Nope, you get 14 days, I am not subbed, once that time runs out in a few hours, day at most, you never see me again till they change their ways.
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I’m well aware of the 14 day limit, thank you. :)
I really hate to break it to you, but the cash shop isn’t going anywhere. So I’m afraid you’re just out of luck then. Why continue to fight with people in a game that you no longer play about topics that no longer concern you? Or do you just like to argue for the sake of arguing? Your attitude does nothing for your arguments, in case you have not yet realized that.
Star Wars: Battlefront, at release, necessitated 4,000 hours of gameplay or $2,000 if you wanted to progress. Lootboxes were literally built into the progression system. You either grinded for a pittance or paid money. Taking it a step further, EA purposely restricted credits in an effort to force people into purchasing lootboxes. The equivalent to Battlefront would be SE making gear progression stretch the length of an expansion, unless you pay money on a 1% chance drop for your bis. If you opt out, you will be grinding for longer than Book phase Zeta relics.
Comparing the two only shows you have researched just how scummy EA was. SE may be greedy, but nowhere close to the levels of EA or Activision—the latter of whom patterned a matchmaking system designed to exploit people by pitting them against far superior players in the hopes they'll buy an updated weapon. And should they relent, the matchmaking system will pit them against newbies so they feel their purchase justified. That's the level of deceit we're dealing. Hardly on the same level as three exclusive cash shop mounts in ten months time.
You forgot about the flier about destiny 2 searching devs that would be interested in making everything based around the lootbox shop
Those exclusive items are there for the express reason that people are willing to pay for them. If the shop didn't happen, you wouldn't even have the opportunity to desire those items. If you'd rather they just never existed then fine, but coveting them and complaining they cost money is very silly.
A digital book still costs money per copy even though it's not on paper and costs nothing to reproduce. A song costs nothing to duplicate file wise but you still pay per song on itunes. Same concept. You are paying for the use of a digital item on your account. People don't produce a product just to recoup costs and make a tiny profit afterwards, digital or otherwise. The shop and the game and the company will always want more money, you're just going to have to reconcile that in your head.
Real life goods DO sometimes suddenly cost more. Or they just cost more to begin with simply because of demand. Example: Supreme Clothing. check that out, it's insane.
The company has done their research on what people are willing to pay for things and is pricing the goods to sell at an optimal amount and rate. They know what to expect at a lower price and a higher price and have carefully thought it out. I highly doubt they'd prefer to have the same amount of money dragged out over more sales and possibly taxed more.
Profit? for a little while sure, but something that prohibitive won't sell WELL and consistently. They'll make a little money from people with a lot of disposable income but it'll taper off quick. Better to make it an accessible price so that at least a certain percentage of the new user base will always keep buying things. Once again, they're not pricing arbitrarily, they've done the market research.
It's true, they might be lying. There is, as you said though, the chance they'll be caught in their lie and lose face in a major way. That risk isn't worth it in my opinion, it would destroy player loyalty.
That's what you think , that's how EA started it a simple cash shop with stuff you can just ignore, no push back, no fighting just shut up and accept it mentality people defending them saying it's not bad then boom it's where it is now, saying SE is greedy is just pretty much confirming this will be the path they will take sooner than later because people keep telling them it's ok it's ok it's only optional , buying Gil is only optional you can make Gil in game! Buying gear is only optional you can get gear within the game.
Unless you have absolute and definitive proof that SE's cash shop is going to go the actual route of pay-to-win in order to progress your character with no other reasonable alternative (keep in mind that EA had no reasonable alternative: it was either lootboxes or spend thousands of hours attempting to catch up, a near impossible feat), all you are doing is doomsaying with your post. One reason people can't take posts like yours seriously is because of the doomsaying and the "slippery slope" logic.
SE doesn't seem like a moronic company; it would only take them five minutes of research to see the backlash they would receive for ever implementing actual pay-to-win features like EA-esque lootboxes.
Just want to say, it's certainly not because there was a "no push back, no fighting just shut up and accept it mentality." The EA forums have been replete with customers angry about EA's greed for well over a decade, and they've been voted multiple times as one of the worst companies, long before this SWB2 saga. People have always been seething with rage about this with them. And yet, people still bought it. A lot of people still bought it. Because despite the angry rage on the forums and social media, the average person didn't see the big deal (and they just dismissed it as angry people on forums), until it got to the point where it was clear and obvious for all to see. Then the tide turned and a lot of people (millions of them) stopped buying.
Basically, you can't artificially force the tipping point to happen earlier than it will. Some people might think they're seers who know exactly where all this is going and are just trying to stop it before it's too late, but it's not like this happens in isolation either. The entire rest of the industry sees what's happened to EA, sees what's happening in EU and elsewhere about lootboxes, and they're figuring out where the line is. The line will probably end up further than some people wish it were -- the people who think there should be no optional items and everything should be included in the sub price won't win that fight -- but it's not inevitable that we'll end up in the nightmare scenario either. And even if we did, it won't be because "if only someone had spoken up sooner!" It'll be because the majority's actions didn't line up with the protests anyway.
as far as lines go - they already crossed that with the last Hildebrand quest. In-game reward for the quest was zero - now go and buy the outfit on the cash shop. I do agree, they are having a lend of us with the prices. I'm getting sick of the pay to play to pay mentality. They shouldn't be releasing any new "optional" items exclusive to the cash shop without providing a way to earn them in game, and they never should have. (this might be as simple as trading in-game tokens or points or providing new related quests, whatever.) They have now stepped WAY over the mark with the app - you pay the normal subscription, then pay for the app - to get the opportunity to pay to access the things the app provides? I'm getting dizzy.
What about possibly bringing event items back each holiday, but they can only be purchased on the mogstation until the next time the holiday comes around? In addition, make the event items unsellable on the mb (future ones, not ones currently up for sale) and if the person that purchased the item is no longer joined to the estate the furniture is used in, it's placed on the local storage npc (like what happens with furniture when a house is demolished). This would mean the person using the furniture would either need to purchase from the mogstation, be gifted the mogstation code or actually be around for the event. For most of the clothing items trading isn't really an issue since most of those have always been untradable. Being that housing has been such a mess with this game, I don't think it's unreasonable that a lot of people never picked up some of the event furniture figuring they had no chance at a house and thus no use for storing the furniture.
In addition how about after a decently large portion of time (1/2 - 1 year) mogstation exclusives stay on the mogstation but are also obtainable via gameplay in appropriate areas. Maybe there's a low drop chance for the manderville outfit for example in all of the manderville related trials. Maybe the moogle mount has a low drop chance from mog ex or even an obscene amount of currency from the moogle beast tribe? This gives players that don't want to face a long grind or rng the opportunity to still purchase it and allows people to purchase it earlier than the in-game obtainment availability as added value, while still giving people the chance to earn these items by playing the game.
We can't know they never would have existed unless we have access to an alternative timeline in which the cash shop did not exist. While they may have stated otherwise, companies often make these types of statements to reassure customers of the choices made. I find similar merit in companies being taken over and the former ceo reassuring clients that no changes are being made and all staff is being kept on.
Quick, someone summon an Astrologian to use the Arrow Card, but make it backwards.
But, on a more serious note. I imagine that some might not exist if the NA/EU/JP didn't have the cash shop. The Korean/Chinese exclusives would stay there and they'd have no reason to bring them over if they were paid for by their separate cash shops that we don't have access to and by right, we'd have no business having access either. Also, things like the Eternal Bonding Ceremony may not be feasible since you can't enter a credit card number while in-game, unless they make it priced by Gil which may just increase the RMT sales so people can afford their roleplay wedding fantasies or just for the reward items/bonuses. I doubt that if the Eternal Bonding Ceremony was priced in Gil that it would be cheap like 20,000 or 100,000. It would probably be on par with housing costs since both pieces of content are optional to players and not necessarily needed outright. There would still be a free package, but Passion may be 2 or 3 mil, with Devotion being 10 mil for example.
It's almost a double-edge sword, we could have no Mogstation at all and make everything purchased via in-game through Gil (I don't want to say Achievement Points for all items because not everyone can do every single achievement in this game and everyone has varying degrees of stockpiled points), but it may increase the RMT practices as well because people will want the Gil lickety-split to buy what they want right away which could incur the wrath of even more bots.
As for the minions, emotes, mounts and other items, they could be added via achievement points or through Gil and again, if it's the Gil option, then they would just be fueling the RMT practices more possibly. It's just too hard to tell, but there are consequences for everything somehow. Even if the Mogstation didn't exist and things were done a different way, it probably still wouldn't be a perfect, flawless solution.
This is just a generalized theory though, so just food for thought.
I imagine it could be somewhat costly, because like anywhere, if a certain region of the world created it and another region wants to sell or spread it around, it's only fair for the original designers/developers to siphon a portion of the sales. In fact, I wouldn't be surprised if the Chinese/Korean stuff didn't already get a portion of the sales themselves come to think of it from our Mogstation....that could be part of the licensing contract for all we know. It wouldn't surprise me if China/Korea has to do the same for some of our stuff as well. I never thought about that until now, wow.
I imagine exclusive content not developed for the NA/EU/JP would go through the same kind of licensing procedures that anime probably does from Japan to all of the viable regions that it's usually sold in, and some titles are not released or banned in certain countries too. Some licensees can be really stingy too.
You’re right that they could have done a promotion; but they would have to do one that isn’t a complete disaster for EU like the Maid/Butler Attire one was in order for it to be a successful promotion. No shady magazines and required selfies. However, it’s likely that the Chinese/Korean exclusives would have stayed in China and Korea since they were commissioned and made specifically for those countries, and were brought here only by demand and because SE could also charge for them like they did in China/Korea.
Some people have more money than sense, and cash shop stuff is priced accordingly. But hey, it's their money, their business.
I still haven't seen anything in the cash shop that's a 'must have' item though.
Personally I think events rewards should've been added back to the events vendor each time, it would've led events to be more alive for ppl that missed them or so I think
in a nutshell - yes. They should not be releasing emotes, outfits and mounts that are unobtainable in-game under any circumstances. I have no issue at all with these "optional" (some prefer "exclusive") items also being sold. You can choose to play, or pay instead. I don't really care which one anyone chooses, as long as there is actually a choice involved.
What would be a fair time investment? See I think people say that cause they hate the store.. but i rather have the store cause when I see time investment I see things like 500 hours plus for something and that's not really better either. and I'm retired and I'm saying that.
I didn't say fair investment though. Just large.
The problem I'm trying to point out though is that the idea of "fair" here is very weird if you step back and consider what investing time can get you. Basically most any job you get in the real world lets you exchange time for money. Most people have a going rate for their time and I think it's really odd that people can know this, have a known quantity they'll accept in exchange for their time yet balk at paying a set amount of money for something but ALSO be OK with spending multiple times over that quantity in time to earn the same thing . You seem to understand this basic exchange of money to save time but a lot of the people on here don't.
"it's so expensive", "people overpay".
Your time is the only currency you actually have to spend and you're the only one who can demand value for that time.
all the people who complain about the cost and how they would rather be able to earn it in game even if it takes months. Get your butts out there and make some money. The opportunity to get those items IS there, you just have to spend a little more effort in REAL life.
Hey SE! Let us buy Ultimate weapons and raid drop packs, I don't have time to raid because I'm a working adult with poor time management but I have lots of money!
I can also argue that you should accept your busy adult life that doesn't have as much time free instead of expecting to be able to throw money at everything.
There are plenty of adults that have a busy life schedule that can still find time to play and raid in this game, even with children. We don't need to jump to extremes just because one person has done so at the end of their debate. Drak is my favorite casual raider to watch that plays XIV and he has a wife and young daughter, but still finds time within his busy schedule to do raiding and have a good time with his buddies for it. Money has nothing to do with it and time management skills is different for everyone.
https://youtu.be/Zdn9dZf8zYM?t=4m50s
Seriously, calm down.
I'm not sure why you think I'm not calm. Capitals in that sentence are meant for emphasis not yelling. I could use italics if it's unclear.
You could, but then I could argue the opposite that you're a lazy young person with no drive. I meant it as a perspective changer. Your mileage may vary.
OK. You value your time how you want. Many people would rather spend hours grinding things they don't enjoy to get items for time instead of money. That's weird to me.
Way to use a hyper-specific example that anyone in their right mind would make an exception for. Also If you're on a fixed income and have budgeted for a video game but don't have enough to squirrel away a couple dollars a month til you have enough for the item, you probably can't really afford that video game either. You are one misfortune away from disaster. BTW people with cancer and developmental disabilities are still capable of many things, including finding other means of income than hard labor.
It doesn't, if they changed the system so that people could earn them through gameplay I honestly would not have a problem. None. Go for it. Bank 1000 hours toward whatever you like. I'm saying the system as it is now isn't as ridiculously restrictive as people think. You have options. If you're implying I'm a blind defender of SE or the practice you'd be incorrect. They make mistakes, I'm not a fan of what they've done with the app or with their last content release. Those are other threads though.
the things is. it's not getting, it's been like this since the start. And while I respect ppls right to complain, the majority of the player base (or at least a portion big enough that square has decided is respectable) is fine paying for these items at their current pricing. And as they are cosmetic only i dont really see the problem
The only problem is there is no option to earn them in-game instead. It's particularly silly when you have the issue of people running out of things to do, and unsubscribing until the next update. Giving people more optional things to do in game might very well make them more in continued subscriptions and/or keep older content alive - and people still get the option to buy them as well so they are winning on both sides of the equasion. With a little thought it would be simple enough to come up with an in game system as well, and the icing on the cake would be a whole lot less whining about the cash shop.
You're assuming I wouldn't enjoy what I'm doing to earn the items. I see no reason for glamours to not be tradeable. If I could trade for them, then I could do the content I enjoy most in the game, which is crafting and gathering, to my heart's content to earn the items. As the game currently stands, though, there is so little to spend gil on that I haven't put any effort into making gil for the past 3 years. The lack of things to buy in-game is hurting my enjoyment of the game very much.