Originally Posted by
Blacktestament7
I'm a SAM/MNK main that doesn't know which I'm going to end up raiding with, if I do at all at this point. But again, if you nerf or buff SAM to be only 3% to 5% higher than the second highest other mdps you will make the job obsolete. It's not about personal dps, it's about how much I bring to the team. If a SAM is doing 10% to 20% higher damage, good. My job isn't to match that as a MNK my job is to push my damage as high as I can and provide a 5% buff to that SAM to increase it's dps when I can. If you take that damage away, why would you ever bring a SAM to anything. If DRG matched SAM, why wouldn't I take that class when it has bat litany, dragon sight, and a debuff that applies to three other classes. If NIN matched SAM, there's zero reason I wouldn't take that instead when it gives a 10% damage up every minute to the party. The lack of utility is a problem in and of itself and will always be one but if the FFteam keeps making these kind of classes you have to balance it this way. There's no alternative. This has already happened before and I'm lost on why you would want it to happen again.
As for the encounter balance issue, nerfing one class to oblivion isn't going to do anything but imbalance the classes to the point where said class is played in any scenario. Pretty much how MCH is sitting now and for some reason people want SAM to be there for whatever reason. Every class will be nerfed or buffed to a point where encounter balance will be skewed regardless. This isn't something that's going to be avoided, it's an eventuality. Even then SAM isn't op to the point that it makes any class unviable either. While I think DRG is lower than it should be it's not low enough to warrant nerfing SAM just because someone has DPS envy.