WHAT IF: A system wherein you could trade in spirit bound (even at 1%) gear to an NPC in exchange for a dye enabled, all class equip-able, replica of that very same piece of gear (possibly at a lowered equip/item level).
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WHAT IF: A system wherein you could trade in spirit bound (even at 1%) gear to an NPC in exchange for a dye enabled, all class equip-able, replica of that very same piece of gear (possibly at a lowered equip/item level).
Necro yo.
Yeeh the glamour restrictions annoy me to no end. Currently finished levelling MCH and now levelling BRD i have looked through some of those aiming sets share the looks of the tank sets... with one exception. The fending versions are stuck with a coat while the aiming ones are just the top/vest.
The armors in question is the Late Allagan pvp set and the Ghimlyt Dark sets. And these are just some of them.
Then there is as OP mentioned sets that are found on NPC's that are impossible to make for players. One example being the caster/healer Griffin pvp set helmet found on Ala Mhigan soldiers and the Hussar set restricted to DRG which is found on the gunner/MCH? Hilda.
I think removing the class restrictions would end up the same way as things like pvp. The 110/130 stuff was unique to every class, then they transitioned to "role" gear so now there were only a few unique sets that they shared. Removing class restrictions would probably give the devs the idea "well we just make 1 now and everyone can use it and is happy, right?"
I'm ok with this as it doesn't mess with actual loot.
Right now they use glamour restriction to reuse designs by just switching the roles as well as using the same design for multiple roles in the same set. So yeah, I think removing the restriction might make them just use one design for the entire set.
I know about those, its just that the particular version with the red scarf is wholly restricted to DRG. And constantly seeing npc's with impossible outfit combinations just makes the devs feel hypocritical for upholding the arbitrary restrictions.
They are already reusing designs, some dungeons got just on unique set with minor variations. While most still have 3/4 unique variations where which role shares which looks is completely random.Then there are also the reused sets from older content. And i actually do doubt that they would just go down to one set every dungeon/raid since it would undoubtedly enrage a lot of players after a while.
That's...what I said.
Dungeon sets are not that important in terms of stats, so the main reason to have multiple designs is to differentiate between the roles. But if everyone can have the same design, it will be a cost saving move. It's not like they haven't done things to "enrage" a lot of players, like cutting the number of dungeons.Quote:
And i actually do doubt that they would just go down to one set every dungeon/raid since it would undoubtedly enrage a lot of players after a while.
Fully agree with the OP. Just let weapons be class restricted and free the armor.
I'm going to be honest, I'm not super invested in glam in this or any game that has it. Having said that, I do like my character to at least match and look cool enough to live with. I have like, 2 outfits. One for combat and one for gatherer/crafter.
The job restrictions means I just stick to the all-class stuff and completely avoid any glam that can't fit all of my roles. The selection is much more limiting than if we had all of the options open. This is probably a me problem, but I'd like to see them unlocked.
The job identity argument kind of doesn't make sense to me though, since we have a lot of mogstation or otherwise sets that can make a caster look like a tank or vice versa.
It's certainly going to be limiting if you want a single "combat outfit" that you can apply to every class, but if you want to make job- or role-specific outfits then there are a lot of really great pieces that are restricted to certain roles.
My own feeling is that - sure, it would be fantastic if there were no restrictions, but the fact we do have them just means we've got to work with them and find stuff that works. Not having access to everything isn't the same thing as not having a variety of options.
Kudos on the necro, I missed this one the first time around! But yes, I am still very much on the team of unlocking all gear to glamour onto any job. XI lets you do this, and it's actually quite fun and brings a huge amount of variety to appearances. .
Now in XI, in order to be able to glamour a specific item, you do have to be able to equip the gear normally. So for example, if you want to use a level 90 PLD body, you have to actually have PLD leveled up to 90 as well, but after that the piece of gear is free to be glamoured onto anything. You can even use high level gear (e.g. that level 90 body piece) and use it on a glamour set for a brand new level-1 job you just started. XIV doesn't let you use a higher level glam on a lower level item which is poo.
It's a really great incentive to spend more time in game trying to collect pieces of gear you don't already have, and also a good incentive to level up jobs in the first place so that you can use all the various pieces of gear you run across. Glamour is pretty big in this game, and I think that could breathe a bit of life into things.
Absolutely! It just means I won't bother with it at all. It isn't a big enough priority for me to fiddle through (and construct) job-specific glams. No harm no foul. Unlocked is the only window into caring about it for me, and if it doesn't happen then I've lost nothing and gained nothing. I'll just continue with my boring all-class glam and be fine.
The only thing I want to say, is I still think JOB-SPECIFIC armor (AF armor, namely) should remain Job-specific.
As far as "general armor-class" (ie. armor that multiple jobs can equip), I'm personally more flexible there.
But I definitely think Job Armor should be maintained as a really distinctive thing for the game.
We all know the real reason why they won't do this.
People would spend less money on special glams from the mogstation that apply to all jobs.
Yeah, that's my take as well. I don't hate there being certain special armour specific to certain jobs but when you're talking anything general, it just feels silly
While I get the original concept they were going for it's long stopped making any real sense. We can freely run around as tanks wearing what appears as a wedding dress with carbuncle slippers and a giant chocobo head. There's absolutely no reason why a white mage can't be wearing the appearance of plate armour.
I wanna dig up this old thread with the announcement of sage, which looks fantastic but i dont want to get it saddled with the usual healer glams. I desperately want the skintight tech pvp sets for sage but those only go to dps and tanks. Healers and casters have to get ponchos because, reasons? The whole idea of restrictions is meaningless when you can craft classes sky pirate of blank gear in ishgurd now
If they're continueing down the road they seem to be taking with Sage, current healer gear seems extremely lackluster for them. Same problem physical ranged and Dancer currently has: you have some gear that fits nicely for the Bard/ Ranger class fantasy, some that's bit more techy or cowboy-like for the Machinists... and then there's Dancer which tends to look weird in aiming gear.
Healing gear is almost 100% white robes. Some shorter, most of them longer, usually very dress-like with pants being either bloomers or short skirts that would fit the belt slot better than the leg slot for females, so replacing the chest piece with something doesn't cut it either.
It's almost as if healers can be nothing but magic-based sparkly folks in white dresses.
I believe that AF gear should be able to glam within its role after unlocking it. Its bad enough I have to waste glamour plates on sets only a few jobs can uses (3 for casters, 2 for striking, etc.), but its even more infuriating to waste it on something only 1 can use. If you got a DRK to level cap, you're a master DRK, you should be able to keep that glam on your fending gear even if you switch to WAR/PLD/GNB (or any other theoretical example).
AF gear for jobs is y it needs to be restricted, plus honestly
.. I'm okay with it being restricted.. if u want to use it just switch to that job simple
red mage wearing black robes doesnt adhere to job identity, aiming sets would look better
dancer wearing a hunter get-up doesnt adhere to job identity, maybe they could wear nin gear
gunbreaker clanking around in plate armor doesnt adhere to job identity, but it does suit dragoon
the role sets are already arbitrary, it wouldn't hurt to at least let us glamour another roles set
above isn't talking about artefact gear, just fending, casting, etc.,
Just to reaffirm this:
First, to answer about removing the job restrictions, unfortunately, we don’t intend to remove them. The reason is simple. For players who have played other Final Fantasy titles, they’ll easily recognize these gear designs as a way to identify a particular job...
You wouldn’t want to see someone carrying an axe casting black magic. You’d wonder: What the hell kind of game is this?
Also FFXIV:
https://img.finalfantasyxiv.com/lds/...qPUAtwnypY.jpg
Because Hydaelyn forbid people have more gear appearance choices, but at least we can look like chickens now instead. :cool:
"What the hell kind of game is this?" - YoshiP
I think that response makes sense...FOR WEAPONS AND JOB SPECIFIC ARTIFACT GEAR.
But it doesn't hold up for most gear IMO. Fending/Maiming/Striking/Scouting/Aiming/Casting/Healing. Weapons and the actual iconic job sets, I get.
We have sets like the Shisui gear where a tank is running around in practically nothing. We have stuff like the late allagan sets where dancers look as heavily armored as the tanks. We have tons of silly level 1 glamour items. Replica sets of older gear without the role restrictions. The Yorha 51 sets with tanks and healers wearing the same dress.
Sure, there are some general trends, the fending set is often though not always at least a bit more armored than the others for example, but really it wouldn't be a big deal if they eased up on the role based gear restrictions.
Not letting you cross glamour weapons or artifact gear that actually are job specific designs, sure I get it. Especially weapons where job animations are made expecting certain weapons. But there's definitely room to expand glamour restrictions for most gear.
I agree for the most part. I think part of the problem is that they don't want some random lvl 65 DNC walking around in Shisui tank gear for example, because you can only glamour what can be equipped by your job. Removing that restriction may make for some pretty bad gearing choices, though I'd like to think that the dev team could figure something out. More replica sets wouldn't be a bad start.
I don't know if this would be difficult to implement with their spaghetti code, but they could simply not change the restrictions to EQUIP the piece but simply remove the restrictions to glamour it. So that you could as you say, glamour the tanking shisui set onto aiming gear, but not equip the tanking set directly unless you're a tank.
Could do something kind of halfway. Allow cross-over only through glamour plates. Then there would be no chance someone could equip it. They could have a flag on AF gear that it can't cross-over, though to be honest there's some Job gear that really doesn't remind me much of the Job. The level 50s? Yeah. Since then? Not as much.
What if: Any class, Any Race, Any Sex: Any armour/Weapon?
Oh wait ... that would be dumb .....
Wait... so you'd be a DRK (for example) but while you hack and slash you'd be holding a bow?
How would that work for weapons held in both hands like Nin's dual daggers or PLD's sword/shield?
"Any weapon" might be asking for something pretty unrelenting silly lol.
Yeah, considering the swim wear on Mi'qote girls and the /BeesKnees dance, alongside the mentioned Chocobo, Rabbit and Frog outfits? This argument Against expanding clothing options can get stuffed.
To be super clear. I am not considering weapons, and understand there are a few select sets tied to job story.
For example, I want the DRK Garo set that is also is available to WAR, but not PLD (???) to be Job Agnostic and wearable by all.
I want the Cryptlurker Hood of Casting to look like the healer one (why would you give that evil mask look to a healer, and not a BLM? Or the DRG one to also be available to NIN)
And if a condition to get a certain armour appearance is that it had to be earnt on a specific job, then I would be fine with that, so long as I can demonstrate by wearing that I have met the conditions to earn it.
I understand not being able glamour different job gear but there's been so many times I've wanted to Samurai glamour on my Bard! The Gloam Tabard is sooooo pretty compared to the Auroral Tabard. I love the Divine Hero set too but I hardly play SAM to see it a much as I like.
I don’t mind the job restrictions. The fact you need to share glamours across jobs is the more annoying fact, I have to have the same outfit on all my tanks as opposed to changing it up.
Yeah it feels like a misunderstanding or an obfuscation.
I rarely see people asking for job specific artifact sets or weapons to be glamourable across jobs. It's just the general role based armor that it would be nice if glamour restrictions were loosened. Even if you still had to have both jobs leveled to do it as an incentive to level other jobs to unlock more glam options.
The whole armor weight silhouette makes little to no sense nowadays... Not even talking about glamming normal clothes, or silly outfits, but the fact that the only armor class that still maintains a silhouette of "heavy" is the fending/maiming sets.
I'll give one example... If you present these pictures to a FFXIV player that is returning from a hiatus and doesn't know Shadowbringers yet:
https://img.finalfantasyxiv.com/lds/...2vWadau3oQ.pnghttps://img.finalfantasyxiv.com/lds/...fpL9Xk9inE.pnghttps://img.finalfantasyxiv.com/lds/...lFmVVIc8Rs.pnghttps://img.finalfantasyxiv.com/lds/...kNSGAhBwQk.pnghttps://img.finalfantasyxiv.com/lds/...Xpj2AfGJP0.png
And ask them simply to point the sets (Aiming, Fending, etc)... I honestly doubt they would be able to do most of the pointing without relying on luck.
Literally the only thing that makes sense to be glam locked nowadays are Job sets.
Wish they’d at least give us the DOH/DOL glam sets that China/Korea have. Yeah I know it’s not the same publisher or whatever there but it doesn’t seem to ruin their gameplay to have a chef punching someone to death.
More replica sets would be nice as well. I really thought we were gonna start seeing that more every patch. It’s a good way to recycle resources with minimal effort in a way that will please a lot of players.
The replicas are a good step, but really, they need to remove restrictions on gear. Looking at the leveling gear from 1-30ish, it was mostly unlocked for all jobs to use
Hell, even the crafting gear used to be open for all jobs. I'm not even sure why they added the dye-able versions of crafter gear only to keep it locked to that specific job anyway.
At least make replicas of those, too?
If the system is too far gone already, stick to one distribution method instead of having it all over the place :c
It'd be nice, if melee dps could get any arm glam where it turns my long sleeved tunic into a short sleeved tunic. So many glam ideas I have that will never come to fruition, because this game sucks.