And getting to rank 14 took a HELL of a lot more time at release than it takes to get from 1-22 now. You think I liked how easy it was?
You still have a much better raise spell and you are that much closer to the r50 one
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Thats true, but im predicting these topics to show up multiple times after the dungeons patch.
Im saving time & just recently (4seconds ago) just gave up hope on some people's thinking.
It's still valid to the "Raise" issue, these minor changes wont affect anything or the outcome at any level.
I personally didnt even felt i had much use for raise until i actually aquired it in-game.
Mobs in-game arnt that hard for a party to take down, nor during duo/solo play.
There's a reason we have the sleep spell, however some people just dont freakin know when to freakin stop attacking.
Hmm I would let it be the way as it is. If raise is at 14 or at 24. Doesnt change things much. You make lvl 14 one day. you will be 24- 3 or 4 days later if you will play. Day here and there, in the end everyone who will play mage will get the raise.
Close thread >_<
For some reason i get the image of a "Donkey with a Carrot on a stick infront of it" -kind of image in my head.
Oddly enough it's been there for quite some time now lol
Anywayz, the carrot sure looks juicy, but the small bites ive been getting have had a dry taste, so im still hoping for a jucier bite at the end of it.
Anyone getting this... clap yourself on the shoulder & say good job *Insert your name here*.
Unlike abilities like Concussive Blow the raises are actually different from one another.
Raise/Ressurect sounds like they will have the same effect as using Return but with the effect that you can get up from where you're at rather then starting back the the beginning
Raise 2= 2.5 min recast and only 1 min weakness. Raise 2 allows you to have 1 target get back into the battle faster since in dungeons you will be pressed for time so you'll have to prioritize who should be getting the higher tiered raises.
Rebirth= 30 min recast no weakness. This abiilty allows you to basically give your tank a second life. A move like Rebirth would most likely be used if a tank gets knocked out fast and the mob goes out of control. With a 10 second casting time the tank will be back in action in no time allowing you to easily recover from a near fatal situation.
In the end unlike the other tier abilities you'll most likely want to have 3 or all of them tagged odd so you have options to raise at a fast pace. Though it would be nice if Raise 2/Rebirth or even just Raise 2 could be used by other mage classes rather then tag it all to Conjurer. These spells may make Conjurer's a staple to any raid/instance until players become more confident and find themselves not needing to rely on the raise spells anymore.
R14 is a good level. The lack of a raise for 38 levels was downright absurd, so I'm very happy to see them changing it. In my opinion, below 10 would be too low, and anything over 20 is too high. 14 is just right.
I haven't been happy with many of the changes they've made (auto-attack, removing physical levels, etc), but this one I am.
i just had to post because thats one of the DUMBEST thread topics i saw around here
whats the big deal with raise at 14? raise one is a mere band aid compared to its later upgrades, 5 min recast and you still are 5 minutes weakened thats just the right penalty for such a low skill but useful enough to help people out of sticky situations.
I bought my car for $20,000
Someone else bought a identical model for $19,000 end of the year.
When I found out, I went out of my way to be unhappy, even though at the time on paper it all made perfect sense for me.
... 26 Page... lol....
Yes, It's way tooooo easy
all the mages worked so hard to get it
if you want to add resurrect option for the low level gameplay, just implement the Phoenix Down
and Phoenix Down should raise KO'ed poeple with 1/8 HP to make it different from Raise/Resurrect
You still get Raise II at rank 38, so I don't see what the big deal is. So, it's not like your hard work would be for nothing.
I think the bigger issue here is that many of those who consider SE to be God stuck around thinking that there will be a special pot of gold at the rainbow for them and they will be rewarded for their undying loyalty. Many of them expected they going to be able to poke fingers at the new players and say "see I got everything and you got nothing!" and now it's looking like the people who will start from scratch will probably have a better experience than they did.
they said they try to make the classes more uniqueness
so they should lock the Raise and Resurrect to CON/THM
and implement Phoenix Down like I said in the post before
Having phoenix downs would be cool but balancing that would be a chore i bet they have to think about how many you can hold, how fast you can use, etc.
Implementing Phoenix Down:
- nice item to have for dungeons and everything else (just put 10 min reuse timer)
- gives alchemists means for profit
- gives gatherers maybe means for profit
Seems like a fantastic idea to me.
i could live with a CD on the use of "Phoenix Downs" playing as healer.
(if it has the ability to resurrect me if i should happen to die)
Or the point of having them will be useless, might aswell equip Raise or bring an actual Healer with you.
And i mean like this:
Source: http://finalfantasy.wikia.com/wiki/Phoenix_DownQuote:
In games where only one character is controlled, such as Dirge of Cerberus -Final Fantasy VII- and Crisis Core -Final Fantasy VII-, instead of reviving a fallen character, the Phoenix Down casts Reraise on the player.
Seriously people - its a freakin raise spell not a relic weapon.
Not like a raise is gonna make or break a pt at this point or ever. Seriously gonna up the efficiency - no more waiting for mobs to die and having someone return and run all the way back to the pt.
I welcome it.
Raise at 14 is perfect. It is only an R1, has a 1 min cooldown and takes 100 MP. The people who worked to 38 to get R1 now will have r2, which is even better. I don't get how you could think it is too low, especially with the rate at which people die in this game especially on new content. You see the freaking developers had a full party wipe in the video and they probably had decked out characters and the works.
Wooooo yaaa Flame wars! I get to finally cook all these burgers!
SE says one thing and it turns into a 20+ page argument.
raise is still gonna give you weakness so there nothing wrong with it being lv14.
kind of depends what pple are hoping for in XIV.
A good majority of the WoW generation had a hard time keeping up with the old FFXI (in the old days).
FF attracts pple that are a class of their own. These are the pple that have no problem with a higher hurdle just as long as the officially released game does not play like a freaking 1year open beta
While it's not amazing, this is not a pointless hurdle.
One could argue that every step of an MMo is a pointless hurdle, as ultimately you are in a constant cycle of "get better gear to get better gear, to make getting better gear easier".
Losing experience gave FFXI a very real sense of danger when you were going to die. FFXIV currently gives me no such feelings, I die, meh, I home point and am back again.
The penalty is the reason you DONT want to die, thus encouraging people to play better, but as it is now, no penalty has me caring less than I thought possible when I hit the dust.
Players with a mind set that its OK to die, lol.
no it does not you ppl seem to see it this way (not really sure why) me i never die because death itself was enough to keep me from dying. The 3 mins it takes for weakness to wear was 3 mins i was not playing when i could have been but because i came in underprepare i've now got to wait. this is how it is with exp loss but now when im done i dont have to go lvl randomly to recover for trying something new.
Raise and Resurrect arent being set too low. I would have liked them to be R10 instead.
If you die you should have to start over from Lv. 1
And as for 'working hard to get raise', now it has changed to 'working hard to get raise II and rebirth'. they are better, so why complain.
Guys it is raise not reraise. Meaning you only cast on targets not yourself. And considering this game most content starts @ 20, that is my they increased the spead. WOw and Bethesda explained this well, You got to keep people hooked in the early levels. As people tend to quit after getting level 10. Like bliz re did most of the starting zones in cata. To make them more like the death knight starting area. Unlike ffxi we do not have city mission or ranks. And most the content is 20+. So they figured to help keep new players hooked just increase the speed a bit. Pretty much by comparrison. 1-20 in ffxiv is = to 1-10 in ffxi.
Also as I stated, ffxi had a ton of raise things. From earings to scrolls to other items. Ranging from 1-50 and higher. This was to help the ease of leveling not be so time consuming (in a bad way).
Also in retro spec, once people figured out the formulars of leveling can get 1-75 in a day.
Pretty much raise is an insentive to group at 14. Since people do not group up till 48/49 to kill raptors.
Also unlike most mmo ingeneral. We have 2 tier penalty. we have a basic weakness, but if we die while weakend we get the second teir. Any death after that while under brink of death get durability loss on their gear.
This makes crafters importent since they will need to repair gear a lot more.
Most people solo at 14 so this doesn't make leveling easy since you can't raise yourself if K'Oed. But this does get people to help out others.
With having multiple raises on the action bar. If this is uncorrect I'm sorry. But from my experiance in ffxi. Raise had their own cd. Meaning with mp, you can cast every raise to raise any player. Instead of waiting on CD for raise.
Also do understand that with physical level being removed, stats numbers will decrease since they plan on decreasing the amount of stat points you get to allocate. So you may not have the "2k hp" after the change.
Also do realise that mmo change, rules change. And they are adding content. But also soon or later we will have a ps3 launch, those players would have to play catch up. With the way leveling is it will be more fun for the,. Since they will get to see a good portion of content rahter quickly. Which will keep them playing.
Really, getting a buffer was one of the most pointless and annoying thing I've ever came across. It was also one of the most frequent complaints I hear while playing XI. I have no buffer, I cant go on this job cuz I got no buffer, oh crap I deleveled and cant use any of my gear.
Weakness is enough of a punishment, dont need to kick the player in the stomach while on the ground. But I guess that would be hardcore huh.
everyone is entitled to express their own opinion, at least some of us level up our account pass 30 :) but still the forums was made to talk even if we people say is dumb they still entitled to say what they think about the updates.
who the hell care if a level 1 or level 50 can use it? does anyone even raise with crystal being so close to everywhere.? it really a joke i don't care if it's 1 or 50 we still can return lol and we be there within 1min anyways.
maybe the new maps would delete all the crystal and only make a few so Raise can be used more then few times.