Originally Posted by
Tetsaru
I totally understand that, but just FYI, I had around +50 enmity on my current PLD gear, including a Cobalt Winglet with materia, Thormoen's Purpose, a Coral Armillae +1, Stonewall Earrings, and a mix of both AF and Sentinel's gear, and I STILL get hate pulled off of me after using all of my enmity-generating moves simply because more damage equates to more enmity. As WAR, I use a lot of the same or similar +enmity gear, yet I rarely have issues, and obviously WAR does more damage than PLD. If making PLD's weaponskills do more damage fixes the problem, then I'm all for it; however, I don't believe that would be a proper way to do it. PLD just needs significantly more enmity than all the other jobs, regardless of damage output, period. They're not meant to DD, they're meant to tank. We have plenty of other jobs capable of churning out high damage. I don't think it's fair to all the other jobs when on PLD I have to say, "Okay guys, stop doing damage because I can't hold hate otherwise," yet when I'm tanking with WAR, everyone can pretty much go all out. Needless to say, something is inherently wrong with this, and it needs to be fixed, otherwise PLD will end up relatively useless again compared to other jobs, like it was in FF11 (at least, from what I've heard compared to Ninja tanks... ridiculous... :rolleyes: ).
As for the boosts to enmity materia, I'm still downloading the 1.22 patch at the moment, but hopefully that will help a bit, although I highly doubt it because WAR and PLD both use +enmity gear, or gear that can have +enmity materia attached to it. I shouldn't have to try and double- or triple-meld +enmity materia to all my gear, or bust my ass hunting for a full set of Heavy Darklight gear JUST so I'll have enough enmity to be able to hold hate compared to everyone else's damage and cures.