Was teleporting in Star Trek a "bit of a stretch"?
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Well, the original point of anima was to compensate for the lack of chocobos and airships so it didn't take an eternity to get to each city (or Final Fantasy: Field and Track Edition). Now that we have these functions in the system and have a non-anima solution for efficient (but not instant) travel maybe the devs could come in and start playing around with it.
Give it some wrinkles now like certain aether-tinged weather patterns screw up the accuracy of the teleport and would toss you into one of the gates of the crystal you were teleporting (possibly waved if it's a home/favored point). Would be a bit of a nerf maybe to the system but it would make people give other travel options (current and implemented in the future) a second look over.
Also, maybe there are places you just can't teleport to. Like maybe those areas don't have a central crystal and linked gates connected to it set up. I mean, who says that everywhere in the world has the same mastery of Anima that the 3 city-states have or the infrastructure to support a camp's crystal/gates?
How about special areas that are coded to a specific GC (via a key item that allows transit)? 3 different GC camps in the same zone and such like that? Maybe you need to capture a Garlean (or future antagonistic force's) key item to reverse-engineer and open up sites you can teleport to (might be a temporary thing as it hasn't been perfected so you pay seals to have a new one made).
Just some thoughts on the fun stuff they can do with the anima teleports. We don't need to tear down the system but rather, why not run with it and have some fun diversifying it?
Teleportation was serious stuff in Star Trek, screw it up and...well it's hard to find a picture of your attoms being strewn across the galaxy so instead I'll say this.
http://www.toptenz.net/wp-content/up...0/10/Sloth.jpg
I wish anima didn't exist. I hope it goes away in 2.0. It just feels too... over-powered and makes the world boring.
I can be anywhere at any time. There is no adventure. I miss having to travel through areas and avoid tough monsters to get places, like in XI, and other games.. it was exciting.
While there may be some lore to anima, it still seems pretty broken to me. How can anything, like the Garleans, or beastmen be a threat when we can just teleport away at any time? "Oh no! They're attacking! Good thing everyone and their dog can just reappear somewhere else in an instant! YAY!"
Also... I agree with this that anima has made people spoiled.
I would love if teleporting was done through spells to certain areas only... Having the power to be anywhere instantly is just far too broken.
I don't want them to remove teleporting from the game, but I don't like that it's a power that everyone has and anyone can be anywhere anytime. I would prefer teleporting form an NPC, crystal to crystal (the crystals have the power, not us), or spells (using magic just makes more sense to me.)
You can't teleport during combat.
I've tried. :'(
something along the lines of this would fine fine in my eyes http://forum.square-enix.com/ffxiv/t...mpany-teleport
anima just needs to die
That's why I don't really get using it as a class specific spell. That does nothing against the claim of it being OP'd. Not only that but it would waste an ability level for something that everyone used to have anyways. If CNJ got it, what would it be missing out on instead?
I just don't think it's worth it, and I think GC seals for it would be the worst idea as a substitution.
I still stand by my statement of involving it in the lore more. While it's technically there by indirect association via the flash site, I don' t think it's mentioned outside of the opening quest chain that gets you more accustomed to the area you are from, and even then it's through an NPC linkpearl.
Despite my dread for what might happen to anima, I like the potential for what the concept art shows in regards to the Aetheryte camp and it's potential demise. At least then it would be a key moment in Eorzean history.
After following this thread for a while, I'm a bit confused.
It sounds like most people do want some form of instant travel and fast travel -- be teleportation through spells or anima, airships, chocobo and other mounts, etc.
It also sounds like most people want there to be some sort of restrictions in place so you can't just get anywhere, anytime, instantly and without any effort.
How does anima not fulfill these wishes?
Is it because it's limited and always running out?
So people want to shift the limiting factor to something else like gil, Grand Company seals, time, or time to rank up a certain class? I really don't understand how that would be better. ><;
I too am perplexed. The means doesn't justify the end in the cases where teleportation stays.
It seriously takes like 3mins to get to both places on chobos.........
I was in a party and we were going to drybone I was like "Why don't we just choco out there? it will save ya anima and what not as well" they were like "Takes too long..."
See what a big issue that is? Maybe not to you but to me it is.
I would go with you on Chocobo. ^^
But if they want to use their anima and teleport the party, I would go along with it.
Teleporting does save the group time and perhaps there are people in the party who don't have much time to play.
I see you don't like anima because it makes some people lazy (rather than you've used it all and now feel stuck).
But removing anima will not make these people any less lazy.
They will just try to take the next shortcut or complain about how terrible things are here on the forums. ^^;
If ppl want to be lazy they'll be lazy. In FF11, I can't tell you how many time i use warp and teleport spells to get somewhere faster but im still glad i had the option yeah could have gotten a choco, taking the airship or hop on a boat to get to places (and still did from time to time) but hey i had the spells so i was gonna use them. The problem here is there is no good reason to remove or change the system if you have an issue with ppl wanting to get to places faster why don't you have an issue with mounts?
Keep anima.
Make it only available at Aetheryte Crystals and not from menu.
What you are hearing are proposals from people who play a lot--40 hours a week or more. They are proposing teleportation schemes that cost something you can earn more of by playing more and thus favor people who play a lot, as opposed to anima, which grows at a fixed rate whether you're playing or not, and thus favors people who play maybe 10 hours a week. This is, of course, by design; it ensures that player with limited play time gets the most out of his limited time without letting the hardcore grinder teleport everywhere all the time.
I would hope that SE leaves the current system -OR- if they change it, that they do so in a way that is fair to all players regardless of how many hours in a week they get to play, how much money they have, or what level they are at.
Personally, the fairest idea in this thread sounds like the one about not allowing someone to be teleported to a gate that they have not previously attuned with. This would mean that at least the first time, the person needs to get there on their own.
I also play 40~ hours per week and usually have nearly 100 anima even though I use it when convenient. I also ride my chocobo a lot, which I guess helps. ^^
He means leave chocobos and airships IN the game, as in don't touch them, and in addition to chocobos and airships, add boots and w/e (don't like the idea of speed boots but whatever). Reading comprehension ftw.
Also, teleportation exclusively through crystals is the best suggestion I've heard so far in my unimportant opinion.
There are speed boots in the game, I have em ;)
I agree with the abolition of the current Anima system, it feels like i'm cheating. Not only can I magically teleport to anywhere in the world at a moments notice with no cost at all, but I can take my entire party with me, even if they haven't been there before.
Need a tough to get node? Just have someone who has it teleport you there.
One of the absolute best parts of FFXI was the world design and immersion. Traveling was important, but there were enough options available to you as you progressed to not make it that big of a burden. You could Airship or teleport to the general region, then chocobo to the specific location. It helped make the world feel like a *world*, not like your typical MMO "bunch of zones and a hub." One of the biggest issues the World of Warcraft developers are now facing is that they made their world *TOO* accessible with flying mounts, and it severely diminished their world building, and this port-anywhere anima system feels the same. Hoofing it to Jeuno, getting your choco license, and getting your Airship license in FFXI felt like major accomplishments and were serious character progression points.
Either follow the suggestion of making it crystal to crystal only, or abolish the whole thing and give us back teleport spells. You should also only be able to teleport to a crystal if you've actually been to that crystal before.
You guys made one of the most memorable and detailed worlds in MMO history, and i'm confident you'll do it again. Please don't shun your own work with the magical teleport "lazy button" anymore, let us enjoy the world you so painstakingly create :/
I'm happy you are on my server Lerend :D loves
IMO it should be a learned ability (at a certain level) and can only go there once you have reached the node by other means (activated it)
I think it's more fun to make the game where EVERYTHING takes more time. Make the airship wait time 20 minutes (like in FFXI). Just make it so people waste more time doing nonsense before they can actually play the game or do something fun. GREAT IDEA!
I would love that as well hyper :D not even kidding like you are
That doesn't work very well, for it ignores the problem of party forming. If im in a group and they decide they want to go to Natalan (as an example), if ive never been to coerthas what then? No group is going to wait until someone takes a choco to grid from uldah, to coerthas, to natalan. Or they might, it really just depends. I can foresee a lot of ppl getting booted from parties simply because of that.
Anima is very limited so its not an issue. If you're worried about ppl getting spoiled just lower the anima cap, or give it a hard-cap of 4-5 times per day (or lower, not married to this figure). You dont have to axe it altogether, ppl are way too extreme about things.
Here is my idea:
Take away the cost for teleporting and leave everything else the way it is.
Discuss
This plan is most good!
Now if they abolished the cost of teleporting you could have quite the little business! In some crazy way I will make this bold statement abolishing cost of teleporting will help spread the small community out into other cities!
[SIZE="5"]Abolish Anima, Make Teleporting Free & Unlimited!!![/SIZE]
Abolish anima= may as well abolish airships.
Abolish airships=abolish part of what makes this ff.
That being said, I can't think of any other practical negative consequence to get rid of teleportation costs, FOR NOW. 2.0's a different story.
But I still support crystal-to-crystal teleportation for 2.0.
From what I've seen from the anima hate posts, most of the haters want the system to die because it satisfies Occam's Razor, (especially now when we have multiple transport options available.) as the majority of them seem to want something that does pretty much the same thing, but restricts it to an exclusive class/job ability, or somehow complicates it further...
I hate to break this news to you, but making the system more complex for complexities' sake is just dumb, especially since it's a system that works. As mentioned before, the rate at which anima recharges is a low enough rate that a player can't teleport everywhere whenever s/he wants, but it's sufficient for when they need to reach a destination, or meet up with a party, and time is not a luxury. On that note, you still are required to attune to an aetheryte or node before you can warp to it, (unless someone offers to teleport you.) they made you do the same thing with the crags in XI.
Speaking of XI they eventually did add a fast-teleport service to the game just before Abyssea came out, pretty much identical to XIV's teleport system except it was feuled by gil, you could fast travel almost anywhere as long as you had the money.