Fr, I could be playing the game right now, if I had enganging content to do. Instead I'm browsing this shithole for entertainment.
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No. No, because it's not just about the 'time' that is needed to do or get stuff. It's also about 'how much fun' we experience during the content.
It's not fun to repeat the same stuff and progress process again and again while everything gets dumped down more and more over many years. That's just very boring.
In theorie there are lots of weird extremely time consuming achievements. But it's no fun to do them.
No, because it's about interesting fresh longlasting content to do. Island Sanctuary and Variant where good ideas, but both felt like being unfinished and not well thought out to the end. Meanwhile almost everything in this game feels like: 'We don't have enough resources to make it really good and polished. But we tried to do something!'. I don't blame the dev team.
Your black knighting doesn't do any better. I wish you'd put the same amount of effort into your reading comprehension, though you can't comprehend something if you didn't read it in the first place. It feels like you just want to yap on the forums instead of actually improving the game.
Another one. Did you not read this?
Yeah, you didn't...
You should work on writing better responses than trying to insult others. You'd get farther in life and people would take you more seriously.
Telling people to unsub is the worst response. People who voice their discontent have a stronger passion cause they hate seeing something they love changed. People who are silent will just leave and find something else.
So what MMOs are better at "getting content" to players right now? WoW isn't that different from FFXIV when it comes to a content release schedule. The difference is that WoW stretches content longevity artificially through reputation grinds that can't be done concurrently and farming tiny amounts of currency to give gear sets of tiny upgrades once enough currency is accumulated.
You make a reference to F2P games but don't mention if you're referring to F2P MMOs or other genres. Top selling F2Ps generate more revenue than subscription based games thanks to the whales so someone who doesn't pay for the game may feel like they're getting a lot (or have the potential to get a lot) for very little but it's really because others are paying for it. You also don't give concrete examples of their content release schedules for a comparison.
If someone only wants to play content once when it is new and doesn't want to be repeating it then they should reconsider if they really want to be playing a MMO because repetition is a core component of MMO design. We are not going to be getting a constant stream of new content.
You probably shouldn't have started it with your white knight comment.
No one here is a knight of any color (though it would be great if there were a few to kill the trolls living under the forum bridge). We're all players with different interests and different expectations.
But too often the expectations are unrealistic. People need to stop and consider the genre they've chosen to play. The base genre design isn't going to change massively. There will be content released in stages followed by pauses of months without new content.
If you don't like that basic design, MMORPGs are probably not a good choice of game to play.
It has nothing to do with how I write, some people just don't read the whole thing, and many admited that in my previous threads. Yet they feel the need to argue, even when we agree on the topic, they just don't know that because they've stopped reading halfway through. To me this is an insult, sorry I guess that I'm not replying to an insult in the nicest way possible, I didn't mean to make you feel bad.
Oh wow...
You try to tell us there's enough...., with a wall of text, including time and money calculations, and you title your thread "No, we have enough content."
Only to then (unintentionally?) tell us in your last sentence that we're actually right, BUT that you're still right! xd
I don't get what you are trying here. It's obvious, and always has been, that the main issue is that there hasn't been any 'interesting' or 'long-lasting' content for a long time, and that THAT'S the problem.
So, why are you trying to convince us that everything is fine, only to then say it's not, but argue with those who say there's nothing exciting to do/not enough content?
We're in the same boat. You could have just posted your opinion somewhere else instead of starting another thread that offers nothing new. No offense intended. D :
You say that based on what?
Have you created content for a MMO before so you have personal experience with how realistic it is or isn't?
I haven't myself but I've read blogs and interviews with developers, and watched the occasional documentary on YouTube. Content development doesn't happen over night. Most content comes from the coordinated effort of multiple teams and each team is usually working on several different pieces of content at a time. Even if a specific team member has a single specific assignment, they may be pulled to help out another team member at times.
Having a schedule format can help with work flow and coordination, leading to a smoother release. It's also helpful to players who have to plan their game time around real life schedules. "I know this piece of content will release at this point so I need to avoid scheduling conflicts."
It's more realistic for you to adapt than for them to change.
We have the same pace as always. Which is the problem. The next thing that follows to growing accustomed is to grow weary.
Doesn't help that, over years and years, the game still carries plenty of technical limitations, even after the graphics update, that get fixed one a at time... per patch.
People waiting 18+ Months between content with longevity and replayability from 1 expansion to the next, for the general player base is just outright harmful, that's what it is based on (4 years if you want to consider their notion to try and turn Endwalker into a solo experience).
an MMO game, should be treating itself as an MMO foremost.. It shouldn't be low on the priorities.. Further, I am fairly sure they can project manage appropriately, even if this means releasing relics sooner, and tying them to existing content before molding them into Exploratory.. This alone would be a great help and wouldn't be massively strenuous since the core assets will already exist in the game.
It's just as realistic and practical for them to change, as to what it is for the players to adapt. It's just a matter of resource allocation and how much time or resources you want to put in a specific piece of content, e.g., introducing relics earlier and attaching the earlier stages to existing content is very lightweight on resources.. Unless your team is still is just really not trying at all. That alone would be a significant upgrade to our content cycle.
There is enough content but I wish there was still more.
What I've been doing this patch
I got Healer and DPS sets from 24 man raid
I should get the 25 item from PVP tomorrow
Worked on some old Relics
Worked on leveling jobs
Worked on my island wanted to get it to 20 before new content comes out
Did some maps
Did some RP stuff
Did some stuff in Gold Saucer from time to time
Capped the newest beast tribe quest
Hunt trains.
Shared fate working on capping every zone.
I never know what I am going to be doing when I log on but I quickly make up my mind and I'm doing something.
There are 100s of free games in my libraries and tv shows to watch when I'm just not in the mood.
But I would say in a patch cycle I log in 70% of the days.
I've mostly been doing afk content at this point while watching tv shows (gates, fates spawning S ranks/fate bosses) as I still need a bit under 3000 fates for the achievement. I do trains because I still need 1500 A ranks for the achievement. I do two fast roulettes a day for second chances (not like RNG likes me), some maps occasionally... that's pretty much it.
NEW content has been lacking for casuals. The game is 10 years old, by now people who were interested in long grinds have done them, and what is left? Nothing. THAT is the issue.
You know what, even if we only got actually interesting seasonal events, it would make a huge difference. Moogle events are great, but they are limited.
I am looking forward to the new stuff coming, I do wish there was no leaderboard in cosmic explorations but it is what it is. Just a shame they waited 9 months to release something like that.
I do have to add - that casual players are extremely limited upgrading their alt jobs' gear is not helping.
Bro these trolls nowadays. Please don't compare the quality of Elden Ring with the quality of these patches. And 60 hours to complete Elden Ring ? More like 200+. Unless you're a point A to point B player, in which case you compare it with the bare 1hr of msq every 5 months.
"Guys no one else is better than FF14 imo guys wait stop you didn't post precise examples of other companies giving better experiences so that means ff14 is in a good place guys stop unsubbing quit complaining WoW does it too that means it's good guys~~~"
Nice counterargument. Whales exist in ff14 too - they buy 5 year old hairs for $15 and one-piece outfits for $20. And then they turn around and buy a non-account-wide mount for $40. Except instead of that being funneled back into the game to improve it so people keep playing, SE spends all of it on terrible games that underperform at their very very best, or flop spectacularly. THEN they release the exact same expansion for FF14 except reskinned. Same number of dungeons, same exact dungeon every time but the mobs are different, same exact roulette structure, same exact raid tier structure, same exact ultimate structure, same exact deep dungeon structure, same exact everything. And even the Firmament and Bozja/Eureka are getting reskinned this time and you could see in the live letter that it's literally the exact same things. It's all the exact same except it just has a different model used for this mob, or this hallway dungeon is in a space ship this time ooooo, and the raids are so samey that we still use mechanic names from ARR to explain how to do the fight to people.
uhhh bro, they are...that's kind of the problem. Where have you been?
No we do not have enough. I joined the game during Stormblood and we actually used to have stuff to do on patch day, not being able to finish the content within several hours then having to wait WEEKS for the actual meat of the patch cause square screwed up another live service so they can't actually put money and time into the products actually making money.
Honestly you're not wrong about needing a long term grind. Its why after i do MSQ and such i do grind content to fill out the time. I'm gonna use teh ARR relic for this. You get lore behind each weapon for teh first step: The ol weielder, the reforging process, how in orer to make the weapon unique to your chraacter you go do some hunts The process of slowly upgrading each step to its true form for your character