Originally Posted by
Nephyleem
Well, let us get back to the core of the matter: "Tanking feels unimportant".
From what I read, it is mainly felt because, notably, aggro management has become too easy...
WELL. LET US SUMMARIZE.
What is the role of a tank?
1 - Being the center of attention of their foes
2 - Being the HP pool of the team
3 - Protecting their allies
4 - Leading the group
Point one has become exceedingly easy to achieve nowadays. But is it truly so bad as a thing? I do not know...
I do not know, because it is the very base of the pyramid. And if people fail at it, all the group's progress through an instance is being compromised. Aside, that management was not THAT MUCH of an ordeal before neither, so making it even simpler is, to me, not so great of a loss.
... AT ONE CONDITION...
By taking out the part one from the challenge, they could focus more on the rest. And that, they seem to have pretty much forgotten it in the long run.
If they had put more emphasis on the other roles of a tank, notably "protecting their team", it could have given more edge to exploit to those willing to be perfect.
Some tools do ALREADY exist, though, and for all jobs: Pass of Arms, Shake It Off, Heart of Stone, Dark Missionary, and others...
Making it easier to hold hate allows you to put more thought into the use of this kind of actions. Assuming that you are willing to bother, of course.
As for leadership... Do remember that, for being the tank, you get to decide WHERE the fight occurs (unless you are stuck in an arena, and even so, where in that arena things are happening depends on you).
If you are bored with aggro generation, and do not want to bother with assisting your team (or perhaps are you already through with it?) work on your placement, remember that, regarding the composition of your team, the needs change. You do not have the same placement needs with a party made of melee fighters than with ranged ones (the latter generally meaning that you do not even have to think much about it, while, when I am being a melee, how many times have I found myself unable to do my positionnals because my tank does not grant me access to the foes' rear/leaves it in an AoE field...).
But whetever you may say, the TANKS are not unimportant. They remain one of the core elements of a team. And if they do their job wrongly, the others will have to pay the price.
My point in all this is...
I can understand the frustration of the enmity generation becoming easier. But instead of complaining, see it as an opportunity to focus on something else. Something more useful to your party.
There are ways. Well... more like hidden routes to it... But it is worth a try, don't you think?