Away from a bunch of lazy players, it´s up to the game to bring a decent learning curve into the game. If a player don´t even try, why should he be able to clear something?
I would actually prefer to have 40 minutes waiting time for something challenging and fun, than running 2-3 instances braindead, double-lefthanded and blind down for NOTHING but tombstones and XP for classes i never touch again.
MMO´s have always been a "playing together" field. For example i´ve a 99% success-rate in mentor-roulette and i never left any extreme fight. I teached newcomers, i played with them and made up some strategies to bypass issues. That´s how any content should work. Ppl interact with each other, explain stuff and even wipe together to learn from their mistakes and to try new strategies. In FF14 it´s more "pull -> gg -> escape / outtahere" in 98% of all content.
Ppl just need to stop to be that selfish like "If i can´t do it alone it´s bs." or such instaquits and mimimi about everything.
Comes a bit late but, even the "min level" runs are a joke. A healer have to heal a bit more, atleast he needs to start to heal. Tanks will pull 2-3 adds less if they really struggle that hard. That´s it. Mechanics won´t change, DPS checks are not a thing. Just lately i had tank with ~level 30 gear in Aurum Vale. It took a while, but nothing changed overall. Everything beside savage / ultimate is baby-mode.
Normal dungeons should get doubled in their difficulty. HC dungeons and normal raids should atleast be on extreme difficulty. That would be something.
