True Strike: 190 rear potency
Snap Punch: 180 flank potency
Touch of Death: 20+30s dot @ 25 = 270 potency
I don't form shift pre fight unless its something with multiple targets or where the pull might be sloppy.
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this opner works for me Formx3>Demo>pb>snap>snap>Dk>b4b>Twin>IR>steel>snap>boot>forbidden>true>elixir>demo>mythril>Dk>ToD>twin>fracture>snap. any tips of changing the opener
I'm not too sure that's the correct way to look at it. You miss out on an extra snap/ trueS by using ToD as the last pb hit but I don't think there's anything to gain from it unless you've got a nin TA to work with or you need a shorter opener for some reason. But on a dummy I think using that last hit on something other than ToD would be a gain.
I don't see why you would want to delay ToD and Fracture for 3 globals each just to use a True Strike which is less potency than both of them. All that would do is put you behind potency wise. Also, a snap punch would be even worse since the extra time on greased isn't required.
you don't lose anything for refreshing GL early though. Same goes with any of your other buffs. You only really have to worry about not losing a tick on demolish when going through your rotation. The position of frac doesn't matter since it's not a dot that you would maintain uptime on. As long as it's fully buffed in the opener and used in the correct spots in the rotation, it won't hurt to delay it a few gcds. As far as ToD goes, I can't see any real loss by using it 1-2 gcds later especially if the exchange is an extra snap punch or true strike that you wouldn't get otherwise.
I think you're clipping demolish by using ToD so late in the opener. And no reason to double weave the ogcds
The reason it's good to do it that way is for trick attack. The opener he posted will allow you to fit everything under trick attack (including demolish which is huge) fully buffed. I still have never been able to fit fracture into TA and at this point i'd need to see a video of it being done to understand how its possible but it's still a good opener for TA
By using Demolish so soon to fit into trick attack, you'd be clipping two ticks at least of the first Demolish. I didn't do the math but is the 10% extra from TA worth all this clipping considering you can still do a fully buffed demolish in the next rotation?
what numbers are you guys hitting in your openers with form shifting? i stopped that crap long ago after a3s. im doing the 2.x opener and spiking higher (no food, no pt buff). I do (pb) snap snap demo (b4b) dk (IR) twins (pot) ToD (elixir) boot (howling) true (ST) snap (steel) dk (FC) twin fracture demo. last demo does lose IR but gets b4b and pot. i dont get TA since ive never had a nin in my group until now but an easy adjustment is doing demo snap snap at start and should get the other buffs fracture does get all buffs i could swap it couple gcd sooner before twin to get it into TA.
So the Shire Coat is pretty trash tier right? I did the math with the updated Dervy stat weights and got the following:
CRIT .228
DET .176
SkS .160
Lore chest: STR - 131, CRIT - 78, SkS - 112 + 24 CRIT melded
Shire chest: STR - 157, DET 82 +18 to 24 CRIT melded
The Lore chest works out to be work a total of 172 STR with melds. The Shire Chest, with Tier 4 CRIT, works out to be worth 175 STR... We're already hitting ACC caps with the Shire pants for the most part, so would it be more worth our time to invest in the gloves, belt, or the boots? CRIT SkS, CRIT DET? I'd hate to drop 825 Scripture Tomes on a piece of equipment that is literally a 4 point upgrade.
EDIT: My numbers were off with the NEW new stat weights, recalculating.
NEW new weights - CRIT: .292, DET: .202, SkS: .190
That changes things a lot actually... The lore chest with 2 Tier 5 CRIT materia works out to being worth 182 and the Shire with 2 Tier 4 CRIT materia works out too 179.42... so a little more disconcerting :P
EDIT2: this is for the i260 iteration of the Shire shirt. The 270 would technically be an upgrade but if these numbers are right it would only outclass the Lore chest by a 10-20 points :P
Just go by priority.
Will Dragon Kick be up for one more rotation? If no reapply, else Bootshine.
Will Twin Snakes be up for one more rotation? If no reapply, else True Strike
Is there 2-5 seconds left on Demo? Reapply, if not Snap Punch
Is there <= 3 seconds left on ToD? Reapply.
Fill with a fracture if demo will run out before ToD and you didn't use ToD after reapplying Demo, DK and TS.
oGCDs go off mostly when off cooldown, depending on fight.
594 SS and Demolish has 3 seconds left when i reapply using that opener.
Then you're fine. You want to clip at 3 sec or less. I've heard that there's a chance you can miss a tick still if it refreshes early on at the 3 sec mark due to latency or something but that's still only 1 tick missed if it's true. It doesn't tick at 0, otherwise we'd try to refresh it there more often. Demo ticks are too good to miss out on most of the time
The reason you can miss a tick is that all dot ticks are on a server-side timer, and this tick occurs every 3 seconds whether you have any dots up or not. (I.e. The first dot tick of demo can be anywhere in the first 3 seconds of you applying the dot, depending on where the server tick is when you apply it.)
Really? So you're saying my first dot tick can happen anywhere from 21-18sec? As in the tick can happen as soon as it goes up or right before the next tick is going to happen? And also the last tick can happen at 3 sec or it could possibly be at 0 sec? If that's the case then it would make sense that you're more likely to miss the last tick if it's refreshed right at 3. But that's pretty unavoidable in our openers
Updated 22/10/16: Added Alexander savage floor 10
Some people are still asking about raid openers and how many attacks fit into trick attack etc. so I made a twitch clip that demonstrates how things fit on a fight where you can tackle in early.
https://clips.twitch.tv/townsend_/Pr...murSoonerLater
Edit: new clip without arrow
Can you link to fflogs please?
Yes, the 260 coat is pretty bad and not worth a twine if you get through A11S, BUT...I bought it anyway.
Without it I wouldn't be able to wear certain other pieces and still hit the boss in the face, so while on it's own it has a lower weight, along with dropping accuracy elsewhere it altogether comes in higher, which is what you want when calculating BiS. Another few weeks and hopefully I'll have my Alexandrian, but until then this is how I stay at accuracy cap for the front, which is important in some cases where you just have to hit a face.
So, indulge me for a second, because I gotta ask. Are the current patch's stat weights basically the same as usual? (IE: Achieve hit cap, then WD > Str > Crit > Det> SkS roughly?) That's the route I usually follow, but every big gear update leaves me uncertain, so I wanted to ask. Hoping Sunny weighs in in particular, as I trust their opinion a lot.
Yes. When gearing up, just stack as much crit as possible while meeting accuracy caps. Don't even worry about the other stats unless you're trying to reduce skill speed or something. And mapping out and going for a BiS is pointless unless you see yourself clearing the whole raid tier so just. So just stack crit
That's funny, I was just going to ask a related question about stats when MonkDace mentioned it. I have a few:
1) How much SkS is considered to much? (Currently have 797)
2) Is my Det to low? (Currently have 448)
I haven't added materia to all my new gear, just yet, so that can play a factor. My Str, Crit, and ACC looks to be good.
There's no downside to the DPS with those stats, det and SS overall is valued close to eachother, the only issue is TP, especially around your level when you have to start using fracture to avoid clipping demo too early. Det won't affect the outcome too much so having it low doesn't have any negative effect. Atm if you're raiding just pickup whatever drops that has the highest main stats as long as you don't go too far ahead with the acc. If you're not raiding just look at what shire gear is in the BiS and buy those first while then buying the rest afterwards.
Hey Krindor,
Thank you for the feedback, and it all makes sense. And yeah, I had a mix between the better Shire gear and some of the Alex: Creator gear.
On another topic you mentioned, I know I don't take advantage of fracture.
In what instances should fracture be applied to my rotations? The biggest things that kept me from using it was the
impression of if its a loss/gain in DPS, also TP issues. I'm comfortable working with ToD and Demolish, however.
Fracture is always a DPS increase if used during a TS/DK where you haven't used ToD. But that would be a huge TP loss. So taking advantage of fracture means using it whenever you know you will clip demo too early, that is around 4-6 seconds, which usually appears if you haven't ToD during that demo. This makes its TP/Potency equal to DK/TS and it's practical potency 270 as it gives you one additional demo tick.
Ah I see. I think I understand the flow. Adding fracture before clipping demo is basically giving you something to do, and
maintain DPS, while getting back to "DK and Tws"
Also, I read some of the fracture notes on page one, as well. I'll mess around with it and see how it works out for me. Thanks!
Does anyone have a bis build that utilizes the Alexandrian Breeches of Striking? It's beautiful with full Crit/Det but I can't seem to fit it in my bis because of the accuracy loss, and even with melds.
The BIS i'm currently running is: http://ffxiv.ariyala.com/WYGP
There's a good 1229 Crit, 700 Det, and 608 SS. I know I could pile on more Det, but I prefer not having abysmal SS numbers(anything under 600), which leads me to my next question: For those SS build monks, what is a good threshold for SS in the 600's without going 700 or above? What do you guys think? Do you savage raiders prefer more ss or more det?
I try to keep my skill speed as low as possible. Tp isn't an issue now that I play with a nin but I still clip gcds like a madman, I guess because of latency
Edit: I guess I should probably answer the question lol. Unless you have a preference for skill speed, it doesn't really matter how much of either you have. Every BiS build is pretty much going to revolve around maxing crit while meeting accuracy caps
Use the acc/sks head instead of the det/sks one and meld acc into anything that you can't meld crit on. http://ffxiv.ariyala.com/WZYW
At least that's what I came up with in 2 minutes. Slightly worse then the standard BiS but you get to use the Alex pants.
Guess who does! I'm going to use the sks build at i270, still has a lot of crit. http://ffxiv.ariyala.com/VMQQ
I've been using Monk as my secondary Job since NIN came out and was my main before that, however i have TP issues in HW.
I took a test run on MNK on Normal A9, and ran out of TP fast, i didn't notice the minute this happened, and this was after using Invigorate (i've used Forbidden Chakra in the opener), then i had to stop DPS and use Meditation > Purification, shortly after Invigorate was available again so i use it.
A few minutes later, maybe two, i run out of TP again and had to stop DPS to do Meditation > Purification again.
Even in 3.2 when i was testing on Dummy, i'd run out of TP by minute 2.xx so i was recommended to not use Forbidden Chakra and use Purification instead, however that's just a 3m fight, and my run of A9N took 7 minutes (1m Faust and 6m Main Boss).
How do i deal with these TP issues on Monk?
EDIT: Forgot to mention i have 798SkS, don't if that's the main reason.
I have been messing with a few sets on Ariyala i personally prefer to keep above 650-680+ skill speed so im gonna go with this set http://ffxiv.ariyala.com/X25K which i use the alex head so i dont have to rely on acc food and you can switch between either alex belt or shire belt depending if you want a tiny bit more Det or more skill speed.
There is no downtime on a9 and as a result you will run out of tp whether you've got high skill speed or not. The only way to get through the fight with no issues is to have a nin giving you goad and a bard/mch giving you tp. If you're going to be raiding on monk then it'll become less of an issue once you get geared enough to clear a9s in 4min or so but until then you'll have tp issues. If you don't have a nin then consider holding FC and ask your bard/mch to help with tp. It's also still true that you can't get through a 3min dummy fight without running out of tp unless you use purification. Luckily most of the fights in this game have downtime and you can just deal with those the usual way.
I see that makes sense, thank you.
I run out of TP around 2 minutes something, if i use Purification (first one to be used is invigorate) ill still have enough TP until next Invigorate and that allows me to go through 4m, but the test i did was 6m something and i used Forbidden Chakra in the opener or TP would last a bit longer, had to stop two times to Medidate > Purification
DRG shouln't have issues with TP when theirs is 500TP instead of the 400TP on NIN/MNK and even had a goad, i suppose either he used Invig too late, or Goad was the first TP recover he had, while it should have been Invigorate to be used first, then goad, so it gives time to get the next invigorate before he runs out of TP.
For the last two years, I had a level 15 PUG that I never intended to touch again.
However, yesterday I decided to give it another go. Got to level 34 MNK via PoTD.
I have a question - in concise terms (no sarcasm please) can someone please explain opo opo, raptor and coeurl forms to me?
I don't really understand them, the phase shift skill, and how they affect play.
How much of a dps loss would it be to hold Forbidden Chakra for purification in A9s?
I find myself having to charge up chakra before Faust anyway.
No Ninja in my party.