Catch-up time again. It is, you know, VG release season...
So in other words, we don't get to use water-based attacks, but mobs do. :(
And that is it - I kid you not. Well, until Gildrein and Triary spammed the dev tracker...
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We have had:
- Sasu translating the comment about job-specific gear not being able to be dyed because of image matters.
- The brief update that says more monsters will be implemented up to v2.0, including some in v1.21.
- The moogle weapons preview gone up.
- This tidbit from left field:
And lastly, this sequence of responses to an idea about the possibility of rare materia dropping from bosses etc.
Ignoring the "3rd players poll is coming" topic since it's only got reassurances that no one's opinion is being left by the wayside.
We also had a translation of what is and isn't being counted fresh with achievements. No, I didn't find any discrepancies from the English version.
Unrelated and I think Anonymoose, together with any other lore-oriented individuals such as myself, is going to love this one...
We now have an order of disasters. Please excuse me while I do some cross-referencing...
*runs off excited*
Wow that's really interesting. The flooding thing in particular is pretty exciting. Yoshi-P said that when they introduce swimming it would be in an expansion-type deal with underwater ruins and if so much of the world is submerged there could be a lot of stuff down there =)
Well, this was in the past some 1,500 years ago, so it's not like the same thing is guaranteed to happen again.
On the other hand, there is this thing called the echo... :)
Also, that sequence of eras matches the elemental cycle in all but one respect - the Eorzean clock/calendar starts with ice rather than wind.
And, as revealed by Ferne a while back to add to the picture:
I'll leave it at that.
thx for the translation :)
they sure need a method to check recipe in game when PS3 comes out for 2.0
This time, Sasu is asking a question about inventory management. People may want to start a topic on this matter to hand to our own reps accordingly.
So to clarify, since that was a mouth full, have a tab for gear, a tab for materia, a tab for ingredients etc, but where their content is still limited by an overall 200 items restriction shared between the tabs.
Initial response from the German forum-users has been very positive.
Edit: just made that topic myself.
That item-tabs thread got some German commentary, with a notable desire to ensure that tabs would not have inventory limites for each tab (ie: 100 max materials + 50 max gear + 25 max weapons + 25 max other = 200 max slots = bad restriction) and then this response.
Not wanting to single you out Licont, because it's not just you and I don't expect you to know better, but from time to time people who can't speak German try contributing in the German forums and it really doesn't look good, especially in a German culture that has a very high appreciation for good structure. I'll make a note on the top post to give people the heads-up about this issue.
This next one is about Linkshell tools and the ability to remove inactive members, especially with the pay-2-play exodus.