Originally Posted by
Physic
blue is better at the one job team, because blue is built with the ability to manage itself, whereas other jobs are built to need other roles to do survive.
you are comparing, blues pure tankability, and pure heals with pure tanks and pure heals, but thats not the framework blu operates in, or is designed in. Is blu tankiness and variety of weird abilities enough to take on bosses with other jobs of that type?
yes. and thats one of things that makes blue very unique. Its not designed such that 1 blue replaces a whm, but 2-3 blues? yeah. Its not designed to be a pure tank, but various blues handling hate as it comes and doing different things as the team needs in the fight? yeah. When me and 2 other firends were 3 manning level 50 dungeons on blue, one was not tanking the whole time, or healing the whole time, we were using whatever abilities we needed at the time. Switching on and off defense based on need, white winding when a firend was in danger, stunning or silencing big skills. Tail screweing mini bosses
It was fun, it was a different grouping paradigm, and its something other classes will not be doing in that way because of the purity of their role designs.
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and as for the reskins, have you ever conceived that this is only phase 1 of blue, as yoshida said, the welcome to blue phase, and they may get access to more skills and abilities that make using various elements or weaknesses more important.
a skill design like observe: allow blue to take advantage of monsters hidden weakness. would basically make the great variety of its skills incredibly useful. Unlocking stun weakness on 1 monster, or fire weakness on another.