My explanation for that is "I don't believe you even get Nier raids 3/10, let alone 10/10, and if somehow you actually did or are, you should go buy a freaking powerball ticket."
There you go.
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that's just as bad, but at least I have most of my abilities in the nier raids to actually play the damn game
and CT raids being braindead doesn't mean that the very same glue sniffers are pressing the 2 buttons they have in it, either
I've had more wipes in the 3 CT raids than in the nier raids, I've had multiple runs in the span of a week in WoD, where the shadowlurkers spawned, an enemy that appears twice on google image
that's a playerbase and enabling issue, where people willingly defend lazy players up until lvl 90 and beyond because expecting anyone to press buttons after playing this game for literal thousands of hours is toxic
it's a video game I'm playing to have fun, not a job I do for rewards
You knew what you signed up for the second you entered a ROULETTE.
Again, people don't have issues getting CT if somebody is queueing up for Relic grinds or MSQ. We're all fine with that, somebody actually needs it. But if somebody is purposefully ilvl cheesing, we have a problem.
Some of you all just seem to have real bad luck with roulettes, I never seem to have these kinds of problems even when I don't get CT. But yes, I am getting real tired of running CT, I may just stop doing Alliance roulette all together, it's easy enough to cap out tomes for the week without it.
I'm actually about to stop myself, simply because I'm about to have everything at 90. Not worth running AR for tomes when you're just going to be bored and fall asleep in CT raids. It's a shame a lot of these ilvl cheesing players are so terrified of challenge.
And before anybody gets on my case about how "they're not challenging, just annoying because of pugs messing things up", I want to remind you that EVERY Savage is only difficult when people don't know what they're doing (the challenge is getting people to not screw up). When people know what they're doing, the savage raids are rather simple, just like every other content in the game.
We need 50 raid roulette, 60 alliance raid roulette, 70 alliance raid roulette and 80 alliance raid roulette.
I'm not going to get on your case about it, they are slightly more challenging. In the sense that a level 80 trial is more challenging than a level 50 one.
I do however get tired of people blowing things completely out of proportion. Like these horror stories of eternally long alliance raid roulette where everyone's wiping a thousand times. Like I mean I'm sorry, but that just doesn't happen with any regular frequency outside of like maybe the first period where a brand new one launches. Maybe that's "a thing that happened to you one time" but this notion that Nier raids through ARR are like these wipe-fests full of nothing but mouth-breathing idiots is just not how it is. I just wish people would stop going by the spooooky stories of what people have told them about "that one time in Orbonne" and using it as a benchmark for what happens all the time instead of it being 1 run out of 50.
In the past 3 months, I've wiped as many times on Yiazmat as I have on Behemoth, and way less times than I have on Phlegethon
(Note: Not saying you did this. It's just a constantly recurring theme every time someone brings up how lame people cheesing alliance raid roulette is for those of us who actually like the content and experience.)
That's why the solution is to nerf the rewards for ilvl cheaters. Anyone playing fair would still get the full reward when they are "lucky" to CT, but someone wearing below 130 gear when their character is high level should get a tiny sliver of xp that isn't worth queuing up for.
No...not with regular frequency but 50min CFs and Towers I can almost count on 2 hands :P. Can tell you I have been one of 5 people alive for the first boss of CF because Energy Assault is just too hard :P.
Also as a friendly reminder of CT: Angra Manyu still leads in total wipes and vote abandons caused and that's with high frequency LOL.
Remember when LotA and ST were new? The amount of wipes on them? Imagine if they dropped the maximum ilvl for those two raids a little. i90 for LotA and 110 for ST. You'd see a return of those hells...and at this rate, I kind of want them to do it if only to remind people that the entirety of CT used to be as hard as WoD.
Even better idea - ban gear swapping in the instance totally. Wanna cheese it to get LOTA/ST? Alright, fine. But you're doing it at min item level for them.
All of a sudden the magic of "just queue with lower gear to get a fast run" would be gone. And I think once people started having 25 minute CT runs, they'll start realizing how big of a problem gear cheesers actually are.
You missed the earlier statement. You can cheese your ilevel and queue up, then put on your normal gear because the ilevel is snapshotted at the time you queue. So your idea wouldn't solve a thing. Oh, but the next statement will be "You have to wear what gear you had on at the time you queued". They already have issues as it is, do you really think they are going to code all these additional nuances in?
Ah yeah. The days where ppl wiped at the zombie dragon cause they didn't do the adds right, or walked the giant into the meteors at the behemoth and it broke them before the big one dropped, oh and wipes on the last boss cause ppl thought they could burn the last 10% of his health before ancient flare went off... ST I feel like was the easiest of the set when comparing initial launches at essentially min ilvl. The only wipes I recall on that one were either ppl letting the boss that spawns the bits to charge itself getting a full charge bar or on amon cause they didn't kill slimes fast enough or broke out all the frozen players when he did curtan call.
It's been Dun Scaith as usual again. I finally spoke up after the first wipe and said in ally chat for diablos, tanks please use a cooldown on the tankbusters cause I get the aggro when they die. You know how the baddies still get one shot by that.
Original post for reference as it's several pages back:
"How about adding an ilvl bonus? Rather than scaling down.
A serepate bonus exp value like the new player bonus, which scales with your ilvl when queuing.
Something like 1000 x (currrent ilvl) so an ilvl 90 player queuing into alliance roulette would get a 90,000 exp bonus, while an ilvl 500 player would get 500,000 bonus exp.
Maybe adding an exponent rather than a straight multiplication to create a larger divide.
Plus a tomestone bonus, you get 10 additional tomestones of Astronomy if your ilvl is 550 or higher, scaling up to 560, 570 ext with each patch."
This is not creating a 'Castrum Meridianum' situation at all. Castrum awards fewer tomes because it's the shorter option of the two raids in the roulette, and we're rewarded by time spent.
In this case, it doesn't matter if you get Crystal Tower or Orbonne Monastery, if you queued in at ilvl 500 you still get your 500,000 bonus exp.
But if you're the one choosing to game the system and lower your ilvl to ensure you get a CT raid, then you are forfeiting that bonus.
Moreover, this would more closely scale with the level of the job you're queuing in on. At level 50, a 100,000 exp bonus is more significant than at level 80. So if you're legitimately level 50 queuing for Alliance roulette, you will not be penalised. But if you're level 80+ queuing in at ilvl <100, then you are not getting as much as you could be, in return for gaming the system.
The suggestion put forth was to incentivise the positive, rather than penalise the negative which this does better than any other suggestions so far.
I mean... it is currently functioning the way that suits what you want to use it for. I do not know that I would say it is functioning as designed (or that it was designed for what you want to use it for), because...
- The roulettes are supposedly meant to allow folks who have already done content to go and backfill needed spaces in whatever duties that people are specifically queuing for, in order to allow them to not wait in queue forever.
- People who are queuing specifically for later alliance raids sometimes have to wait for up to an hour.
- Given points #1 and #2, I'm not sure you can legitimately argue that the roulette is functioning as intended, even if it's functioning according to the way it's currently designed.
Something we have seen in the past is that the developers -- somewhat understandably -- tend to take the JP playerbase's cultural behavior into account more than the NA/EU playerbase. Witness that we have the Raid Finder, which is functionally never used in NA or EU; we use PF to pre-make parties for high-end content, including reclears, while the JP playerbase tends to use PF to make practice parties and then uses Raid Finder to queue for reclears. Similarly, high-end duties (i.e., extreme trials) that have an associated questline will put up a quest goal as something like "Use Duty Finder to complete <whatever>", just like with dungeons; in the JP playerbase, that's something which is in fact done, but in NA/EU, people are always like "all you will get that was is unhappy mentors via Mentor Roulette, go make a party in Party Finder."
I don't know offhand how alliance roulette works, culturally, in the JP playerbase. But if folks are not ilevel-cheesing or otherwise manipulating it there, I wouldn't be surprised if the devs aren't really viscerally aware of just how often people get specifically Crystal Tower in alliance roulette here.
Now, as I said earlier in the thread, even without ilevel cheesing coming into things, the Crystal Tower raids are going to skew things disproportionately in their favor, since I know many people who literally don't have the other alliance raids unlocked. But ilevel cheesing definitely doesn't improve the situation. So arguing that "yes, I want the rewards for agreeing to be put into whatever alliance raid needs me, but I also should be allowed to say it's only these alliance raids which are much simpler" seems disingenuous at best.
Maybe, honestly, it would be better to split the roulette into two: Crystal Tower roulette (with, say, half of the current reward you get for alliance raid, but where you can only get one of the three Crystal Tower alliance raids), and Advanced Alliance Roulette (with slightly more than the current reward, consisting of all the other alliance raids in the game, and a much more stringent ilevel check -- that last to avoid people doing the same sort of ilevel cheesing shenanigans to manipulate the second roulette and get specifically the Mhachi raids rather than the Ivalice, YoRHa, or upcoming level 90 ones).
That way, folks who only ever want to do Crystal Tower would be able to queue for specifically that (but with a reduced reward, to represent that they're explicitly queuing for a much smaller set of content and probably doing so knowing they're going to just faceroll through it), while folks who enjoy the other alliance raids can queue into Advanced Alliance Roulette and get placed wherever they're needed without being dragged into Yet Another Crystal Tower run, thus ensuring folks trying to actually do the Ivalice raids or whatnot don't sit in queue for an hour or more. Then everybody wins.
I'm also gonna point out that I've observed a non-zero intersection between "people who want to queue only for Crystal Tower" (and also "people who always tell folks to just run older content unsynced with higher-level friends") and "people who complain in endgame content that no one seems to know all these mechanics 'that have been around forever'."
"Why doesn't anyone know how Pyretic works?" Who on earth even sees Pyretic in this game anymore prior to Bozja or Seat of Sacrifice? (Yes, "Extreme Caution" and "Acceleration Bomb" are functionally the same thing as Pyretic, but a lot of people aren't familiar with those either.)
If you only run the oldest content, or run things unsynced, such that people faceroll through it without needing to worry about mechanics (and often without mechanics even happening due to the speed of kills, and when -- as I've often seen -- people will go "nah folks don't need to know these mechanics, we can still clear with a lot of deaths" and just try to faceroll even later stuff (i.e., Mhach et al), then I strongly feel that you have absolutely no grounds to complain that people getting to endgame don't know those mechanics.
Like, if you want to never have Orbonne show up in roulettes and only ever want to do Crystal Tower because it's an easy faceroll, then I'd argue you have absolutely no right whatsoever to complain that half of the group doesn't know how Mustadio's dumb shield mechanic works (marking the weak sides is the most visually unintuitive telegraph this game has ever introduced) when they decide to try Delubrum Reginae's savage variant and the same thing comes up during the gunner's portion of the Queen's Guard fight.
Why do you queue for alliance roulette? If you want to play a specific one then queue for that specifically. There are better and faster ways to earn tomes if that's your goal. There are faster ways to level if that's why you do it. People queue for the roulettes because they are braindead easy and you can watch something while playing. It's filler content with the convenience of tomes or leveling and nothing more. If you want to get a specific minion then you can queue for that directly or if you really like a specific raid then you can do that as well. For the 99% of us, we just don't care and do it because it's part of the chore and use the opportunity to gain something while watching a show. You can't have that convenience with higher level raids. And if you have to spend 3hrs going through your daily rouls, why would you want the last one in the list take ages because people keep dying? It becomes a nightmare chore. I would much rather queue for a 20min raid then an hour long one any day. The whole point of these dailies is to give people some level of incentive to repeat them for new players even though there are better ways to go about it. Except Trial roulette. That can be 3 minutes of fantastic XP or a 15 minute nightmare. Usually it's Titan, so really easy.
Because I enjoy some large-party content, and when I have time free I like to hurl myself into roulettes to ensure people trying to do new stuff for the first time have a sufficient party to do so. The latter is the same reason I run Mentor roulette; I could not care less about that mount (I think it's one of the ugliest in the game), but watching a sprout get their first clear of Ultima Weapon EX or Leviathan EX is a thing of pure joy. Watching people get to experience Orbonne for the first time? I like that.
I queue into roulettes because they will (hypothetically) put me where I am most needed. The fact that people still have to wait insanely long times for later alliance raids suggests that in this case of this specific roulette, that is not functioning as expected.
To quote your own advice... if you want to play a specific one -- i.e., Crystal Tower -- then queue for that specifically. I don't want to play a specific one (though I would appreciate some variety), but I do want the roulette to function such that people aren't stuck waiting in queue for 1+ hour to get Ridorana Lighthouse to pop when they're trying to run it for the first time.
I acknowledged earlier I misread and calling this a 'CM problem v2.0" was an error, however you have not really solved any problem.
The behavior you have now incentivized is multi-people. I, as person who wants xp, put on my high level gear. My partner, who is capped and just wants tomes, now tanks their ilvl. We queue as a party, so their 'lowest common denominator' forces CT. Except now, you've provided me with EVEN MORE xp than I would have gotten cheesing this myself.
The only way this reduces the behavior is by making it require min 2 people instead of 1 to pull off, but you have made it equally lucrative for the tomes player, and more lucrative for the xp player. Plus, given the nature of AR Roulette, which is generally precipitated by "/fc hey anyone wanna do arr?" it's probably not going to change anything more than marginally.
The multiplayer element basically makes it nigh impossible to just incentivize this problem away without unintended consequences. They need to restrict access to the roulette in some capacity, or implement the best standing suggestion: as many including myself have offered, splitting off CT raids into their own thing and having an advanced alliance roulette for those of us who actually enjoy, and desire, randomized alliance raid content that extends beyond a choice of "A" or "B" and ignores C,D,E,F,G,H,I,J,K, and L. With real item restrictions and unlock requirements based on level of job you're trying to enter as.
No. Punitive action is terrible. Incentivize people by increasing the rewards for the higher tiered alliance raids due to time spent in them being longer. Increased experience even you yourself would benefit from.
Stop reacting with your feelings and use some logic. Enough with the anger and vengeance.
I hope you don’t own pets
Alliance raid is garbage, all the old fights are just hitting enemies for too long. The best one is syrcus because it's shortest
This is a privately owned game.. you signed an agreement to follow the rules, to not cheat and to do as SE says in order for you to be playing the game.
You are cheating, breaking rules or whatever you wanna call it by bypassing the randomness of the roulette. If you can't "conform" to the rules of the game then you shouldn't be playing. Your a cheater and rule breaker and shouldn't be allowed to continue to do so.