Originally Posted by
UnconfirmedCat
We both know this is just anecdotal. You can just as easily say casuals are not as invested so they leave quicker to do other things. It's all made up assumptions that I'll call out when I see it.
Yeah, so if they are going to be bad at the game anyway, why not just let them be bad at classes the rest of us can enjoy. People in this thread that are defending healer design cannot make up there mind. Healer classes simultaneously need to remain casual, but you also need to play them at the highest difficulty to experience them properly. It's nonsense.
Healers already have a fixed rotation, it's 2 1 1 1 1 1 1 [...] . The majority of healing that players do is OGCD as well so it will not interfere with any rotation, just as it doesn't do that now. People don't say this about tanks. "Omg I can't swap because I need to do my rotation!" There is 0 outcry anywhere that "Tanks need to be simplified further because they need to press buttons to mitigate and do tank swaps". Again, it's really funny to me and reveals how bad the majority of these arguments that pop-up when discussing healers and not anything else in this game. You can always identify when people are making it up as they are going along when they act like healers exist in some of kind of vacuum and as if we don't have literally 10 years worth of content, jobs added to the game, and experience to evaluate.
There is nothing to react to in solo encounters 100% of the time, and there is nothing to react to in dungeons like 95% of the time in my experience, and even then it's always solved by pressing 1 button.