And what about mounted combat? I'd love to fight while riding my black chocobo. Of course this should be restricted to certain areas, but still...
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And what about mounted combat? I'd love to fight while riding my black chocobo. Of course this should be restricted to certain areas, but still...
Not a Final Fantasy without Chocobos, need to ride them.
There is a rumor going around that chocobo's are used for carrying things. Do not expect that to have any truth to it, but the possibility makes me VERY sad.
Yeah, if these were implemented I would probably go back to the game...and bringing back DRK >_>
I dunno how many times I have mentioned with my LS that I wanna ride MY chocobo.
Just a minor additon, would makes GREAT impact.
Customerzation would be great, but if possible, release chocobo 1st then additional stuff later.
It is a day and night different to have a Chocobo in FF game.
Faster Transportation needs to be put in asap, these are almost fundamental to any game, some sort of reward for higher leveling is to travel faster, yet a r50 would still have the same speed in traveling as a rank 1?! Very sloppy SE, I feel if they put this in before adding any other content people will then have more to look forward to now that there are alternative traveling options.
You know maybe it is a GOOD thing that they haven't been implemented yet..
If they were released from the start it might have all been pretty disappointing.. This way they have extra time to make it that much better. Although the wait sucks lol
Those things are all over. I've seen two in La Noscea (one north of Camp Bloodshore in the east and one east of Camp Bald Knoll in the west) and one in Thanalan by Burning Wall. The first thing I thought of too when I saw them were Airship Platforms, yet they are out in the middle of nowhere.
I was really surprised and sad that airships and chocobos weren't in the release.. :(
Add one more for chocobos and airships. Get rid of teleporting from anywhere and leave it between aethyrite nodes, that, at least makes some kind of sense but the just teleporting from anywhere takes away from the game.
I've been everywhere in Eorzea, theres atleast 2 in each region probably more.
Airships - Need to be customizable, if not, build-able. If build-able, they need to have multiple complex synthesis recipies that require large amounts of materials, not something 1 person can do with a little time. Plus it should require materials that would need, i dunno, special guild equipment to build, and maybe even need more than 1 person to craft. Could use some more elaboration, but thats basically my idea on that.
^^This, basically not just something you get a license for, we want the whole shibang. What FFXI had and more.
I was totally shocked when I first played the game and went to the guy in Uldah about the Chocobos I was like ????????????????????????
Really???? 5 years and no Chocobls I mean how har.....nevermind geez...
Comeon SE let us have CHOCOBOS!!!
<Chocobo's> <Yes Please>. If the issue for not having Chocobo's is the Anima Teleportation system scratch the system and give me chocobo's that I can ride wherever I want. While it is nice to teleport from one Aetherite crystal to another I would prefer to get on my Low Rider Chocobo that's right I said Low Rider and ride there, most places are not that far so riding there is not a big deal. If they did not intend on giving us Chocobos why are they torturing us with them all over the place?
And I would love to see Airships I mean come on its stupid that they are not available to begin with, they have the infrastructure in place for them, just like the chocobo all they are doing is teasing us.
Main city while nice I would say prioritize the chocobos, airship and the main city as a last.
Totally agree!! They should have been there from the start. Anyway It's pretty sure they will add both, but when...? I really hope SE will incorporate at least chocobos really soon. Like others I'll say : please make them so we can customize the armors and colors of our chocobos (this would be awesome!!).
I call it "instaportation" and it breaks the immersion of every game that it's in (not just mmo's like Guild Wars, but it was also one of the primary factors that ruined oblivion for me). I'd like to see teleportation further restricted further (kinda sound like your saying 'portation should be available to / from ANY node/camp to another node/camp) to each camp having a set of nodes that you can port to/from and only to/from and NO porating between camps/city.
(so that if you want to get somewhere other than the region of your current capm you gotta walk/ride)
.... but that would only work if #1 the big chickens were in game and #2 each camp/city had it's own stable (or some other means for a player to get back on their mount [like a whistle] beside waking all the way back to a city.
Chocobo Yes please!.
WT@!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
You guys are freaking insane! In a world where magic spells are zipped out by the hundreds daily, some how being able to teleport from any where is an issue? BUT it's only an issue if it can be done from anywhere.....regardless of the fact there there is lore in place that gives good reason why it can be used from any where in that setting and world?
Wow. Just. Wow.
The "instaportation" is a huge time saver for many players. And...it makes a cool sound too.....
You know, SE has the perfect opportunity to kill two birds with one stone. People are complaining about a lack of reasonable death penalty. Of course, that entire debate is torn into whether it should involve EXP loss or not.
Give us Chocobos and Airships, and make it so you lose anima upon death. It'd give people a reason to not die (You wouldn't be able to instant travel as much), and it'd promote the use of Chocobos and Airships by making anima points more rare.
Because quite frankly, unless they tweak the anima regeneration rate or lower the amount you can have stored, people will still be teleporting fairly often. It'd be nice to have a reason to sparsely teleport.
Hell, I'm personally for them just removing anima all together and giving mages teleports to specific areas within each region, but that's another subject all together.
well big guy , I am for unlimited anima, I got other things to do.....so....pickles!
Would it really fix the problem? What would happen if you die and have 0 anima? The problem would still be there, cuz people would die anyways ;P
I see people with so many cool ideas here, and I'm all for it. But I think they should just allow people to ride from the stables in each city. Just for starters, and then build the other features from that. Maybe with a simple quest (and i don't mean side-quest, i mean quest with cutscene please ;P) that has you saving some chocobos (like FFXIII one) to give you access to the stables.
It is quite imperative to have a way to travel faster in this game. But they should just focus on the most important thing - have people ride them. And then bring the breeding, racing, and whatever's on their sleeves ;P
About the anima. The current system is fine, if they implement chocobos. But I wouldn't mind if they remove the system, or having so that you can only teleport in aetherites.
Ever think the evil empire could steal aetherites or maybe screw them up?
i want to pimp my ride... chocobos please!!
I think the different colors should be something one needs to achieve, kinda like XI. It gives a player something to work for and a direction. If everything was just handed to players they would be bored and leave the game. I'm not saying an exact copy of what XI does but not just handing color chocobos to players either.
I agree with the airship and main city too, but maybe that's just copying XI again.
I think that if they gave us these three things people would gladly pay a subscription fee, myself included. However I can kind of understand them wanting to fix the battle/gameplay mechanics and tweak/polish off things before they start adding loads of content (which Yoshi has stated they are doing). Pointless to build off of a broken foundation, wouldn't we agree? I have a feeling (or at least I'm hoping) that they're gonna roll out some great stuff during the second half of this year. The game has already improved drastically since launch and that's just from fixing bugs and improving core mechanics. Once they are done with all this stuff I think we're gonna start seeing some good content, perhaps (fingers crossed) even these three things. My only concern now is the dwindling population.
No point adding airships until they open Ishguard, FF11 airships only went to Jueno anyway.
Chocobo's on the other hand Yes Please, Can I have It!
I don't think unlimited anima is a good idea but maybe 0 anima to a city state would be a better idea.
I for one agree on all 3 things being implimented. Opening up Ishgard would be huge on being our main city and for the content factor. That place looks huge even tho it's just a background bitmap atm. Would make for more stories, more quest and a really cool place to go to. Also a big yes to chocobo's and airships for that FF feeling. I say keep anima around too for those just incase needs to get somewhere instantly but no longer as main way of getting around. Now for another addition, being able to fight on chocobo's in chase raids or garleans attacking airships (i.e. you fighting soldiers or monsters landing on the ships) would be another amazing bonus! ^^