Due to the cutoff point of T5 and especially T9, theoretically the people DFing Final Coil know what they are doing. Course w.o proper comms it may be difficult.
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Due to the cutoff point of T5 and especially T9, theoretically the people DFing Final Coil know what they are doing. Course w.o proper comms it may be difficult.
Tbh if you dont have time , static is the way to go. It will take you less time to clear with static than in df...
With my previous static we cleared t6-12 with 2/3 full timers per week and without any voice chat (or very little comm) and most people working full time.
The comment about kids wasn't meant to be exhaustive. It was inclusive. Having kids is just one example of something that might keep you from having a steady schedule where you feel you can commit to a static.
Some people can make it work. Others can't. That's really all there is to be said.
Greetings,
Similar to the adjustments we made to the Binding Coil and Second Coil of Bahamut, we're planning to make the following changes to the Final Coil of Bahamut in Patch 2.55:
- The weekly entrance restriction on entering all four turns of the Final Coil of Bahamut will be abolished.
- Players will be able to proceed directly to any turn of the Final Coil of Bahamut.
- Players will be able to enter the Final Coil of Bahamut via the Duty Finder with a full party.
There was never a loot lockout. The limited ability to re-run a turn and get 0-1 chests based on how many people hadn't cleared it yet that week will not be a thing anymore after the patch because DF-based Coil has no progression saving.
There was never a weekly loot lockout in coil, it was only a limited number of chests based on saved progression. No saved progression means no chest limit.
Lockout is gone!!! Time to farm my last few drops and hibernate until 3.0.
Edit: Hmmm doesn't mention loot. Just that the entrance lockout is gone.
Previously we were just locked out of a turn we already completed. The loot lock out started with Final Coil. My guess is they forgot to mention it, but it will also be removed.
Yes, there was. Considering that the person who already cleared for the week could not get loot (or even see the 1 chest) that the non clearing members got, that is considered a lockout. Once a player passes a turn, he or she could not see a chest from that turn for the rest of the week (the non clearing members could, but not the past clearer).
Again, you are unable to get loot by repeating or going back in a turn after completion. The rest of the party (those who hadn't cleared or skipped that turn already) could. Please don't spread false information.
There's no saved progression anymore, there's no such thing as "passing a turn for the week" once it switches to the duty finder system.
Sorry for the confusion, I was merely trying to distinguish the fact that the current system is progression based rather than loot based, so talking about a "loot lockout" (akin to CT) doesn't make sense under the context of access via DF since the system now does not care if you got loot or not, it's just designed to limit the total number of chests to no more than 1 per 4 players.
People are confused about look lockout because other coils didn't start with the ability to help others go through while effecting the amount of loot that dropped for x run.
Basically since that above scenario is null and void with the upcoming patch it also means that the whole concept of loot dropped based on amount of players who already completed it that week is gone to so they most likely thought it goes without saying that if you are free to do final coil as often as possible then it should go without saying that loot is also a free for all.
I see what you're saying and was thinking the same thing at first, but consider the logistics of putting FCoB in the DF and keeping that loot lockout. It would either have to match all first time clears or inadvertently penalize people for using DF. Imagine on your first clear for the week you're paired with 5 people who already cleared that week. No loot for you and you'd have no way of knowing until the boss was killed (unless people told you they cleared).
Not only does SE not want to create these sort of very frustrating situations, it would probably be even more frustrating to program the system to work that way. As such, there's almost certainly no more loot restrictions.
So does that mean Poetic weekly cap is going to be removed as well?
Just put it in the DF; if you don't want to run Final Coil in the Duty Finder don't queue for it.
Simple.
Just because you have the final witness title doesn't mean you have to play good all the time. It really only means you pay attention to coil. For example I have the title and if I am feeling lazy i go in wod on my low ilvl whm just cast medica 2 a bunch and nothing else really while I watch tv.
I really doubt that the number of bought T13 kills is that high.
There aren't many groups willing or able to pull a T13 carry off at the moment, and the price of such a carry is astronomically high.
Its more likely that the 'Final Witness' players you see doing badly just aren't taking the content as seriously as they do when raiding. Or are possibly drunk!
I'm just repeating what I was told in this but I'm hearing that when you buy a clear in fcob from ehhhhhhhhh ew clear sellers they have you give them your account info because no one can be carried in fcob because of the way it was designed where every one needs to do their roles. And its against the tos to share account info. This ends what iv heared.
On another note I think since this is the last big patch they doing before 3.0 and is why they doing this so it is both a good thing but also bad in a way.
To be off topic now it's almost that time of year people beware of Square Enixs April fools prank.
Well that may be so, but... you said >50% of people?
How many groups with T13 clears would you say are offering carries?
Lets imagine its as many as 1 in 10... This would mean that each carrying group would have to have carried at least 81 people for the 'over 50%' statement to be true. That's a heck of a lot of carrying!
And I doubt its as many as 1 in 10 groups!
They uncap the currency when a new form of currency is introduced? I wouldn't think poetics are going to uncap next patch...
I don't know if every seller is organised like this. But from those who I know the structure is more like a fraction than a group. There is one that advertise the kills. If there is someone who wants to buy the kill, the advertiser begins to work through his list of players (they mostly have way more than one char on their account) to gather a group for that kill. Then the buyer get his kill.
Also it makes a difference, if the buyer wants loot or not. For kills without loot you can recycle chars that already have lockout.
A true carry would be impressive but doable. (buyer jumps into the wall) Lots of people have gotten their clear with 1 chest or 0 chest.
Our last sale where the buyer wanted a chest we had 3 new people clear. Only took 4 pulls or so. Plenty of capable people out there without a static.
So is the loot lockout for each turn for the week vanishing as well with 2.55?
I don't even think it is possible to carry someone through Bahamut because we are always like 10-20 seconds from enrage when Bahamut dies. Having 1 person just dying and contributing nothing the whole fight will make you hit the enrage for sure. Having the buyer try to contribute will not end well because there are many ways they could wipe you. Not to mention dive bombs can pick their dead body so that would be fun too.
It is possible. There are some incredible groups out there that have been farming Bahamut for a long time now and do it expertly. When you've been doing it a while as well, your gear matches the difficulty more and you find the leeway for the carry.
I know that one of the groups that sells T13 clears on my server is full of people who most likely wouldn't care if someone was dead on the ground for the entire fight. Their combined dps is insane.
Please no. This is developer laziness at it's worst. "Oh instead of creating new content, I'll just have a
(o) Nerf, 0.01% low-drop-rate reward, that is still vendor trash, you can probably solo this.
and a
( ) Normal, rare-drop, that everyone will farm this tier anyway.
( ) Hard, where the dungeon compensates for the power-creep and everything has 10x the HP
( ) Extreme, where the dungeon over-compensates for the gear power-creep and everything is 100x"
Yet the content itself is the same, maybe some size/recolors. That's not "new" content, that's just the developer trying to correct for power-creep the cheapest way possible. FFXIV has levelsync, which gets rid of the need for this kind of excuse. Levelsync should probably be tightened up and apply to all existing content.
That doesn't work at all. If you want to experience it, go into the DF, and when the party wipes the third time, and the vote is to abandon, you abandon it. The next time around you'll already know what to expect. There are so few people trying Coil you'll get the same people, repeatedly.
What should be required is that all Turns are unlocked in the same way the cutscenes are unlocked. Once you pass it once, it remains unlocked. This would still require a "duty roulette" mode for Coil because nobody does the non-farmable stuff.
Mr.Happy's guides are kinda terrible because they make assumptions that just aren't true for DF. You are never going to get a perfect group. If by some chance you got all BLM's and no BRD's it's going to be a mess.
It's probably better for everyone if the content never gets nerfed and instead put incentives to replay the content, levelsyncing/ilevel sync everyone to the weakest player in the group. That would also incentive actually being properly geared before attempting hard content. Unfortunately the right-hand-side of the gear is more heavily weighted than the left-hand-side. So someone might just hit a minimum ilevel requirement by having level 120/130 accessories when a left-hand-side gear would be more beneficial in terms of actual defense.
I highly, HIGHLY doubt such guides are made with randomly-formed DF groups in mind. That's not really a fair critique.Quote:
Mr.Happy's guides are kinda terrible because they make assumptions that just aren't true for DF.