Yeah, this. Also, I feel like SE is testing the waters for how lazy they can get and still have people buy their stuff. So far so good.
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We'll see. I think Yoshi's good graces are starting to run out with him basically putting all focus on XVI, and all of the WoW players starting to leave.
Personally I think we're in a nosedive until 7.0 shows some actual progress outside of the same stale status quo.
I think there's always been the dynamic of Yoshi being expected to actually play through the content and understand the gameplay and 'fun' of it all before making his approvals, and now that he doesn't have time for it we're kinda left with him just approving numbers and signing off on assumed 'fun'.
These Devs need to go play some other MMOs for once, not Single Player games. Not Harvest Moon. MMOs. Live Service Games. You know, the thing they're actually developing and selling as a product. It's like they played WoW over a weekend 10 years ago and stopped trying to look around at competition after that.
I'm interested in seeing what the SE shakeup will do, with the CEO stepping down AND Luminous basically being liquidated - What does that mean for us?
- Does that mean SE is going to allow a faster paced environment to actually compete with current Live Service games?
- Or are we going to continue to be stuck in the slow content and dev cycle they believe works for the next 10 years, and Yoshi is going to continue to sideline XIV?
He said he wanted to focus on XIV and MMOs, but ran off to XVI. I don't really trust his word anymore unfortunately. I'm not gonna say he should be removed, but maybe he needs a co-director so the ship keeps sailing.
I also want to say that, if they actually liquidated current Luminous, does that mean they're getting rid of the current version of the engine?
If Yoshi has proven their XIV+ engine is good enough for Single Player games using XVI as an example, and it actually does well.. I'm genuinely afraid that XIV will then be in maintenance mode while Yoshi continues to oversee all future Mainline projects using his established pipeline and engine version.
We cannot survive as a side-project for the next 10 years, we may as well be FFXI.
Sorry I don't really wanna spread doom, it's just my inner-monologue.
TBH I have always found strange the way that FFXIV has this person which is the "face" of the dev team. Because if Yoshi is actually someone that is in charge of the game in the way he is marketed up to be, well, that does seem a problem for the game, the dev team AND him. In general, I feel like this whole "that particular guy is a saviour, so let's bring him to every project" that pertains the general gaming industry unfair to all the workers involved.
I honestly don't blame the team for being recognized and wanting a chance to make a proper FF that's part of the main series of single-player games, but at this point it does feel like everyone's overworked and there's been little attention given to their main project. It's too much work and stress and decisions in the hand of few people, that are now working on two different games.
Its starting to feel like SE is giving Yoshi-p the Nomura treatment and we all know how well that ended up for him.
I find hilarious how when people complain about the lack of content in >this patch, 6.3<, people start talking about how great 6.2's content was.
Also LOL at ''overwhelming majority on youtube'' guy who doesn't understand the concept of ''sampling bias''
Yes I'm aware.
Just because he was assigned something potentially outside of his own will, doesn't mean I don't feel somewhat abandoned and confused.
Also, I doubt he'd run with a project if he wasn't at least somewhat happy to do it. You think XVI would be half as good as it looks if Yoshi hated the idea of working on it?
And even if he only did the media rounds, advertisement, and event touring with XVI - Considering how completely wiped out from XIV he seems to be sometimes, I can't imagine he has any valuable time for his MMO outside of critical engagements.
We're on an anime mmo game forum, everything we say is cringe. lol
All am saying is, its starting to feel like people see Yoshida and FFXIV as their mommy and daddy and he went to go have an affair with FFXVI.
Anyway again, your point for even bringing up FFXVI looked as if your blaming him working on another project is causing FFXIV to suffer. Have we as a community become this jaded?
Yeah I do believe that - It's unfortunately a thing we think about. Especially when we do see Yoshi as both our mommy and our daddy, and we're stuck in a stale formula. I'm a scared child. lol
Yoshi has been built as the Daddy Firewall for all things good and bad, so when that Firewall of approvals isn't around, it's kinda obvious. Maybe Variant and Island Sanctuary wouldn't have been approved in their current state if he actually had time to test them out. Does he have time to even verify that things are 'fun'? Probably not.
Also, I don't think it was just Yoshi - Didn't we lose some other team members for the period of XVI? So it seems like we kinda lost a chunk of dev overall.
https://www.fanbyte.com/games/news/y...ongside-ffxiv/
So yes, knowing all of that, I do feel like we're put to the side. Don't you? It's not just Yoshi. It's Creative Business Unit III as a whole.
If you actually read through that interview, you will realize that him directing two big games didnt compromise one or the other. If anything they've been trying to bounce back after the lackluster content of Shadowbringers's entire expansion (with its only saving grace being its MSQ)
If we're going to be arguing over the shift of direction with FFXIV, then this really started way before FFXVI's production. You can clearly tell the signs of them doing so ever since the first expansion, Heavensward.
But WoW has the same problem. You could take all the content and have it done in a week if there was no timegating. It does have multiple difficulty levels to choose from for some content but players tend to beeline right into the difficulty level appropriate to their skill and ignore the rest.
After the week is done, it's you either want to repeat the content or you don't. WoW has tried to tie players by using borrowed power systems the last few expansions and that has backfired on them. The game stopped being a game and turned into an unpaid job in the eyes of many. Without those borrowed power systems, there really isn't much to keep players repeating the content more than a couple of weeks after release other than the player actually enjoying the content.
From looking at the responses I'm seeing in this thread, there are two problems at work for most of those who are unhappy. They have been playing the same game too long and need to be playing something different, or they're very unhappy with the changes made to job design over the years. The first is something that the player has to solve for themselves. The second is one that is worthy of conversation with the developers in charge of job design, and the start of the conversation should be why were the changes made? What feedback had they been getting back from the general player base that influenced those changes?
If I'm to be honest, I think the core of the problem is the demand for job balance. It's difficult to come up with engaging job designs when you also are also expected to make each of those jobs perform at roughly the same level when in the hands of equally skilled players.
A choice has to be made - do you want interesting RPG job design, or you do want competitive balanced job design? The first requires the player base to stop obsessing over individual job performance and welcome all jobs into their parties regardless of what is the best performing. The second requires the player base to accept that jobs are going to get "dumbed down".
To be honest, we can be constructive while still seeing this happening in front of us. I love the game. I love YoshiP's work. But the fact that XVI is having an impact on it seems pretty obvious at this point. Getting help from other teams isn't even uncommon in the industry during the final days of pushing out a product as big as it is.
The most obvious example actually happened recently. We normally get a live letter before the big midway patch. We didn't this time. What happened at the same time? Media blitz for XVI. It's all over youtube and the gaming news sites. They just didn't have the time for both.
Beyond that, though, there are examples of systems and features releasing that were a little halfbaked. The systems are still *good*. They're well designed. They have the hallmarks that we expect and hope for when pushing them out. There are just things that you'd expect them to have at release that they don't. Criterion without a good reward structure is a really good example of this. Island Sanctuary lacking certain obvious customization options is another.
They're also not as agile as they used to be when it comes to player feedback as they used to be.
Meanwhile... we're in the home stretch of an impending AAA release that carries a lot for the team's legacy beyond XIV. It's CBU3's second baby. Of course they're going to make sure it ships the right way. I understand that.
But I also see cracks starting to form outside of XVI, and it's a little worrying.
Right after the game releases, we have Fan Fest. Let's hope that it's a turning point, because Stormblood and Shadowbringers' patch content was sterling (outside of Nier's story). Endwalker... needs a little love, and that's clearly going elsewhere right now. They are only people after all. They can only push themselves so hard and spread themselves so thin.
My constructive counter to the back and forth :)
Yes, I did read it. It didn't sound good. I don't believe it didn't have an impact - He said he TRIED to lessen the impact yet also says he pulled core members from XIV over to XVI, but of course he won't admit how impactful that was. So that means we're either missing a chunk of Dev in XIV, or they had to train new people. He was also worried that it would cause problems, and knowing SE - You believe that transition was perfect and nothing was impacted through XIV?
Pulling Dev and COVID both happening did have an impact, it's very obvious. You just can't have a studio working on 2 whole ass games with 0 impact. They can lessen the impact, but they can't prevent it entirely.
Edit:
Just imagine any normal job. Management tells you they're going to start up a new project and they need people from your team. Immediately, you know you're basically a skeleton crew already because that's just how corporations work.
Every week they pull 1 person from the team and you're forced to train a new guy. Even just training someone is strenuous and takes away from normal activity. How many did they need to train, how many did they transition? These things don't just level out in a week or even a month. Then on top of that, your Team Lead also leaves you but says they're managing both. You know he's focusing on making sure this new project is running smoothly, so you try your best not to bother them.
Also this is during COVID. So imagine how crazy that is. If you've started a new team during COVID you know it's been painful. New people don't catch on as quickly because it lacks the nuance of engaging daily activity. No easy way to just look over at what other people are doing, or know if that person is actually available to help you with something.
FFXIV nominated for Best Evolving Game at the 2023 BAFTAs! Grats Yoshi-P!
https://www.bafta.org/games/awards/2023-nominations
I would argue this scenario you're describing is blown completely out of proportion.
What I mean is...a very small percentage of the 14 player base engages with Savage and Ultimate content. And even smaller percentage will ONLY accept jobs based on the current "meta", etc.
And how many times has a certain small crowd of people cried that "job X is severely underperforming" only to find that job being more than capable in the world first race?
Personally I think every piece of content should be clearable with any intended party composition (2 tanks, 1 of both types of healer, 1 caster, 1 ranged, 1 melee and 1 any non-duplicate DPS). But there will never be a perfect balance between all the jobs, so there will always be an optimal party comp and all the elitists will always only go for that.
If I were to make a guess, Yoshi's time is currently spent 90% FF XVI, 10% FF XIV. Probably same for devs stationed in creative business unit 3. Not all that surprising the quality is bad lately.
I mean I would hope that guess is complete sarcasm.. they have a massive team and they also have contractors who make assets etc as well which was confirmed during covid as they had delays with assets pushing the game back. Also Yoshi is just a producer...he trusts who HE assigned as director...sure he needs to spend some of his time there but it isn't at all like a vast majority. Same goes for the game's content (FF14) it hasn't really changed resources have been spent elsewhere...we had reworks of ARR and complete dungeon redesign and boss encounters for a vast amount of ARR base dungeons...people don't see this when it comes to the bigger picture. They are doing stuff it just sadly doesn't cater to what you as a player wants and that's fine...not everything will be. I think they are focusing a lot of resources on QoL and revamping core foundational systems it seems which the game really does need.
Also yes some of the 14 team goes to 16 but so does some of the 16 go to 14 he said he cycles them around to give them some fresh perspective. I think some people here are very narrow minded and don't think of everything as a whole..not saying you specifically but more a general view.
Honestly, it's fine if the developers take a break from FFXIV for a while. Aren't we supposed to play other games anyway? If the developers do a better job, we'll be incentivized to play, which isn't respectful of our time when we could be playing other games. Take a break, Yoshida. Let me finish my other games and then you can come back.
I tbh wouldnt just blame FF16. FF16 took many years to develop. It didnt started just now. Development must have started around start of Stormblood and everybody was happy with SB content. No, I wouldnt blame it on FF16 in any way. And we all know how stupidly efficient YoshiP is. he can manage 2 games no problem. And personally, I wouldnt go back into bow mage/accuracy time bullshit. Only job role that needs overhaul is healers and maybe bard rotation (because why is mage ballad dps loss I dunno).
The thing is, planing content for MMO is happening many years before. So they are not gonna make big content changes on the spot, or at least, its not easy. I bet they already know most of the things that will happen in 7.x. Do I think 7.x is gonna be better? Dunno, i would like to sip on some big dose on copium. The only sure thing is, that their expectation of content they wanted to deliver for this expansion wasnt delivered.
I think they are trying to bring us more content. They cry every live letter with job offerings "Please join us! We need people!". So they are probably working on something bigger. But isnt Yoshida scared of experimenting with more daily stuff in fear of burning players out? We dont know. Main problem isnt that "they dont listen", but they dont communicate at all with us. Mods are dead silent here. Question is, if they should. Would we suggest something interesting for them,oir just gave them wague points and they should figure it out what we want, which have possibility to be again dissapointed.
FF16 isnt in Lum. engine. Also, Yoshi said himself he would like to have help, but doesnt have anybody he could switch that work to. Remember, he is both director and producer. And in desperate need of figure who could take one thing from him in this MMO, but who?
Who said that? I havent seen in this thread anybody meantioning 6.2. This tier is boring. Only thing fun to reclear is Carbie (Well made fight! 10/10 for first fight in tier) and P8S first phase. Both 6 and 7 are more interesting in NORMAL than their savage variants, which is sad, and P8S is just sleepo fest wall boss you cant even attack most of the time. Barbie EX was fun tho. Best EX this expansion.
Damn, I forgot to push send button and there is 2 more pages.
Yeah, we can look at games like Diablo Immortal. Its not good, its not healthy, it rippes them off, but they still do it. I would tbh buy some things of FF14 online story.... But 20€ for an outfit is something Im not gonna supoort. But they know its worth it for them, because they know people gonna buy it. So it not worth lowering the price, because the ammount of people who would gonna buy it for cheaper is not that higher, as ammount of people who are gonna buy it anyway. So they would loose money.
I mean look at lootboxes and gamepasses. Completely predatory practices that prey on people with poor impulse control/gambling addictions, yet people still shell out tons of money for that stuff, some of which are *HORRENDOUSLY* unfair/require a ton of investment to get anything good.
This is a meme right? Sure, let's give them a break and get some new blood in here instead.
The dream is that we get a game we're not forced to play, but continues to actually act like a live service game with engaging content throughout the life of the game. What you want is just.. No game most of the time? Why does it always have to be extremes where either the MMO takes up 100% of your time, or it literally isn't engaging whatsoever?
Say that about any other MMO and it just straight up dies because people know it's in maintenance mode. Maybe admit that they're not actually putting the same amount of effort into the game and reduce the monthly fees, lower the cost of the next expac.
How many more new people can we con into actually believing this is an MMO at this point. We're surviving off of false hype and borrowed time. What's even more funny is you all actually let the streamer hype con you into believing they'd actually continue playing the game. But in reality they just took your money by playing the MSQ as slowly as possible and overacted. If any of them actually liked the game, we'd have more streamers and a more engaging community after they finished MSQ.
Unfortunately XIV is living off of the idea that it can release LESS content as other live service games AND lack the whole engaging combat, gearing, and open world part. But hey, we have FOMO housing.
7.0 needs to show that it's more alive as an MMO than both Shadowbringers and Endwalker combined to actually prevent a freefall at this point. There are a lot of eyes on their next move, and if they release another flop, then have mercy on XIV because there's nothing else to really do, and not everyone's trying to sub to do Variant for 10 minutes then AFK sit in Limsa.
Enlighten me, what is it? Because if I were to pick a game engine, it'd be the one my studio has been familiar with for 10 years and could quickly pull talent from. The rumor is it's a forked XIV+ version of Crystal Tools. Isn't Luminous just another fork off of Crystal?
I personally don't play other MMOs at the moment but anytime I see talk about the content we get, it always seems way better off than other games (ex: wow with one patch in one year).
That comment about 7.0 just screams FFXIV forums. Shadowbringer and Endwalker had the biggest boom of population in the game but sure, it's gonna die. Not denying that there's problems with the game of course, but you guys blow it out of proportions all the time.
They said its not Lumi. And it seems you dont know how game development works. For MMO? Yes, you dont wanna change engine, of course. For new custom project? Yes, you can do it, why wouldnt you?. Also, Lumi engine used in FF15 and Forspoken are so far from each other, its not even close. And you make it that artists cant adapt? Man, Im gonna tell you that a most of them work in multiple at once!
Also, all your stuff about engine before was pulled from your arse. You know Lumi have nothing to do with Yoshida, right. Its not "theirs". So I really dont know what he would prove. You talking about the Lumi fork for FF14? We dont know whats that can do, but I can assure, that one is not enough for standalone title.
Yeah, the boom wasn't because Shadowbringers was good. It's because WoW was bad and there was a major media campaign to get everyone to quit. We can't really conflate the 2, because if we did then we wouldn't be low pop right now.
It's not like we magically solved all of our problems, and we all of a sudden had better systems than WoW. They're 2 very different games. WoW arguably has better gameplay engagement and longevity overall.
Also don't compare XIV to other MMOs, you need to compare it to all Live Service games. This isn't 2001 anymore, the line is blurred.