Originally Posted by
LineageRazor
This is one of the reasons why I think the current system is okay. You can set your own difficulty, pull as much as you think you can handle, and pull more once you feel like you're ready to push the envelope. That's one of the reasons Hullbreaker Hard was so loathesome - so many gates! Thankfully, it was balanced by Sohr Khai which optionally had some of the most challenging pulls I've seen in a long time.
Considering that these dungeons are meant to be farmed, practically from out of the gate, the ease of them makes sense. It DOES seem a bit silly to call them "Expert," though, to be sure!