What you don't seem to grasp is that "enjoyment" and "fun" are subjective. What you consider an "unenjoyable way to spend one's time", others consider enjoyable.
Success is the ONLY metric is which we can objectively measure how "good" the game is.
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...I don't understand why anyone thinks casual content should equate raid equipment. This is my first MMO to boot so this isn't some "WoW" baby. I'll never be good enough to raid, but raiders - especially the hardest raid - deserve the best stuff. It's a case of skill and dedication with the occasional "prodigy" doing it. Casual content grind is merely dedication which is monotonous but isn't really difficult because you aren't doing the hard stuff. Grind and waiting is not difficulty, it's monotony. No skill involved beyond "patience" which doesn't test your playing skills.
That's not actually it.
The loudest barking dogs don't always get fed first, but they are the first to know who's going to feed them.
So over time, the loudest dogs train their handlers to feed them first by going to the right person first.
This is how MMO's work. Lots of people whine and complain on the forums, and people who word things right (usually in the most aggressive tone) generate attention to see if they have merit. As more of this happens, the "hardcore" people start getting pushed out of the game in favor of more casual players that there are more of.
So it's the "hardcore" people who are doing it to themselves. Don't clear content by any-means-necessary, and instead create a strategy that "the casual" people can clear the same content with, that will signal that the content is fun for everyone and more of the content should be produced. Instead of the current system of "lets put hardcore raiders in a box over in the 'savage' corner, let's put PvP'ers in the 'PvP' box somewhere else, and the rest of the content is easy-casual-nonsense.
Like I imagine somewhere at SE, they have decided what the next piece of content is, and are working on the assets for it, but they won't announce it until the existing content is completed by the majority of the players who completed the previous "episode"
Elitists are never happy, its part of being an elitist.
Anyways I'd love eso caps per class, or getting an increase sooner than 6 months from now.
I don't think you should design your game around people who are clearly not real fans and abandon it at every opportunity. For every person who would gear their one job and quit (most likely while ignoring other content) there's another person that would play more jobs, do more stuff, play other content, etc.
If you removed the cap you could make it much more grindy, double all the costs, halve all the earnings. Hell even implementing a cap/job would be nice.
The whole weekly cap thing just feels exploitative.
I think pretending like all non savage raid content is "casual" is a fallacy in the first place. Having the only important/all gear come from just raids is also a good way to get players to ignore every other piece of content in your game. We're playing an MMORPG not a twitch shooter... the entire thing is about a grind. There's no good reason why viable pieces of gear couldn't come from other things like hardcore crafting/etc.
I must be the only one pretty upset because they introduced 'AF2' behind a cap that will take months to get.
I didn't expect this at all. I main AST/PLD/BLM and I have gear them all separate which will take like what? 9 months?
So much for 1 character for all.
Oh well, I guess one of the best looking gears in this game has to be locked behind a 3 month a job run.
Wouldn't be so bad if they didn't have crappy rehash gear all the damn time.
Why even put a JOB outfit behind all of this and not during the job quests is beyond me understandings.
You aren't alone at all. It's just that some people are more vocal on the forums than others, and there are a ton of people who don't even post on the forums because of it. One of the posts I made earlier even references the fact that my complaints about grind at end game and not making it spread out amongst a variety of activities besides dungeons and raiding, appears to be shared by a lot of people within the community.
Again, the issue is that right now the system is unfairly catering to specifically one group of people. That specific group of people gets access to gear to give access to even more content that is being planned out, while the rest are stuck basically one iLvL tier behind. This forces everyone, whether they want to or not, to do the catered parties activities. So really, tieing this in to your comment: It's not the grind that is the problem, it's the lack of variety of ways to get said currency that is the problem.
We need the currency grind spread across gold saucer, crafting, gathering, and even the hunts. And I'm not just talking last gens currency: I mean the entire kit and caboodle. Otherwise we wont get away from at least someone feeling like they are being cornered into doing something for the sake of just doing it, rather than enjoyment. It's not like they can't control how much we are earning from those activities, but even earning a little is better then none at end game status.
The whole point of the system in the end is to reward people playing the game with access to even more content in the game. At least that is what seems to be at the heart of the entire currency grind system idea.
I understand what your saying but at the sametime one of the most requested featres by the players was gear that looked more specific at the high end to the class you were playing. They gave us that and now we complain about it.
No matter what a dev does to appease its fans, they will always turn it around on them and they will never be happy. All SE needs to do is look at the revenue that the game brings in. If it dips changes need to be made, if they don't. stay the course and right now they have control until players stop subbing and they arn't
MMO's are grindy, time consuming, you can't have everything demanded and accessable instantly or no one would sub, the game would fail and go F2P then high end gear would go behind massive paywalls, Thats even worse. But it sounds more like what you want.
While I agree that the tomestone cap should be increased to 500 or 600, you can't go faster than that. It needs to take a good 2 months+ to gear 1 job otherwise people will get bored who play 1 Job (Like Myself) and stop subbing. And the vast majority of MMO players only play 1 class while they juggle OTHER games. If you have the time and devotion to play multiple jobs all the power to you go nuts but most people don't. I don't even like crafting. I have been playing this game since 2.0 launched and am still going and happy. SE is designing this game RIGHT in terms of keeping it ALIVE and viable to have a sub.
This game makes money, some people have gripes about it, but in the grand scheme unless subs start dropping by hundreds of thousands over a quarter this game wont change because people are playing. Where this game succeeds dozens of others which BIGGER BUDGETS have failed on a massive scale which tells everyone in the industry that they are doing something RIGHT.
There are things I don't like about XIV but I don't unsub from it. I never gave Zenimax a dime after the free month of ESO for that trainwreck excuse of a game because they didn't care about the players. It has been so evident that YoshiP listens to the fans of XIV and makes changes and if you disagree, You and I are playing totally different games and you'll just never be happy with this genre.
And? THEY DESERVE THAT! Get a static and be on that tier. its NOT hard. there are literally HUNDREDS of Free Companies and Linkshells Dedicated to this stuff.
Also. You gearing ESO allows you to do Savage easy which IS the highest tier. Sure when 3.2 drops and the next tier arrives they will hop right in with little issue and you require a little bit of work to continue, But thats the nature of the game, They put in the extra effort and they are rewarded. People who don't shouldn't its that simple.
Most the people not complaining about todays patch have no idea what we are talking about, yet blindly defend SE anyway.
Im not missing the point. Your complaining that earning tomestones should be faster. Im telling you it CANT BE or people will gear and unsub and the game will fail. We ASKED for class unique gear and we got it. We made this and now were complaining. No matter what SE does they can't win.
If you dont like it UNSUB to prove your point. But you wont
Then you aren't a real fan of the game and what you do is pretty much immaterial to me. I've been playing MMOs for years - many years before WoW style MMOs were the rage and weekly lockouts were a thing.
There's no reason to punish your biggest users because of people who get bored because they only play a tiny fraction of the games content.
Actually that's not what I've said at all. My recommendations were to implement a per job esoterics cap (aka it takes the same amount of time to gear a job, you just don't have to wait 3 months to do your second one or to make it an incredibly grindy process - like triple the cost and give 1/3rd as many tomes as rewards).
For the billionth time people are not complaining about job specific gear - it's incredibly popular. Only being able to gear one job in an entire patch cycle is what is not popular.
I wouldn't unsub because the game has plenty of content and I'm a person who likes to do it all. I'm not a fairweather fan like you apparently who is waiting for any excuse to unsub from the game.
I have also been playing this genre since 1999 with Everquest which is one of if not the MOST grindy Mainstream MMO ever. I know what its like and I am a fan of XIV but I also know business because I am a small business owner. Im telling you they cannot do that because it doesn't make any business sense.
That would allow people to gear too quickly and max out every job in 3 months with time put in. which means your not subbing 6 months of the year......Not smart business.
I get it, people play multiple classes, This change is big not having shared tier gear with types and if people vote with their wallet it will be changed, Most people play 1 class and other games at the same time. While I agree 100% the tomestone CAP needs an increase to compensate the new changes 600 would be ideal. Your system will effect the overall revenue which isn't viable.
There are things im not a fan of in this game, but how SE runs gear progression isn't one of those things because its smart business. Every other big name MMO that has failed in the last 10 years outside of WoW WISHES they did what SE does with XIV. Hearing companies like Bioware tell me to make an alt instead of playing my main because there were no raids and what was there was broken at release was idiotic. Sure they fixed EV and added half of the next one and eventually the full thing but at that point it was months in you were sitting there waiting. Awful business. The MONEY in a Sub Based MMO is all in High End Content to keep people grinding and playing. XIV is the only one that has done it RIGHT in a decade. Don't try and pull off to me that it isn't. The evidence is in the dozens of failed now F2P MMO's out there.
You know, SE could have named these gear different and you wouldn't be complaining. Actually, we, the players, are the ones who are labeling these gear as "AF2". You're giving more importance to these gear for arbitrary reasons, when these gear isn't different than the Evenstar gear when the Soldiery Tomes came up, or the Ironworks gear when the poetics tomes came up.
Yes, it will take months to get the sets you (and me) want, but that happened before.
Personally I think you overestimate the number of people who just unsub at the drop of the hat, but that's neither here nor there.
Giving a per job cap does nothing to reduce the amount of time it takes to gear.... In 3 months 3.1 will be out and there will be a new wheel to run on. And again, for someone to get every job to geared in 3 months they'd already have to have every job at 60 which means they spend a lot of time in the game - a person who would have every dom/dow at 60 and fully geared in eso in 3 months is not the kind of person who is going to unsub from the game.
Thats your choice. You have ESO to grind, Alex Normal and Alex Savage, Bismark & Ravana Extreme. All of those alone for even a casual player takes a week to cap. I play 1 class and am having no issues of boredom because there are things to work on. Im sorry you feel different
It matters little what any individual player finds fun. If an option exists, players will make use of those options. Especially when players are encouraged to take those options from the start of the game. The base upon which the game is built is inspired by earlier Final Fantasy titles, but the top of the game is conceptually a variation of World of Warcraft. Both want to accomplish different things by the time the game comes to an end. Frankly, if Yoshida had the game he really wanted to produce it would have flopped because it would have torn every recognizable Final Fantasy mechanic from the game as it became a variation of World of Warcraft.
Why do they deserve to get to see content sooner than someone else? Also, if they already have a mindset to do content in a set group, wouldn't they already be capable of doing the content faster than everyone else? If so, why do they also need the higher iLvL gear than say, someone who only does normal mode? Wouldn't the higher iLvL gear just obfuscate their skill level and make them only seem like they are more skilled? Don't take this like I mean there should be no high teir rewards for the dedicated raiding type, it's just that the reward shouldn't involve full sets of increased iLvL armor, but glamours and probably a legendary item that does have a higher iLvL and unique model.
At the end of the day, being a dedicated raider doesn't make someone more of a fan Final Fantasy or FFXIV for that matter than a guy just doing crafts and story and this system punishes those who want a relaxing time and encourages hardcore grinding.
Nuff said
http://i.imgur.com/DxHKHUp.png
No, it doesn't make them any better than you or a bigger fan. Just organized, and they are rewarded for it.
Get over it. Get a static. Im sorry but you don't deserve that gear. And I'm sorry but if you want to be anti-social and avoid having to play with others WHY are you playing an MMO? It sounds to me like you want Final Fantasy XIV to be Guild Wars 2 which would be the biggest disaster ever because GW2 is the most boring PvE High Level MMO ever made
Gear of a higher tier needs to be in raids. and in XIV raids are EXTREMELY accessable for small numbers. Join a Free Company or a Linkshell of like minded players who want to do that content. How many times do I have to say this?
Im Casual and I raid....it's not even a timesink in XIV to raid, and thats why your complaining doesn't even make any sense. One Alex run takes less than 15min which ironically is faster than a dungeon run!
9 Your forgetting something. People will also unsub if the content takes too long as well.
The real issue tbh is the fact that they put the Job Specific armor (That alot of people wanted) behind a cap and too high a cost thats far too high expecially when previously we had role specific gear at the same cost but far more efficient because you could use that gear on 2 or 3 jobs in most cases at once.
I've no problem if the gear is achievable but the endless grind is kinda tiring at this point. We want something different. We did this through 2.0 and at this point its a little tiring. It should be possible to get the full core 200 set in 3~4 weeks (ie the full left side including weapon) and then upgrading these pieces through raids or other content.
Hell they shouldnt bothered with the doman gear as law that shouldve been set as buyable entry gear at i160~170 with gil or poetics and they should have just added the eso gear in as law at 180 and added the upgrade items to 200 to both alexander normal (on a 1 item a week basis) as well as purchasable with esoterics and made these further upgradable through another upgrade item from alexander savage. That wouldve been more fun and satisfying as it would feel instead of being forced to grind for gear you could get the gear you want and work on upgrading it.
What we have is gear thats too throwaway or takes so long to get by the time you have it you gotta chuck it for the next gear or store it for glamor as soon as u got the set. Not only that but it takes far too long to get the full set for just one job.
What people wanted was to get the core gear that you can get reasonably quick then augment it and upgrade it.
I know and agree with a lot of your points and I do think the tomestones need a rework to compensate for those changes. The cap should go to 600 to stay on pace with what it has always been. Making the grind longer I agree was bad but the method to fix it is open for debate. keeping it at 450 was a huge mistake while adding more gear options is cool and I want that as a player the system needs some minor tweaks.
Again thats your choice. You simply don't like the game and its mechanics which means you probably shouldn't be playing it. Sometimes the truth needs to be heard. FFXIV is not going to make any gamechangers in design, but what it does it does well and allows for casual people to progress.
Sometimes a game just isn't for YOURSELF personally. There is nothing wrong with that. I hate WoW with a passion but I respect its popularity and would never trash it because i'm of a minority opinion on that game.
I love FFXIV and will continue to play it because I enjoy it. Sometimes it is that simple
how about why, if there is a grind, we even care that it is present? People tend to only complain about something if it erks them in some obvious way, which usually indicates that something could be improved. Grind is not the problem: the problem is the lack of variety of things to do in order to "grind". When there is enough variety "grind" ceases to be noticable and becomes something enjoyable.
I didnt mind the 450 cap until I actually did the math. It takes 3 months and 3 weeks to get a full set for ONE job. That time gating is a little bit extreme just saiyan.
People that enjoy the game will keep playing and keep getting stuff. It's when people feel like there is no reason to log on that they stop subbing. They have to choose between gating content through drop rates, or through straight up time gates. They chose the more casual route and gated everything by time. So people with less time to play could still accomplish the same stuff. Effectively they gave everyone a fatigue system that limits your weekly progress. This IS the casual MMO. if it's still not casual enough for you, then you need to find a more casual game. I recommend candy crush.
I personally preferred the old FFXI way of doing things, they made the drop rates low so that you could play as much as you wanted, worked towards progressing your character but still never ran out of stuff to do. In this system im usually pretty bored by sunday or monday, chomping at the bits for more stuff to do on tuesday.
Well, almost every MMO has some kind of token system to keep people playing weekly, if they deleted the limit, people like me would have full eso sets in 1 day.
Then you can go ahead and start working on gearing up the 12 other jobs.
I mean, if you have the fortitude to stomach that kind of repetition, be my guest! I personally don't understand the extreme gating when most players play more than one job. Taking 6 months to gear up every job in the game (at which point you'll have a new set to acquire)? Sensible. The same amount of time to gear up one and a half jobs? Now they're just not even respecting my time.
It's hard to feel motivated to chase a carrot when, well, first of all, it's a carrot and not a slice of cake, and secondly they make me run the treadmill into and beyond the point content exhaustion kicks in.
But of course, this is a fundamental themepark MMORPG problem that is not exclusive to FFXIV, so I guess I'll just go find something else to do in the mean time. It's not like I have a moral imperative to stay subbed to the game, after all.
Which is a bit silly, considering less than 2% of the population consistently clears that level of content in the first place. Funny how that works out.