I never said that... and as this clearly shows you don't read, don't worry, I won't wasting anymore of my time or yours replying to your opinions in this particular thread.
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I dont see the point, atleast the so called "New Players"
(that are about to come play) will atleast know from start
wich to pick, unlike the current players wich have been
confused about this since the news about Whm & Blm.
And why thank you for calling me selfish, cuz thats exactly what i am.
Not my problem that people that been playing since
beta havent bothered level their classes is it?
I dont see the point about bitching about what class gets what job,
when players that are playing right now can play / level w/e they want
for free until end of month.
Oh ya...it's been like this for a year now, Start leveling it's as simple as that.
New Players...only hope for this game surviving?...what utter bullsh!t.
The only reason this Game is still alive is because of the currently playing fanbase,
not the poor "New Players".
I can't help but chuckle at all the posts complaining that old players are blind sided by this news and that they had no clue which job would match which class. I'm pretty sure the forum has been trying to forewarn such nonbelievers since the announcement. I thought maybe once the news was confirmed we could move on and put this frivolous contention past us, but I guess some people just can't let poor arguments die.
^this. how much time this drama should continue ? It was already oblius. It's officially confirmed. Probably in the next patch elemental nukes will be moved out, and no cry can stop it. Deal with it and if you love blm start exping thm
This is the only thing that worries me. Currently, every class can solo with its own spells/abilities, and it's intended this way. If they change this around, you'd better be damn sure that we get some sort of compensation. It doesn't affect me right now, since I maxed it out, but it would affect new players, and that would suck.
they can always move banish and/or scourge to cnj. In ffxi whm had banish and holy like nukes, that can work
I can't wait for the notes on ability relocations for thaumaturge and conjurer so we can stop arguing about what class is what job and start arguing about what job gets what spells.
They could also make it so BLM has access to all of CON's nukes without any downside, and give THM Profundity. It's already been stated that PLD requires that you have both GLA to 30 and MRD to 15. You will likely need THM to 30 and CON to 15 for BLM. That would give you all the nuke spells you need. And more than likely, BLM will be getting some of its own magic potency+ abilities that blow anything CON could to do out of the water.
They may not need to switch abilities around all that much. But I do see a Buff coming for THM's nuking ability.
We already know what class gets what job. Some people are just really angry because they guessed wrong.Quote:
I can't wait for the notes on ability relocations for thaumaturge and conjurer so we can stop arguing about what class is what job and start arguing about what job gets what spells.
I'm a little disappointed too about the CON=WHM. I was thinking the jobs would be more like an "augment" of sorts. For THM, it can't AoE cure spells, but with WHM, it could. As well as gaining some of the important spells an abilities a WHM would have.(Not to mention THM AoE is soooooooo much better for buffing. Nobody wants to stand in a tiny circle) And for CON, it already makes a pretty darn excellent nuker in my eyes - but it does lack some firepower without using Profundity and Blood Rite. But nothing is better than knowing / finding out what the mobs are weak too and watching how much more they damage the mob^^
Honestly though, CON should have been able to turn into both WHM and BLM... leaving something like Time Mage or Green mage for THM (I play THM as a healer / debuffer mainly)
Actually, Doom spells are more often associated with Blue Magic than Black in Final Fantasy lore, according to the guys at the Final Fantasy wiki who religiously track this sort of thing.
http://finalfantasy.wikia.com/wiki/Doom_%28Status%29
Also, I'd like to point out that Thaumaturges have no death or doom spells. Just saying.
Maaaan... Learn to read god damnit!
http://eu.finalfantasyxiv.com/#/game...rysystem/magic
Back in the OLD days, when THM could AoE heal, and did less dmg than CNJ, while groups prefered THM healers...
AND how Tanaka originally designed that BLM AF armor to go to CNJ... it's only understandable people would assume Yoshida woulda kept the same AF with the same class. And in turn, same Job with those classes.
The ONLY reason people really think of THM as the DD, and maybe even Yoshida (before THM was raised in DD stats) was because it had debuffs, to equal out CNJs buff.
EDIT: I should have explained this is merely an opinion, and might not have had any influence on peoples'/yoshida's opinion of the matter.
A decision that could have gone Either way.
In all honesty, if THM had gotten the buffs, I think even Yoshida woulda made THM into WHM.
Over all, CNJ was originally intended to be a Wizard like class, and THM was meant to be the Cleric of the game.
Enough people in this thread have said these things to some degree, but I'll say it again, As I still see people arguing over this.
Yes it was Stupid of SE, and yes it was obvious THM was getting BLM. (anyone who didn't see it coming after the updates, were in denial.)
Both classes were intended to heal and DD.
You can find reasons why both have heals or damage, or stories of either.
BECAUSE THEY WERE MEANT TO HAVE BOTH.
Claire Pendragon, you are being fairly presumptious to tell us what the devs "intended" CoN and THM to be. Which foolishly assuming things like that is what got everyone flustered and excited in the first place.
Secondly, I feel your assumtion are off base and incorrect.
I never said I "assume" the answer you gave is wrong, I said I feel it is off base. Mostly because I personally feel they did not intend THM to be played so strongly as a healer, but mainly I don't feel they gave CON shell/protect/cure, with intentions for it to be wizardly. Just my personal opinion. Its all just conjecture either way though.
My point in general though was that people made assumptions similar to yours, and clung to them so hard, that they seem heartbroken enough on the issue to argue for days that they were justified in there incorrect assumptions.
Tanka never had any Af planed for CON nor any jobs, CON was gonna be the same con you have now, that is why the game was in the state it was. Also Yoshi -P and the new team if you can call it that made the BLM armor.Quote:
AND how Tanaka originally designed that BLM AF armor to go to CNJ... it's only understandable people would assume Yoshida woulda kept the same AF with the same class. And in turn, same Job with those classes.
Pretty much, since according to many, FFXI is the devil which is why Tanaka originally tried to make XIV as different from XI (or any FF) as possible, this includes not making "AF gear" and even then, under the original system people would be able to wear 'BLM AF' as a Maurader -- You'd have no benefit but you'd be able to wear it.
*sigh*
No, that's not right at all. I have a quote from your own site that contradicts this.
Follow-Up Answers from the interview with FFXIV Producer Hiromichi Tanaka (Oct. 5, 2009)Quote:
Q4: Will the artifact story line quests return for each class from FFXI? If not, will similar quest lines carry on a system of “right of passage†such as limit break quests?
A: Character development along the lines of the Armoury system and skill levels will incorporate familiar concepts from FFXI as well as entirely new elements.
Questions were asked by Zyuu and answered by Hiromichi Tanaka.
So I wonder if Black Mage and White Mage will keep the AoE quirks from their corresponding classes.
It would be interesting to see if CON -> WHM these 2 get Holy spells...and Healing Spells become Undead Attack spells...don't discount that potential fact.
And they've already prepped everyone that CON is healer and THM is Nuker....currently no elemental spell from conjurer even comes close to THM Shadowsear.
And maybe WHM will then require the opposite; 30 CON and 15 THM, which will somehow balance it out.
Though for me THM still look more like a healer class, simply because they wear robes with hoods that remind of clerics while CON wear typical FF BLM clothes - that's what they show on their own website, so idk
What people are fogetting is that SE can do anything with the quests, how about for the BLM unlock quest "You must go to the Conjurer's guild in Gridania to learn the ways of the conjurer", then "You must go to the the THM guld in order to purge all white magic", just a little somthing I came up with on the spot, but they can do anything to give THM elemental nukes and AM.
This is a good example of how a lot of people are fundamentally misunderstanding how the job system is setup.
A class unlocks a job, but it is not a version of the job it unlocks. A conjurer is not a healer. A conjurer is not a non-party variant of a white mage. A conjurer is a conjurer - a disciple of magic who specializes in harnessing the elements and a repertoire of support spells. A conjurer only has two links to white mages. It unlocks the white mage class and the experience from white mage trickles down to it. That's it.
Please repair mages naoki is a shame they do not harm, do not understand how magicians have been able to do so badly, I hope soon that mages have always been hope that the BLM can do any damage you have to do, have made many mistakes with the mages 2 classes is stupid, and abilities, BLM has been always the most damage in a final fantasy,i hope change with mages news,now lancer and others more damage,please repair class
This basically.
It's also amazing that people keep forgetting that classes aren't going the way of the dodo once jobs are introduced. You want to keep being all about max ranged DPS and say no to support jobs? You can always stick to Archer. Want to keep your elemental spells(which seem to be the only thing tying Conjurer to Black Mage)? Then just stick with Conjurer.
This isn't the huge deal people seem to be making it out to be.
That silent library is too hilarious. its like a guilty pleasure...
I'm not sure how to react to this. I would say nukes are a fundamental aspect of CNJ and are NOT a fundamental aspect of THM. So is he saying THM will not get the nukes? Will BLM be reduced to a debuff class and elemental nukes will just go unused since melee will be screaming "Stop casting Fire II and HEAL!!!1!!"?Quote:
Originally Posted by Naoki_Yoshida
Please tell me I misunderstand the implications of this.
Classes are the versatile part of XIV. Jobs aren't.
Classes won't be shoehorned into one role. At worst, one role might be slightly emphasized.
In fact, I guess that these changes have little to do with altering class roles and everything to do about how the actions function in gameplay.
Both classes have always been about both healing and nuking, after the most recent changes THM is a better nuker than CON, and CON is a better healer than THM. I don't know why you think nukes are not fundamental to THM when THM has always had high level nukes, and now a THM outnukes a CON pretty much 100 percent of the time.
So even though THM nukes do more damage, thus making it the superior nuker you are saying nuking cannot be a fundamental part of the class because CON has a wider variety of less potent nukes? Well then I guess we just don't see eye to eye. My main point was this: both classes have always healed and nuked, and they will probably continue to do both. THM could get the elemental spells for BLM and CON gets scourge/banish to nuke when it isn't WHM.
Both classes are, fundamentally, magic users that can cast healing/nuking/buffing/debuff magic...after the changes they will still be magic users that can cast healing/nuking/buffing/debuffing magic...thus fundamentally unchanged.