I mean the majority of people I know and interact with in game when we see someone with a feast mount the assumption is that they win traded to get it. And the majority of the time I think we are spot on. Soooo yeah.
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I mean the majority of people I know and interact with in game when we see someone with a feast mount the assumption is that they win traded to get it. And the majority of the time I think we are spot on. Soooo yeah.
It's really a shame but the win traders/boosters really ruined it for legitimate feast players. They seem to be adding a LOT more attainable rewards into PVP though than just those things so you'll still have something to strive for even if by some chance you got everything from every season. And unfortunately win-traders/boosters might get reported but nothing happens to them. Remember that guy that someone videoed who hacked his way to the top of a wall and was raining down fireballs on the other team and you couldn't do anything about it?
Yeah, he got his rewards and AFAIK he still plays.
Yeah I was never sure how they weren't ever banned
I made my way to top 100 a few times but never remained there. Would get a decent bit of matches in the day with a few different lalafells who as soon as the match started, they would just /sit beside the spawn and not do anything. I reported all of them multiple times but I'd still see them in my matches a week or two later
Pretty sure the person wallhacking both did not get the rewards (Did not place) and also got banned.
Most common cheating in the last few seasons at least in EU has been some kind of 3rd party program that interrupts melee/ranged limit breaks automatically. Matches are littered with bards that interrupt every LB in 0,001s without a fail :p
I understand this sentiment and used to defend it.
I had unique and rare no longer accessible armors in gw2, but then after a few years it was made accessible to all, while a small handful of us were against the re-introduction of the armor set (PvP & rank locked exclusive tribal set)
But I (and the others) got over it.
This set will not be handed out for free, and will be gated behind a currency or something once again.
Not to mention, many will not be willing to put up with the PvP nonsense that revolves around PvP. And that's only IF it's reintroduced for another round and I think it's only fair that the newcomers and those who missed out due to RL stuff or what have you- have a chance at obtaining it as well. It's still not a guarantee, just like it was mentioned that Lyse's hair would be introduce only IF there was a larger interest in it- which for some reason, there isn't.
You're special, don't let anyone tell you different!
There really shouldn't be any time limited rewards at all. If people missed out because of real life obligations or what have you just throw the items into the mogstation(talking about holiday stuff). People may hate the fact they couldn't get the items for free but at least they have the path of paying for it at there disposal. As for the rewards for PVP that also needs to be changed. Why not just leave all the sets of PVP gear/mounts in the game for all to try and get whenever they want? I could see PVP blowing up in between patches to give something to do to in between patches and at the end of a expansion. It really boggles my mind that a team of artist work so hard on these beautiful mounts/PVP Sets(Subjective) and then gate keep it to only a handful of players. I never understood that.
Put me in the same with: "timed exclusive items are okay to come back around, but titles should not."
Just like people should be allowed to continue to farm Firmament items long after restoration is complete, but the Saint and Beata titles cannot be obtained again.
I'm happy they're bringing back old rewards, that way people can enjoy PvP more and get modes like RWs and what not popping more instead of just during Moogle Tomestones, which is still a good incentive but only lasts for X amount of time. Also helps with the win traders and abusers the same people who've been abusing Feast since Season 1-2.
everyone just hold their horses. we don't know for 100% sure yet IF they're going to make old rewards available again. they never confirmed it.
This is what I'm speculating as well. Technically, recolors wouldn't impinge on the Feast leaderboard seasonal rewards; it's not the same. If it's the green, blue or purple Magitek Conveyor, it's a Feast reward. If it's any other color, it's not. Same goes for the Hellhounds, Roaders and whatever that machine driller thing is. They are more than capable of doing it, we all know about reskinned mounts; most of us can think of like half a dozen off the top of our heads outside of EX trial mounts. Gear seems a bit trickier, the undyeable channels would be the only thing to differentiate it.
Having said that, I too find it amusing that some people are getting salty over the thought of their pixels getting shared. I can count on one finger how many people I see in like half a year actually using their Hellhounds, Magitek Conveyors, and especially the Roaders in places like hunt trains, Eureka/Bozja and Frontlines. Most are probably collecting dust, unused and all but forgotten anyway. I used to joke how the only other content with artificial scarcity in a zero-sum system is Housing Savage, and that one has a timer imposed before land is forfeited; meanwhile Feast rewards had no such caveat. I think someone here suggested continued access to Feast rewards should be tied to so long as you continue to place in the previous season. You don't place, you lose access to the rewards. I kind of liked that idea. Anyway, not expecting old Feast rewards to be flat-out transplanted to the new system, maybe recolors, but if they do end up doing that, I'll have a good laugh.
I'm more than glad old feast reward will become available again. There's Hellhound mount that I want from season 3 and season 4 that's like from patch 3.56-4.0 and it's of course still unobtainable...
https://img.finalfantasyxiv.com/lds/...va4onUB5o0.png
https://img.finalfantasyxiv.com/lds/...62YPfdChLM.png
I only have the Faepup minion lol.
Part of that is the fact that only 100 characters can have them in each datacenter, a single character can have multiple PvP mounts and several of those characters may be on the same account. A very minute portion of the player population have those 12 Feast mounts.
FOMO is one of the things I really dislike in games in general, and with XIV being largely free of it the seasonal PvP rewards have always seemed like a weird outlier.
If they really do just go all out and make everything available, the collectors who got top 100 in the past would still have the advantage of not needing to grind for the stuff they already own.
So to keep a mount/glamour that you really like you would have to basically play Feast every day for the rest of the game's life? This sounds as fun as the current housing system that is also widely liked and popular because people lose their house when they try to take a break from the game :p
Essentially, if we were to hold them both to the standard to how they handle "finite" resources, the Feast would see a similar urgency to be "active." I think the idea was described better here:
In any case; yeah, it would be a pain to maintain and unpopular. But if the housing system is subject to a player's ability to be constantly active and not take breaks, then imposing a system where the finite rewards are on the line every season looks just about right. Neither are fun, but it only exists for one. But the Feast ranking system is being removed, which I guess is also a solution.
Doubtful everyone will be walking around with it, people will divert to casual glams like they always do after 1 week and I expect them to be part of the token system there adding so there will be a grind for it if they do add them back, so unless you want it, you will not get it with ease.
If they do leaderboards, they really need to be careful of people exploiting it. Like Saint/Beatus/Beata of the Firmament. Some of them were hardcore gatherers/crafters, some were clearly bots. I say this as someone who ranked in the top 30 among crafters. Because if it can be exploited, it will -- UNLESS it is so impossibly difficult/challenging (Necromancer title), it's impossible to automate.
So basically they've listened to people who were dissatisfied with the current system. As one of those people, I am glad. PvP rewards to me has felt silly and don't really incentivise me to try, because you can put in the hours and efforts and you are not guarantee to get top 100. And with people exploiting the system, I think that disrespects and devalues the honest work people put into The Feast if anything. I've not had a PvP incentive for a long time and whenever I tried to queue they've been terrible queues and there's all these rewards they could put up to help breathe life into PvP content and they're sitting there unattainable.
I feel like you'll get more people doing PvP if the rewards feel more achievable. Now I recognise there needs to be prestige rewards for the top level of play.
So the way I suggested and gave feedback for was:
When a new season starts an old season reward gets moved into Wolf Marks and they can still take a lot of wolf marks to get, so it's not just an easy low effort grabbing of old items, but remains a tangible one that gets more people queuing for PvP and people can still work for it.
I don't think it disrespects people's hardwork. Maybe I have a different mentality, but as a contrast for highend Pve content - I don't think Eden Savage getting easier in EW with people undersizing it devalues the fact I put the hard work into getting the Savage mount I've got from it. Even if say, hypothetically I never do another Savage again. Because my elation and excitement and the time to show off has passed by the point it becomes easier. And even then people still have to put the effort in, because not everything can be cheesed when undersized.
One would wish that any top 100 limited reward would be manually reviewed. But I guess if it is just a title and achievement it is disappointing. But not as frustrating as losing an item. What is also saddening is getting the same title and blocking others. I was short of getting saint a few times. But I ended up blocking someone else from getting the title already had multiple times because I was doing the event. If they keep the title the same if top 100 already have it work your way down the list. Most of us aren't gate keeping jerks. We are just playing the game and blocking other players is a side affect not an intention.
This would be a good decision. Having rewards tied to playing at a specific time unobtainable forever is obnoxious FOMO design. Rewards for high level competition in a season should be a time exclusive reward, like a title or a mount for a year or a few seasons and then everyone can get it, or you lose it and the new top players have to earn it again. Moreover, someone else getting something you have doesn't negate what you did to earn it.
Having all the best rewards in PvP be things you can acquire by casual play is extremely healthy for PvP because it encourages people to try it out, without making them feel compelled to do so.
So hyped for 6.1 to see what the first rewards are now. PvP glam is always a banger :o
This thread is high on copium.
Rare items are good for the game, in PvP not everyone can win.
Farming wolfmarks to get ranked rewards is not an "effort". A bot can do that.
They made series last longer because they don't wanna make new gear at every season anymore.
Imagine me, I have all seasonal rewards, do you think they don't make a single item for me in the next 5-6 years, because they release all the old glamour again?
And stop with the lies, especially if you never PvP'd in this game and just want the rewards. 2 people wintrading doesn't mean 100 people didn't deserve the reward, one guy playing 5 alts doesn't mean he didn't earn it. Blame SE for not fixing their system earlier, don't blame the PvP community for sticking to the mode for what it was.
Rare items sure, you realise there are rare items in ffxiv that are NOT gated behind time restricted things? How many people have you see with the Pteranodon, centurio tiger, triceratops, the mentor mount? Until the recent boom of people doing ultimates it was rare to see people with all three ultimate weapons, and even with the boom it is still a SMALL portion of players that have cleared all three. Yet these items are not stuck behind FOMO mechanics, they are just hard and time consuming to get.
Imagine you, did they say they would not make anything new for players such as you? No they didn't they said they would have rewards and circulate back in old feast stuff. So what exactly is your problem? You get new gear, you get more people trying pvp and you dont have to deal with shitty fomo. A bot can do literally anything, they can play pvp with scripts better than you can lol what kind of argument is that? Copium my ass, you just don't want people to have what you have, admit it and be done with it.
I think the salt is high. One guy with 5 alts means not 100 real life people got the rewards. 94 or less did. That doesn't include the others with alts reducing the number even more. Then add in the few win traders and cheaters and how many legit players actually won? When the number is 100 and so low to begin with. We could be talking about rewards for what 80 players? I guess those 80 players are going to have a boring next few years. And yes SE should have fixed pvp feast after HWs at the latest. Also with only a 100 SE should have manually reviewed before handing out rewards. so people could not blame the players for something SE should have been responsible for.
Everyone eventually has their moment of downtime. Ultimate raiders had to wait a long time to get a new ultimate. Crafters and gatherers had to wait a long time to get something that wasn't bone-gnawingly boring in order to level up and actually have a challenge, Hunters have to wait for an entirely new expansion to get a new currency before they have something new to work toward again and that's not even touching on the mess that is housing and how long people have waited for that, just to be able to decorate and host events.
PVP finally gets its moment in the sun, FINALLY gets some love from the dev team, and those 10 or 20 people that have everything might have to wait until new things are released for them to work toward. I hate to say it, but welcome to the club... we saved a seat for you.
Rewards based on skill > Rewards based on time alone. I really don't want ishgard type leaderboards, where you can't compete if you don't play every day for half a day.
You still had to be top100 as bot, you can lose every match in the new system and still get everything.
And PvE has way more booster/piloting and cheater, I don't see ultimate rewards be made grindable. If this is your logic, that it devalues the achievement, apply it there too I guess.
Yes, they made the leaderboard, how they wanted it. They apparently didn't want 100 unique people to get it. PvP community pointed that out years ago.
And in some seasons Gold Tier was enough to be top100? Nobody interested? How can 100 slots not be enough if the board can't even reach the second highest ranking tier?
I'm sure SE can make very wonderful future rewards that outshine the past ones. This game has over 200 mounts and 1000s of glamour options, there is room for 5 exclusives that got released over 5 years.
I've always been of the feeling that temporary exclusivity is just fine. The people who initially work for it get to have it for half a year to a year to show off then others can scrape their way to getting it as well. Like with savage where a year or two later, players can unsync to get savage mounts, but even then many of the fights still require at least a bit of effort to clear (o12s is still a bit of a nightmare with pugs), but it's still doable. So I think if they added old feast champion items to be obtained with pvp tokens a year or two after they are initially obtained by the serious PVP players, that would be fine. Maybe make it something of a grind to get, but at least it's still obtainable for those who do the grind. Or hell, even do the above but slightly alter it so that it's clear that one is the pvp champ armor while the other is the "knock off" that everyone can get.
I do get the joy of being able to show off stuff. I liked being able to show off my cerberus mount at my FC house since I was like one of two people who had it initially. But I also was onboard with helping fellow FC members get theirs months later when DRS was easier because of new actions and the valors.
You prefer skill based rewards, that doesn't make them objectively better than one's based on time dedication. It's nothing about competing by playing everyday for half they day at all... it's about having a long term goal to work towards steadily should you choose too. It shows a dedication that not a lot of players have, yourself included it seems. Me too, I would love the tiger but I don't go too hunts often enough to get it within the next couple years xD Ultimate rewards are obtainable by anyone willing to put the time in to do them, so is anything else in this game with PvP being the outlier because the rewards are unavailable now..
Screw me and other players that came later in the game's life I guess? That attitude is part of why I never stuck with WoW when I tried it, why would I bother investing time into a game that I knew they had a LOT of content I could never get or experience just because I wasn't around at the time? FOMO is a great way to keep your heavily invested players addicted.. it's also a great way to make sure you put off new players coming to your game. I would like ffxiv to grow, frankly if some butt hurt pvpers that don't want their beloved pixels shared take umbrage and leave it's no big loss.. there are how many? A few hundred given how exclusive the rewards are. And how many new players might enjoy and stick to ff with this new pvp that SE is showing they are willing to invest a considerable amount of dev time into.
They clearly want more people to do pvp given that the content is utterly dead without community organisation, they want people to have access to the rewards and not feel pressured to play the mode and end up disliking it because of it. You're in the minority and SE knows it. Embrace it, you still will have some ranked titles etc to epeen over if you're that bothered.
I could ask you the same then, why does it make you so hurt if you don't get them? Would you not enjoy the mode based on if its fun potential, and not, based on what kind of rewards you can get? Taking old rewards and redistributing them wouldn't be 'big dev time'.
They did the same before, a rework of PvP with the goal to make it more casual friendly, to attract the masses. I didn't really work out as good as they wanted, it did make a lot of the existing PvP players stop playing and maybe the same will happen now. It was quite funny when you even saw new people asking in discords or on forums "Why is PvP so simple, why are there no traits/depth, where are my skills, why is there no aoe, where is the crowdcontrol, where are my buffs, where is my sprint, where is my impact besides just dmg".
I hope this time it will be different and the gameplay is engaging enough, I hope I wont see people giving up to lose the game after 30s, just to boost their series rank faster.
And if you know WoW, you must know the scarab lord mount too, only one player has it per server?! If everyone would have it, nobody would have ever talked about it. It became a story, something that made it popular or astonishing to see it. Only after a decade or longer they made reskins of it in different colors but never the same. SE could take the same approach for mounts.
PvP minority knows at least what it is talking about, we play it for fun more or less, I have PvP friends who missed a lot or all of rewards and even they wouldn't like such a giveaway.
If they gonna bring back old PvP rewards, then they should also bring back old statue emotes with an alternate easier and more accessible method to obtain.
If we gonna disrespect a group of people's support and time investment, then we need to disrespect them all.
As those emotes are just a bonus as all items tied to real life purchase are. They should all be in the cash shop separate from the items they came from. In fact they already made precedent by doing that for fan fest items. It would easily allow them to pad out the whale shop even more. They could/should pick an arbitrary time to sell it. If that time is just a set time or if it is when items are no longer for sale. I got free items from buying FF13. I have free items from FF11. Why shouldn't they be on the cash shop? A special collection of FF that had versions of games no longer usable had a special item. It had a minuscule run. I don't get why your suggestion doesn't come up more.
I don't like the idea of inaccessible and time-limited mounts in the first place, so I would have no problem with them being available through other means. There was a lot of work put into mounts that a dramatic majority of current players don't have and have no physical way of ever accessing; I don't personally see that eternal exclusivity as a good thing.
When those exclusives are the only pieces of actual good armor glamour for casters nah no thanks screw exclusivity, gimme gimme.
If you PvPed just for the fun then you wouldn't be here whining about feast rewards potentially being handed out.