I thought 1-30 was the boring part of the leveling process.
The story and gameplay gets much better post 30.
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I thought 1-30 was the boring part of the leveling process.
The story and gameplay gets much better post 30.
I hoped for the jobs starting at level 99
Remember, it's a job, not a class. When do you unlock jobs? Level 30 right? So it makes sense they start at 30.
TBH, this argument is standing on wobbly legs until we're shown you can just lob a job crystal on any currently existing class and call it a day. Not disagreeing with you, but it's a fairly weak argument overall since these jobs are probably going to have their own separate slot.
The biggest problem isn't where the new jobs start, experience-wise.. it's that none of the new zones are level 30+, so you'll be leveling the new jobs via old content. Anytime new classes/jobs are introduced with new zones, they need to add new/more level-appropriate content in the new zones for those new jobs.
so since you start at lvl 30. do you get 5-6 skills and traits / cross-class skills right away once you turn into the new jobs?
will they just be like "congrats on being MCH/DRK/AST, heres 5-6 skills/traits. good luck figuring it out"
Considering you'll have reached the end of the story-line on a different class, one would hope the player could handle learning a new class pretty quickly.
Besides, who's to say we don't go through a sort of tutorial for the class before we get thrown into the duty finder? I would assume the level 30 job class quest will put us through the motions of our abilities and what they do.
MCH/DRK/AST will be like how 1.0 players came into ARR with their already Lv. 50 Jobs with revamped abilities. Not hard to read/learn, this game is easy.
Skilled players can read the tool tips on the abilities and figure it out. Just like how everyone who was legacy started with everything at 50 when ARR came out with all the abilities changed from 1.0.
1-30 doesn't teach you how to play a class at end game since its mostly hitting 1-2 combo over and over.
These are jobs, not classes.
Plus, level cap increased to 60. You really think people would like that decision if they made it 1-60?
I would support starting from Level 1.
i wouldve liked to start from 1.
this is the only thing im disappointed in with all the info released about heavensward.. sad i cant start my machinist from level 1 :(
You must level starter class to level 30 either before access new job and you still need cross-class actions from related class. Why you need start on lv1 when you can learn basic gameplay and do main story from starter class? You can't start these new job from character creation.
I'm glad they don't start at level 1, I'm not missing out on any gameplay as you've already done it before on previous characters, and seeing as you need to be level 30 before you can unlock the new classes, no new player will miss out either.
All in all, thank god, running through low level dungeons with barely any skills aint no fun.
I really hope the do not place these jobs at level 1. All other jobs begin at 30, so why should players be punished by having to work backwards for the new ones?
I don't support starting at lvl one. Starting at 30 let's you get right into the new content sooner and all the other jobs technically start at 30 as well.
Just throwing my thoughts out here, but it feels like this whole argument is 50/50 in favor of and against. What would have been nice (or something they could do in the future) is making it so that the NEW jobs starts at level 1, but have an option to immediately jump to 30 via a short quest or something so that everyone wins?
Unfortunately it seems too late for that now, but I must admit I would have liked to start at level 1 also.
Half the fun I have had in this game is from leveling up. It feels like SE is taking away some of that fun by making the new jobs start at 30.
Perhaps a feature like this would be something to consider in the future?
Yup, because the level 1-30 experience of pointless and annoying fate grinding just adds so much depth and color to the game.
New jobs should be gated like the current ones are(one class at 15, one at 30, along with some main scenario content), but otherwise, level 30 is better, especially with the level cap going up to 60.
I do not support starting at level 1, by starting at level 30 we are put in a position where we have alot of skills. I do not want to start at level 1 where I only have 1-2 skills. The new jobs are blocked behind the 2.55 quest, which means every AST, DRK and MHN is a experienced player that has atleast leveled one class/job to level 50. Making us start at level 1 seems pointless right now, since the level 1-30 is more of a introduction to the game.
I mean lets review what we learn in the 1-30 level range:
- How the controls work and basic knowledge of which skills you cast in combo. All the classes have around 1-3 skills for attacking (no stuns etc, just combo dps) in the first 25-26 levels.
- You learn how Guildheist works, Levequests, FATES and Dungeons.
- Introduction to the Grand Company and mounts.
- Unlocking the Job crystals for the first time and the fact that you need to level a secondary class to unlock it.
- With a secondary class at level 15 you learn about the cross class abilities and how having those skills can improve your main class.
At level 30 you should have more skills, you are playing the job role, dungeons starts to become harder. I reckon everyone remembers the horror stories of the final boss in Brayflox or wiping in Stone Vigil. I think the reason why the developers decided to have the Job at level 30, is because we have already learned the basics so its understandable. Now if there was a option to let the players pick their entry level either 1 or 30, then I would have liked such a option, because everyone can enjoy leveling the new jobs in their own way. But in my opinion, having it start at level 30 was a smart decision.
What would be nice though is that your first quest tells you how to use each ability ( just to try to avoid having players being clueless in dungeons, although it's not too hard to read the skills and know how to play )
So if the new jobs start at lvl 30, then what's going to happen when we try to enter a dungeon like Sastasha and get synched down to like lvl 18?
You lose access to skills when you're lvl synched below the level you learn them at, which in this case will be lvl 30 since that's the starting lvl for new jobs, so.... we get no skills when synched to lvl 29 and under? lol
Please tell me SE has announced some sort of countermeasure to this obvious flaw.
I think the skills that you get have a certain level linked to them. When I changed into a Scholar my fairy who is a pet that starts at level 30 has a healing skill that is labeld level 1. So I think while we do get the skills at level 30, they are numbered with certain levels so we have skills to use in level 15-30 dungeons.
The disrespect of your fellow player aside, I'd like to point out World of Warcraft: Mists of Pandaria. I'd like to see you get to Pandaria pre-85. Without glitching/using friends to summon you there. Not sure how it worked with Warlords of Draenor, since all the characters I played were 90 already by the time it came out.
Monks and pandaren didn't require you to have a lvl 80 character; infact, they started at level 1. By this time, they had everything set in regards to gaining new abilities, a new starting area, a new race with that starting area and an area exclusive to the monk class. The only thing that was required was that you have the current expansion.
I don't recall them ever mentioning that 3.0 jobs required 2.55 to be completed, only to have your account upgraded to heavensward.
My example was that all content introduced by an expansion (such as areas, new classes, professions) does not necessarily mean it's gated behind a level wall for that expansion. If we're going with your reasoning, then we realistically can't make any comparisons because FFXIV uses an armory system where one character can be all classes.
At least we dont have to unlock Ishgard with every class. It's a one time thing, and no, we shouldnt be comparing this game to WoW or Aion or any of the other multitude of MMO's out there (i realize it was not you bringing it up and sorry if this seems like me tearing at your argument, it was just a convenient platform to say some things that needed to be said). You can make comparisons where appropriate but this is not one of those times. In WoW the RPG part of that acronym was non-existant and completely irrelevant to playing the game, where as FFXIV it is a main focus of the game almost to a fault (see PvP GC restrictions...). I played WoW during the WotLK expansion, levelled from 1 all the way up, and I still have no fucking clue what was going on, didnt do ANY of the end game dungeons, watched high level players steamroll dungeons while i collected the loot, the only reason I know who Arthus was is because I played Warcraft 1-3+ that had MUCH more story than WoW did.
What FXIV is doing with these new JOBS makes sense and I have no problems with what they are doing. As I mentioned earlier in this thread I think three other battles need to be fought and won before people can even think of winning this one. Get the ROG as a starting job and not "gated" behind level 15, Make it so you don't need to go to the guild counter to get your job, and fix the housing situation. While it might be "inconvenient" to have to actually work towards this new content it is not impossible to get and not really difficult either, but look at the housing on servers like Balmung. In the current state, new players will be locked out of a slew of content linked to housing, cant get a personal house even if they have the money, and cant start their own or a new FC and get a house.
While I don't see this changing and won't let it ruin the game for me, I'm pretty disappointed in this start at level 30 crap too. I get it, they're eliminating classes, but why do they have to take away the first 30 levels?
We're going to have tons of people hitting level 30 dungeons who don't have a clue how to play their job because of this, a tank and a healer included.
I just hope there are other restrictions too, like you have to have a WAR or PLD at level X before taking DRK, or you need a SCH or WHM at level X to get AST, etc. at least this way you will have a vague idea how to tank/heal before getting the job and starting at 30.
these are JOBS not CLASSES
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lol... no thanks!!! If you wanna start from lv1 do lv1-5 Fates till you hit lv35 :U
Well you aren't missing any leveling Experience on the Jobs since ALL THE JOBS IN THIS GAME START AT LEVEL 30 ANYWAY! I mean I don't recall rolling a level 1 Paladin. Gladiator and Conjurer I did. But not a level 1 Paladin. I got my first Paladin Job quest at level 30.
It's not the leveling experience, it's the skill experience from said leveling that we need. Otherwise you might as well give a newbie for Thaumaturge and Lancer their job job off the bat with all skills before even leveling and tell him to do whatever, same thing, right?
@lv.30
THM: Blizzard I & II, Fire I & II, Thunder I & II, Transpose, Surecast, Sleep, Swiftcast
BLM: Convert
LNC: Thrusts (3-step), Heavy Thrust, Leg sweep, Feint, Piercing Talon, Invigorate, Life Surge, Phlebotomize
DRG: Jump
Jobs starting at level 30 will be just fine for experienced players - as ever it will be hard for people that don't read or try their abilities out; it will be easy for people that read their abilities - and it'll be a breeze for people who test their rotations and abilities out on a dummy.
11/12 skills aren't all that much to figure out.