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Originally Posted by
Neophyte
1) overall it's more fair (same rng for everyone everytime)
For certain definitions of "fair". I don't consider me getting equal chances at RDM gear while I'm healing when there's a RDM main that actually needs it as an upgrade to be fair. Nor does virtually the entire MMO community, which is why the etiquette evolved over a decade ago that upgrades for whatever you're playing has priority in a PUG environment.
SE's going against the convention because reasons, totally out of left field. It's baffling.
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]2) average ilvl/skill should be higher, less ppl playing a job just for rolls
3) faster queues, because more stable amount of tanks/healer/dps queuing each week
No, because now instead of having to do the harder roles and keep people alive on Hashmal, I can just queue as a DPS and still roll on the healer gear I actually want with the same odds.
This is going to lead to slower queues, not faster queues.
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And you won't convinve me that choosing a job based on loot chances is more fun than just playing what I want to play.
And you won't convince me it was hard to get loot out of alliance roulette before. I geared my PLD and RDM off greed roles in Rabanastre while healing, during the lockout period. Half the people in there wouldn't roll on most of it due to lockouts.
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Even if it means I need to run 1-2 more times, guess what... I don't care that much. I don't look at the 24-man as something I have to endure so that I can finally get an upgrade.
I just like to play on different jobs and be able to try my luck on every interesting item with a fair (to stress it: the current system is not fair) and transparent system.
Todays, mathematically a healer has it harder to get a piece in x runs than a tank. A DRG always has it easier than a MNK and both have it easier than a caster. Period.
Funny how people ignore and belittle that, but blow the assumed downsides of the proposed change out of proportion.
This contradicts all the reasons you just stated. It'll take more runs than before due to this change by your own admission, and that some how makes it good because you don't mind having to do it more? That makes absolutely no sense.
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And sure, I'm starting with a wide net and greed on many items at the start. I mean sure, if there are 1-2 intesting pieces for 7 jobs, I take the first one I get. And yes, I get a lot of my items per greed roll already.
But as the interesting items get fewer and fewer with each drop/week, so do the jobs I can choose from.
That was already true before, except people who needed it for their main would get priority on it first. We've removed that, so now everyone gets to take longer. yay?
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Originally Posted by
Neophyte
Faster queues (because being able to queue as most needed role), higher average ilvl, more fair loot distribution in general ofc affects me.
You mean slower queues because I can queue as the easiest to carry role instead of having to keep all these suicidal DPSers alive.
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Since SE is changing something there is probably a reason, why they think it needs to change.
The whole mobile app fiasco doesn't lend credence to the idea that SE has a good rationale for anything it does. This has been offered up with no explanation and no community outcry that needed solving. Quite the opposite, it's CREATED a problem.
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Overall more playtime can't be achieved, the rate at which players on average get their drop should be about the same with x players dropping out each day.
I mean, we can agree on that SE won't make more money with that change, right?
So, right now there seems to be a flaw in the system, affecting queues or loot distribution, no one here is seeing.
They should maybe communicate that, then? This is worse than whatever problem they're supposedly trying to solve, and they would have realized that with five minutes of interaction with us.