other stuff that I enjoy? Heck, I even still go to Anemos cuz of how much I enjoy it there. If it's such a grindfest, then dear lord I must be one hell of a grinder for getting the relic without bothering with chaining in 3 days (I'm not sure what to call those that reached 60 in day one). I currently have 5545 Pyros Crystals and 110 Penthesilia's flame from the time I spent playing in Pyros. If I had more classes over 70, I would get their relics instantly.
If your assumption was true, I should never see people over level 20 there that are not doing their relics.
Easy to get does not equate with quick to get. You can do an easy content 100 times to get a reward or do a hard content 1 time to get it. It doesn't change the fact that the first one is easy and the other one is hard. But first one is slow and the other one is fast. And as I stated before, the number of people doing Eureka compared to HW relic does show how many are willing to do Eureka compared to HW relics.
I never once said that HW relic steps were hard. They were very easy but BORING to do and took so much time that even after the nerf I didn't bother doing another one after I got my first, while I have already two Eureka relics.
To be fair the previous relics weren't meant to be soloable. They just happened to end up that way due to undersize removing level sync on the related duties after the next expansion came out to increase the cap and the earlier steps just became easier later due to nerfs and the iLvL power creep. Things they have been doing in Eureka as time went on.
The NMs in Eureka maps scale based on instance population. I've killed the big NM's in Anemos, Pagos, and Pyros with a nearly empty map. It was actually easier because of lack of lag due to not having 100+ people spamming things and higher visibility in my case because there were less skill/spell effects going on since I don't bother filtering at all.
Also the fact that the game assume that since there's more people there will be more fighting the nm, which isn't always true.
Was in a group one time on a new map and they were wondering if it was even possible to do an nm with basically just two parties worth of people on the whole map, and it was the fastest nm kill I've ever seen.
Course less people means less nm prep going on...
I'm emphasizing that in my reply because the one I replied to has mistakenly assumed that I'm comparing Eureka and previous relic in terms of hardness, and that was never a point I raised. Our point for preferring Eureka over previous relic style was time and enjoyment, not difficulty. And I know there are people who don't like Eureka and find it boring. But you don't see those who enjoy it asking for other content to be removed just like some here who are even asking that no rewards should be placed there.
If they want to keep doing Eureka like content that's fine... Just don't lock the relic weapon behind it. Eureka should have it's own weapon just like Palace of the Dead has it's own weapon.
A Relic weapon should have it's own story, it's own lore. The Eureka weapon is just a... weapon that Gerolt makes with no story tied to it whatsoever. No the Eureka story doesn't count as the weapons story.
Relic weapons should be something you can do multiple things to progress. Dungeons, Tomestones, EX Primals, Palace of the Dead, Crafting, and yes Eureka. None of these things should be "required" just ways to progress your weapon. Don't like one way? Do another way.
We need more end game gear options anyway, Not just Tomestone and Raiding weapons. EX Primal weapons, Tomestone weapons, Palace of the Dead Weapons, Savage weapons, Eureka Weapons, and Relic weapons should all be options for a end game weapon of the current patch.
And before you say, "oh but if it's easier to get one weapon over the other why do the harder content?" You do that content because you enjoy that content. If you are the type of person that looks for the easiest thing to get, like me, You'll either not do that content no matter what reward comes from it, or you'll force yourself to do content you hate and complain about it all along the way like people who want their Relic but hate Eureka. And no you shouldn't force people to do content they hate just so that content has people doing it. Otherwise you get things like what happens in PVP where people are only there to get their "reward" and not care weather they win or loose. Making the people that are there for the content angry and frustrated that the other people in the party don't care as much as they do.
The way I see it we didn't get a relic weapon this expansion. We got a Eureka weapon.
I know you asked for that. And that's a fine alternative. I even said I'm perfectly fine with the relic being taken outside of Eureka and being made available with another mean as long as it's not the previous formula in ARR and HW. But even if we got that, you'll still see some complain about any rewards in Eureka.
But will SE actually do this alternative? Short answer is no.
If we assumed both alternatives gave the same weapon, then lorewise it would be impossible to explain how two weapons made from different materials and different zones are identical. Materials found in Eureka zones are nowhere in Eorzea. So devs won't probably bother by that option. And we already have people complaining about Eureka story.
If both had different forms or just recolored versions but the same stats, then you still won't hear the end of it from those who want to get everything. And if one looked better than the other, then that's another can of worms open. And also, SE won't bother in doing two different designs.
If both are completely different in both form and stats, then that's even worse if one alternative is Bis compared to the other.
So I don't see SE going with that route.
There's no good reason to use "lore" as an excuse to not even try and incorporate a second option for other players. Where was the lore for a flying T-rex or flying elephant? Out the window, that's where it was. It wouldn't be impossible to explain at all as the devs can literally turn anything they want to fit within the lore somehow, and have done so with Ivalice heavily. Eorzea is a magical world full of the unexplained still. Shoot, if lore was so important, we wouldn't have weird events like Yokai Watch and GARO then as they have NOTHING to do with Eorzean lore as a whole. Lore only matters when the devs say it matters practically.
As for different forms or variations, it could just be the same weapon formed by different materials. Nothing more or less than that. The weight of the voices outraged by wanting to get everything still won't even come close towards the amount of weight people have right now in not wanting to do the Eureka relic because it's not like the ARR/HW phases.
They should try, because honestly, what would they have to lose with offering both.
For Eureka all you have to do is grind mobs and do Fates just like in ARR. Unlike ARR and Heavensward, you do not have to do Primals or Dungeons. you ONLY have to do Fates and grind mobs. No 9 Books of Mobs + Fates + Dungeons, No Do all the Primals in the game. You ONLY have to do Fates. You get everything you need. Crystals, Lights, Logograms and upgrade items through Fates (Either Bunny fates or Normal, I have gotten all varieties of Logos from Fate content). You don't need to do anything else if you really don't want to, On your own time, at your Leisure. That is the reality of Eureka. Now if you do want the Eureka stat Weapon then yes you need to do Baldesion Arsenal for the Eureka Fragments. It does NOT change the appearance or its Stats outside of Eureka.
It is SUPER casual content, even more so than the ARR and HW weapons. I did not have to Craft. I did not have to do Dungeons, I did not have to do Primals. There was no Farming Leves for Ambers, spending tomes on items to turn in for other items. I didn't have to do Maps, meld alexandrite, or even trade in items for sand. This is the most Casual Relic I have done so far.
Although eureka gets plenty of complaints about grind gating, he's right.
I made an anima weapon and a few of the steps are far beyond "casual".
Farming sand was a month long process.
Every single day, do every arr beast tribe daily for a set of unidentifiable materials, do roulette's for tomestones to exchange for company seals for moonstones, do hunts for allied/centurio seals for gear for more company seals, spam gubal library hard over and over for gear drops and tomestone gear for company seals, search market boards for sets of cheap(ish) elemental material, and probably even more I'm forgetting.
I probably played for at least four hours every single day that month.
That was to complete ONE step.
Acctually, i think/hope in the future, when only ppl that want to do the content to get more relics or whatever are inside the instances the afk population will get significantly less (maybe im to optimistic).
But yes, the nms scale good.
I happened to be in an instance only with my friend. We managed to spawn Kalamari and we killed it. Then we spammed bunnys, great time.
I'm not sure how you aren't seeing the issue here. The devs have relied on Fates since 2.0 launch to either create content or sustain content. That's so much worse than running dungeons and trials. There's at least some variety there. How about they try something that isn't Fate grinding? THAT would be a breath of fresh air. What did past relics have at least twice during the grind? Fates. You speak as if they are revolutionary.