Thanks, I will. I had no idea you could put an SSD in the playstation.
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I... I think I need to escape this thread. My mind is slowly deteriorating and I'm starting to froth at the mouth. Someone shoot me with some tranquilizer darts right now! I can't take this anymoooore!
<- Jumps out a nearby window down three stories into a mattress factory, then decides to take a nap.
Whether you are a fan of the games current heading or not is irrelevant. We're all allowed to voice our opinions. I'm very happy for you you have friends and family who actually play the game. Most of us do not. I know 1 person in real life who actually plays this game and he sticks with it because currently there just isnt anything better, just a bunch of other games that are exactly the same.
It's nice that the game starts out simple. Nobody would have any fault in that. There always needs to be "tutorial" levels. Where most veterans come from is we're used to something along XI's system where your tutorial levels in basic job mechanics were levels 1-10. Levels 10-25 was your tutorial in party mechanics. Once you started to hit level 30 is where you were expected to have a good grasp on how to work your job. This tended to require a couple of weeks of play time to accomplish, or more if you couldnt log on as frequently.
In XIV the tutorial is literally the entire spectrum of your levels. 1-50 is your beginners tutorial and it can be accomplished in days by somebody who spends a lot of time in the game. A couple of weeks for the average player. So where people get annoyed is when you drop an initial $60+ on the game alone and then pay a minimum of $12 per month and the game is literally over two months in because it possesses zero replay-ability.
Nobody is seriously wishing for the game's demise. They're wishing for a balance. See, for you there are several options for games to play. WoW, Guild Wars, XIV, and it's many carbon copies. For us, there is no other option, especially if you are looking to play it on a console of some form. XIV is the only MMO available over a console. (XI does not count as it's core mechanics have been long since changed to be exactly like XIV). Final Fantasy is a universe most of us grew up with since the 80's. We have literally grown up playing SE's games and we sincerely wish to continue that trend as we've grown to love SE as a company. We feel FF's are a part of us.
A vet wanting change is just as selfish as you wanting everything to remain the same. The very reason XIV was created was for change. If they wanted an MMO any 4 year old could pick up they could have just upgraded XI instead of making something completely different which is what they had set out to do. Unfortunately SE no longer prides themselves on innovation. It's a shame, cause when it comes to their console games they have no fear of alienating gamers. They have a new idea and they run with it. Yet when it comes to MMO's they are crippled by fear and instead choose to play it safe and keep XIV in line with it's twin brothers and sisters already out there.
All MMO's are "unfinished" so anybody who tries to throw that out there just makes no sense. WoW has been around since 2004 and its still "unfinished". Ultima Online has been around since the early 90's and it's still "unfinished".
You say no matter what somebody will be unhappy. You are 100% correct. Where you are wrong is to think XIV is balanced. It is no where near balanced. It is 95% new school easy and 5% old school. XIV's model is based on the premise that the game is so easy that as old players leave, the influx of new players will make up for it. The influx of new players will only last so long. XIV approaching a year mean's it's not as shiny and new. New games will come out that draw people's attentions away. XIV will become a small community of die hards with no influx of new players. The same thing happened to XI only it took a almost a decade for it to happen to XI. It's looking like that will be the case in less then 2 years for XIV.
All the advertising dollars in the world wont keep a game with zero replay-ability.
I like where the game is going. Keep it up mistar P~! Games not for everyone, but im sure same way some are not liking it others like myself are enjoying our selves. :)
Everyone keeps making that mistake, if you want WoW go play WoW, the game may have been inspired but people who think this is a clone refuses to accept that it's not. then again most games after WoW people still think are "clones" this will never end, if anything new comes out, that will also be a clone of wow.
The game will last long, but no matter how good a game is, Not everyone will like it, SE can't please every single person, because that is pretty much impossible.
What? I'm no fan of GW2 after spending 7 years in GW1, but the content they do put out doesn't include gear treadmills, nor does it "render everything else useless". Unless of course, you're talking about pre-nerf Champion trains which, were nerfed recently. Finally.
Fyi on "Champion trains" for those that don't know what that is in GW2. They were essentially Hunts here in ARR. They also completely ruined Dungeons, and practically every aspect of PvE except the most dedicated to clearing content for Titles, Achievement Points, etc. Just like Hunts are here, Champ. trains offered the best rewards and were easily farmed which made "harder" content inefficient when trying to grind for gold, mats, armor and weapons. These trains were nerfed earlier this year, and people are getting back into dungeons and actively participating in end-game "Dynamic Events" ( F.A.T.E.S here ).
Personally, I still enjoy the game very much. I suppose I am one of the few who actually likes to log in on a daily basis. When I am not clearing SCoB on my main or alt, I spend a lot of my time doing things like Frontlines or ST with the members of my FC, or helping them farm something they might need for one of their alts. It's enjoyable to me to just hang out with my members and do stuff as a group, and right now I feel like there's plenty to do even if you've had 6-9 on farm since May.
As a whole in regard to jobs and classes and the overall feel of the battle system, I feel like this game is very balanced. We have always run a double caster set up in our raid group and even though that might not have been the best idea for cutting edge DPS in 2.2, we still were able to handle ourselves no problem. One of the biggest issues with FFXI back when I quit (2012) was that certain classes like BLM and SMN were essentially invalidated and became completely useless. I have always felt that this game has done a great job in making every class able to be relevant in content (even if some do have an edge in certain instances).
In regards to end game content the direction they took SCoB in was pretty amazing, in my own personal opinion. It was a drastic step up from the difficulty we experienced in Turns 1-5, and I can only imagine after what I've seen in Savage Coil that they will be upping the ante once more come 2.4 and "Third Coil (or whatever it will be called)". The feeling of accomplishment and group morale when we downed Turn 9 was way better than Turn 5, because it pushed us harder as players and required a lot more out of us. Even though the fights are scripted, I still find them challenging, and that's why most people have not cleared 9 yet. If it was truly random I think they know that even more people would not be able to clear it. So while I would appreciate the encounters being even more difficult, I can see that this is a choice they made for the sake of the playerbase as a whole... and I'm fine with it. If anything, Savage Coil has shown us that they can design some truly wicked raids to begin with.
tl;dr - One of the few on the forums who is actually happy with the game and the direction it's taking. I only have high hopes for the future and they continue to impress me. However, most people who are happy are too busy having a good time playing to actually come on here and post I'm sure... that's why you don't hear from most of them.
Actually, GCD is more to mimic WoW even more because other non WoW style MMOs with gamepad support has no GCD and XI/XIV 1.x didn't have GCD either. They said it in beta because the battle system at the time was fairly wonky. They wanted GCD mostly to prevent it from getting too 'spammy' even though it already ended up as such anyway.
Yoshida himself said it was essentially a WoW clone in order to give the Japanese market a taste of it because there's no official support. He said it because he views WoW as the 'standard way to design an MMO'. He made it no secret, so it's not that 'no one refuses to accept that it's not', the guy in charge of this game adamantly admits it is.
Ah, I forgot to say my thoughts on the game. Simply put, I enjoy it for what it is; a trinity MMO with classical tab-targeting combat and a seemingly decent sized population. It's what I was looking for when hopping from a year-and-a-half of GW2. Of course, the only thing I've done since I hit 50 last week is Frontlines. A few end-game quests, but nothing huge. If there was one thing I have to complain about, it's the amount of quests. After level 20 or so, I just started clicking through them, as I just couldn't get into the story, and knew as soon as I was done with that quest, another would follow.
Other than that issue, it's fine in my book as a player with under a month of time invested, and practically lives in Frontlines.
Why play Darkstalkers when I can play Street Fighter? Why play Final Fantasy 1 when I can play Dragon Quest? Genres are inspired by success in it's own territory, its been that way since the industry even started, MMO's are no exception to this concept. FF has been that way since day one. Even FFXI used Everquest as a blueprint to create it's game, and even then FFXI brought a few things to the table that still made it stand out from other MMO's. Mechanics wise its very, very rare a company makes a game that is truly original or groundbreaking/standard setting. The thing you have to ask yourself is, "Is the game fun? Am I having a good time?". If the answer is yes, then it matters not to me how they did it or what they used inspiration from.
This game while I do have my own complaints of some systems (like the Hunts), it doesn't mean I want them to tear down the foundation of everything. I rather give constructive criticism of how to improve what is there.
This game isn't fun when everything is so damn easy and content is thrown out the window every 3 months and gear is handed out like its candy. Your bold statement is pretty much all 1.0 players wanted SE to do but they made a complete game from scratch that went the complete opposite way of what everyone wanted this mmo to be. SE tore down the original foundation and made a crappy WoW clone thats all
I'm impressed someone actually read my post and took the time to respond. Thank you!
Reading your response though, I feel I need to clarify a few things.
I get that there is a lot of preference in what you select to play and what you deem worthy of attention. There are other games out there, lots of them. ESO and Wildstar to name two recent ones, with EQN on the horizon. This, however, does not invalidate how you and many others feel about this game and weather or not you are interested in playing the other ones for whatever reason.
I agree with you here, having 1-50 a "tutorial" seems a little excessive. It kinda devalues the entire journey, which is my favorite part of any game. I did like many things about FFXI, the immense feel to the game, the feeling of accomplishment in gaining a single level, and many other things. There was also lots about it that i didnt like, how long it took to get places, a party, level up, the lack of systems in place to make playing it fun instead of a chore or forcing you to constantly tab out of game to search the web for info, among other things.
I don't agree that there aren't other options. We both have the same options, but I do agree about the console being very limited. That's on the developers head to make their games for wider audiences. I am also in that list of people who grew up playing FF. I still remember playing the first FF on the NES for years, over and over. I can still, to this day, make my way through the entire game and get everything without needing to reference any websites. Some FF's were better than others and personally i feel the franchise has been losing its magic and appeal since FFX, that was the first FF i played that i wished it would just be over.
Here's where i need to actually depart from my agreement with you. I never once said I wish it to remain the same, I do not begrudge the changes people are asking for (most of them). Some are legit, I wish they would bring back the elemental wheel, That is a core feature of a FF game. I want to cure skellies to kill them! I dont want to use fire on Ifrit cause it will heal him. The combat could use a bit more depth, something that gets deeper as you level would be great, right now, it is quite simple. But the reason we have the "safe" route taken with ARR is because 1.0 failed so badly, worse than any other MMO fail I can think of. It was bad on so many levels, UI, Lag, Empty World, and the list goes on. But because it was a numbered sequel in the final fantasy franchise, they couldnt just let it close down and tank. They worked hard, through really awful conditions, to put out something that they could at least recoup their losses on and hopefully have something that will survive for a few years. I dont think they expect ARR to take the world by storm. 1.0 could have bankrupt the company ARR, is saving it enough to hopefully redeem themselves in the future. Cater to an elite hardcore crowd, the game will die. Cater to the casual crowd, your game will die. But if they can at least cater to a casual crowd to start, they can get the initial funding they need to build on the game to make it something the hardcores can also enjoy. (hopefully not a SW:TOR repeat)
When I said "unfinished" I probably should clarify further. I understand that the very nature of an MMO is its design allows and promotes additions and constant growth. The game effectively never ends. But I've been a part of this game and community since the 1.0 beta so I have seen the rise and fall of Tanaka and went through all the Players Polls, eagerly awaited the LftP and was pouring over the forums every chance I got for any scrap of news. In that time I recall many of the systems Yoshi-P wanted to have in his game. Golden Saucer, Free Company summoning system, DirectX 11, and expansions on systems we just recently got in place. The housing (personal), PvP (more maps and options), Eternal Bond System, etc. In one of the interviews before 2.0's release I recall Yoshi-P saying that the vision he has for the game wont effectively come to pass until the first payed expansion. They still had so much work to do but due to PR and previous failures, they could not stay down and out of the public eye long enough to afford him the time to polish the game to a standard he would have liked for a real release. They feared the few people interested would be lost for good if they were down for too long.
For reference, in 2 years he rebuild an MMO while simultaneously maintaining and improving a failed version they KNEW they would be scrapping, though the Fukashima Disaster, all the while being called out by wonderful people on their forums. Just to name a few things they had to contend with to get to where they are today. I guess I just have a different understanding or perspective of the situation than most.
I never thought that FFXIV:ARR was balanced, I only said, IMHO I enjoyed the game for what it is, not what I want it to be. I saw what Yoshi-P and his team did to 1.0 and how much they changed it. It was actually kinda fun by the end. If he can do that with a broken system from the core out, I have every confidence in him to make big changes now that he has laid down the foundation as something that he has intimate knowledge of. Right now it may seem as though the Devs are close minded, I would say more focused on getting things "completed" and once people have played the game as a whole as it was meant to be seen, then I'm sure they would be willing to make big changes. things like the elemental wheel could make a comeback (please!). I also recently read in an interview with Gamewatch (i think) where Yoshi-P was saying he might rework the class/job system to allow for more flexibility in player customization as well as making it less restrictive for them to make and release new classes/jobs. Notice how we only have one class that has two jobs? He could have done a bunch more with relative ease but they wouldnt have had the versatility that he and the players want to see.
In closing i will say that I'm not completely satisfied with FFXIV:ARR but I like what is here for now and see a brighter future for the game as it does have such potential. My previous post was mostly directed to the doom and gloom style poster, and not the level headed approaches full of interesting solutions for issues (perceived or actual). Some threads are good to see, "Teleporting makes the world seem small" and others make me roll my eyes "Summons are too small!". But it is all based on a personal opinion.
Thank you for letting me share my opinion and I hope with my clarifications that you have a better understanding of my positions. No poster is black and white. All we usually see is a single comment on a single issue in 1000 words or less (unless you edit). Take care I hope you will eventually find a game that satisfies your craving.
I don't see how any of those 3 are carbon copies. All three are quite different...if not extremely different.:confused:
Honestly, there was enough information during the release of the game to tell an individual the direction the game was going in.
There were several thorough reviews on this game during its release.
If I remember it right, he said that the devs team looked at WoW while working on ARR like the XI team looked at Everquest while working on XI.
It worked for XI since 12 years, it can also working for ARR if they bring now own ideas in the expansion pack now that the basics are in 2.x
What I heard not before the first expansion (NA version came out with first expansion)
They need to bring back the 1.23 battle system.
That's because XI had so much content and time sinks to do! This has none of that also going back to a quote of his "his goal for Final Fantasy XIV was "to get into the hands of hardcore MMO players [and] reach out to players that have never played them before." The problem is he hasn't touched upon the hardcore MMO players and all he has done is focus on new players. If all this game is going to do is give out gear like its candy, make everything so simple, the game will not last. This is an MMO and this honestly has no re-playability.
It's just a black hole like any other mmo. There is no making it better by doing this or that because sooner or later you still end up investing way too much time and resources to put the game down. It's loot on a stick aka carrot and you're being subliminally pulled from one grind to the other.
Knowing all this I still play but with a little less enthusiasm each time. Some days I don't think about it that much.
You choose not to see it. It's kind of funny how when I ran Hullbreaker Isle in roulettes so many say: "so many memories of WoW flooding back" - So as much as you want to deny it..the guy behind this game made it perfectly clear. It's like trying to deny Everquest 2 is a sequel to Everquest..it's pretty apparent despite any differences.
Something older games had that XIV just doesn't, I don't know how to exactly explain it, was character loyalty. I remember being able to walk into a video game store, and someone mention EQ, and sure enough, someone would go on and on about their level 50 necro or something along those lines. That person put time into that character, that person was proud of that character. They worked to get levels, spells, gear, and everything else that made that character theirs. You saw this in the beginning of XI too, when it still took quite a bit of time and effort to level, even though you had the option to level each job, didn't mean everyone did, because they were working on their main job. You could ask someone about their XI character, and even though they may have 4 jobs at max level, they would tell you about their red mage, or whatever their main was. That may not be appealing to everyone, but things like that are what build players, communities, and keep games running. The way they seem to view players in XIV is the same way the do the gear, we are a player treadmill, we are useful for a bit, but there will be someone coming in soon that can take our place, until they see how it all works out, and they leave, but there is another new sub to take their place. XIV is built to attract not retain players. Right now there isn't much of a market for new players to choose from, so XIV it is, but as new games come out, XIV's share in the players will get smaller, and hopefully it won't be too late for them to focus on retaining players over attracting new ones.
Simply put, there is no player interaction in this game. and it's too easy
why should I pay sub for an easy mode shallow single player game?
as some one said before, this game is an insult to our intelligence.
and Yoshi-p he betrayed the FFXI/1.23 fan base
I will unsub after the Moonfire event
I really miss the people in 1.23
Who exactly did they betray? They said before 2.0 was even announced that they would drastically change how the game is played, which was voted yes by the players in the poll. They never said that 1.23 was going to be the game's system for 2.0. You went off your own assumptions and blaming them for it. Whole point of changes up to 1.23 was to make the game playable till it's inevitable shut down.
I agree, the game is so easy. People are face rolling Savage Coils now. Its hard to find people who don't have the Savage titles now. Everyone running around with High Allagan weapons and all.
Leveling parties.
That is a player issue more than anything.
He had no obligation to cater to them, especially FFXI fans. As much as people hate it, he is obligated to SE and right now, FFXIV is generating lots of revenue for SE.
These people are at fault than. Most MMOs offer enough information to let people know the direction of the game early on. It should not take you an expansion to figure out what an MMORPG's goals and directions are. Just look at the PVP system, we knew from day 1 based on gameplay mechanics how it was going to be. We did not have to wait an expansion to figure that out. When SE announced that it would release content every 3 months or so, we knew that SE was going to have to provide freebie gear to keep newer players from being barred back too many tiers and hardcore players from running out of people to recruit. We knew this early on whether or not they told us because we knew FF14 ARR was a vertical progression MMO from day 1.
If we were going to die, we would have looked like Wildstar. I don't think they will make it to an expansion.
I am a relatively new player to the game, with a few months under my belt and only two level 50 jobs at the moment, but I seem to be enjoying it! The patches have impressed me with their amount of content, specifically when it comes to the continuation of the main story. I am enjoy the dungeons/trials and shockingly the in-game community has been nothing but friendly and helpful from what I have experienced. So as far as I can tell, I am enjoying the direction the game is taking.
It will be interesting to see what the next expansion will hold for the game. That will probably give a clearer indication of where Yoshi and the team are going.
I should perhaps mention that I am a former XI player, started in 2004 when it was released in the UK but stopped playing around 2006-7 because I disliked several elements of the game (Lack of solo content, the only way to level was to party and kill monsters etc).
Calm down, I wanted to specify what you wanted. FFXI had 28 dungeon type areas, and 21 wilderness type areas. You had to level in a party making a community. Gear wasn't outdated every 3 months and was useful for a while. People knew how to play their jobs by the time they hit max level.
Here /10char
Standard Jobs:Quote:
Original Areas
Cities in Original Areas
Bastok
Jeuno
Mhaura
San d'Oria
Selbina
Windurst
Wilderness Areas in Original Areas
Batallia Downs
Beaucedine Glacier
Behemoth's Dominion
Buburimu Peninsula
East Ronfaure
East Sarutabaruta
Jugner Forest
Konschtat Highlands
La Theine Plateau
Meriphataud Mountains
North Gustaberg
Pashhow Marshlands
Qufim Island
Rolanberry
Sauromugue Champaign
South Gustaberg
Tahrongi Canyon
Valkurm Dunes
West Ronfaure
West Sarutabaruta
Xarcabard
Dungeons in Original Areas
Altar Room
Beadeaux
Castle Oztroja
Castle Zvahl Baileys
Castle Zvahl Keep
Crawlers' Nest
Davoi
The Eldieme Necropolis
Inner Horutoto Ruins
Fei'Yin
Fort Ghelsba
Garlaige Citadel
Ghelsba Outpost
Giddeus
Gusgen Mines
Horlais Peak
King Ranperre's Tomb
Lower Delkfutt's Tower
Middle Delkfutt's Tower
Monastic Cavern
Ordelle's Caves
Outer Horutoto Ruins
Palborough Mines
Qulun Dome
Ranguemont Pass
Upper Delkfutt's Tower
Yughott Grotto
Zeruhn Mines
Warrior
Monk
White Mage
Black Mage
Red Mage
Thief
Extra Jobs:
Paladin
Dark Knight
Beastmaster
Ranger
Bard
Summoner
There was also quests, main city missions, including Shadow Lord, as well as BCNMs, NMs iirc. Reminder that a lot of the gameplay was focused on leveling your character, so getting to the higher level dungeons took a while.
Comparing the amount of content between the two games doesn't make much sense, since the content was different. Both games you can level, but XI it took longer. In XIV once you get max level, you can also get cross class skill, XI had the subjob system, but XI also had to where you had to level up your actual skills, if you didn't ever use an axe, you sucked with it when you would try to use one. You can say that the amount of time required to do something doesn't add to content, but I disagree, leveling in XI was an event all in itself, you had to form parties, you had to travel there, it was dangerous, kind of like how coil is XIV, and that is kind of sad, that at level 10 in XI, you got the same kind of feel from end game content in XIV, only without the instance. Leveling in XIV is a joke, you can take a class from 1-50 in a weekend if you get after it. AF quests in XI took longer, leveling crafting took longer, story missions were hard and dangerous, you didn't get an echo buff if you died on a story mission like you do in XIV. XI weren't handed maps, you had to buy/quest/find them, some don't consider that content but I do.
You could also ask how much stuff in XI was still relevant when the first expansion came out, compared to how much stuff will be relevant in XIV when the first expansion comes out? Those boots you can get at level 10 will they still be in your armory chest next year, how long did people wear the leaping boots?
Eco-Warrior, Conquest, BCNM, NMs, HNMs, Quests and Missions (people say this is content in XIV so it counts for XI as well.) Expeditionary force (early form of campaign/besieged/reive), treasure hunting (open world required gaining keys.) So comparatively, it's basically the same as XIV on Launch - ARR however had the benefit of borrowing 1.0-1.23 content for its launch content while throwing in a few new things...but a lot fo XIV's content is one time throwaway content, to put it into perspective:
If BCNMs were in XIV ARR, you'd do each one once then never touch them ever again for the rest of the game unless SE forces you into them. That's taking into consideration none of the updates just before zilart as well.
I mostly give the development team a pass for 1.0-2.0. They did what they had to do.
However, when 3.0 comes out, we should all know where this game is headed. They cant do any major changes until they release it. I feel like a lot of the time sinks they are installing now, are just buying them time before the expansion.