Originally Posted by
RedHare
It takes just as much mo-cap, new animations, retooling models and work for new genders as races. (Albeit perhaps twice. IF the new race would have both male and female). Female Roegadyns will need their own mo-cap, pretooling resources, sound, animation, and et cetera. They're not going to use male Roegadyn resources lol. Same for the Male Mi'qotes. I think the point the devs mean to drive at us is creating new genders is just as difficult as creating new races. They require the same amount of unique and individual resources. So if we're going to do one, why not do both? That is their thinking, maybe. And perhaps are leaving that open for future projects.